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Feature List

Spelunky Guide – Tips, Tricks and Secrets
14 years ago

Spelunky Guide – Tips, Tricks and Secrets

 

 

Spelunky, Mossmouth‘s gift to the platforming and roguelike world, is not easy. In no capacity is it easy, and in fact as of writing I have died ~600 times. Sure, a lot of that was just to find information, but we assure you the death counts for this game will be in the thousands for most players. While every adventure through Spelunky results in a score, and surely that is important, the real goal here is to make it to the end and get the treasure spoken of only in whispers in back alleys and on forums. This guide has a deluge of tips and tricks for you to employ in your journey through Spelunky, as well as an ever growing account of all the secrets and unlockables in this game. Here’s the disclaimer:

Spelunky is first and foremost about adventure. It’s about failure, about dying, about losing, about learning from each and everything you see that inevitably kills you. Part of the glory of Spelunky’s design is finding out how things work, the nature of the AI and of the ever-changing environments. You should experience that, and you should do so without this guide. We recommend you not look at this guide until you’ve died at least 100 times. That said, if you’re frustrated, or if you have to find the secrets right-just-now, we welcome you to enjoy our wealth of information.

We have no intention of spoiling the whole game for you, so the secrets and unlockables are on their own page, away from the tips and tricks. That said, there are plenty of spoilers in here as well, but we have separated each and every collection of tips by section of the game to which they pertain. Everything you’ll experience for the majority of your “newbie” experience is just below and none of it is entirely shocking, though there’s much useful information there. At the very bottom of this guide is our tips to completion, and they include information from every single thing, including the secrets, but they’re also our most comprehensive (and tested) tips for success. We wish you luck, adventurer. Read More

XBLAFancast Episode 68 – Successfully trolled
14 years ago

XBLAFancast Episode 68 – Successfully trolled

It’s the return of the regular four-man crew this week, and that brings with it a ton of discussion. First up Perry and Todd tell us about Spelunky (out tomorrow) which they’ve both been playing through the week. After that we hit last weeks releases, including of course Episode 2 of The Walking Dead.

Perry brings the news as always, Todd gives us a preview of a Todd Talk to come and Andrew rounds things out with the Community Corner.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp68.mp3[/podcast]

RSS | MP3 | iTunes Read More

Sunday Night Streaming: Spelunking in Spelunky
14 years ago

Sunday Night Streaming: Spelunking in Spelunky

Some pre-release goodness. Curious? Tune in on Twitch.TV
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Weekly Roundup: Canada Day Edition
14 years ago

Weekly Roundup: Canada Day Edition

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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Five tips on making great Trials Evolution tracks
14 years ago

Five tips on making great Trials Evolution tracks

Filler maps. It’s a common problem when content tools are released to the public. Trials Evolution is no exception. For every amazing, good, or even decent tracks there are hundreds that you have to sort through. So how do you get yours to rise to the top? How do you make yours a track that doesn’t fall under the filler category? I have to sort through these tracks every day looking for the best of the best, and I’ve got years of video game modding experience under my belt in games ranging from open-source racing to Star Wars titles. While I’ll leave the specifics on Trials Evo track creation to the experts I still want to share five tips that will help you become a better editor. Who knows? You might be come a RedLynx Pick, or even a top download for the week.

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E3 Hands-on: Check out the speed-spidering antics in Alien Spidy
14 years ago

E3 Hands-on: Check out the speed-spidering antics in Alien Spidy

Speed running has been around for as long as games with beginnings and endings have. There are some people out there determined to rush through everything in a game, especially platformers, as quickly as possible. Well Alien Spidy takes speed running, fleshes it out a bit, and presents platformer enthusiasts with a skill-based platformer designed to be played at mach speed.

In Alien Spidy, you play as Spidy (imagine that) as he rushes to find the remains of his ship on Earth. He ventured from his home planet to find a friend of his who didn’t return, and ended up crashing on our humble planet. The story is really a mcguffin to get you crawling around this 2D Earth, dodging all manner of hostile flora and fauna. The world is a scary place when you’re a spider. Read More

Kinecting with audio: An interview with Mini Ninjas Adventures Sound Designer
14 years ago

Kinecting with audio: An interview with Mini Ninjas Adventures Sound Designer

Mini Ninjas Adventures, the Kinect focused XBLA follow-up to IO Interactive’s family friendly action-adventure, should be hitting the marketplace this week. To get some insight into the games production, specifically the audio, I recently spoke with the games Composer and Sound Designer, Yarron Katz.

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XBLAFancast Episode 67 – Community punching
14 years ago

XBLAFancast Episode 67 – Community punching

Andrew returns from his travels and he brings with him a long list of games he’s been playing. So needless to say the what we’ve been playing segment is dominated by him. Before we head to news we all share our thoughts on Indie Game: The Movie, which is now out to purchase around the web.

Perry hits the news as usual and Andrew rounds things out with the Community Corner.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp67.mp3[/podcast]

RSS | MP3 | iTunes Read More

Weekly Roundup: June 24
14 years ago

Weekly Roundup: June 24

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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Magic: the Gathering Duels of the Planeswalkers 2013 – Challenges Guide
14 years ago

Magic: the Gathering Duels of the Planeswalkers 2013 – Challenges Guide

Welcome to our Challenges & Encounters guide, two of the key returning features in Magic 2013! This page is for the Challenges, Encounters can be found here. As they were in the past, these puzzles require you to solve intricate victory solutions from abysmal situations. Most of these puzzles require you to win during that one turn, making this a very small, difficult piece of Magic strategy. Since these are puzzles, however, we can solve them the exact same way every time! As such, each solution will be in step by step format, so you can’t possibly miss a beat.

Important: We strongly advise you either view every step before trying these, or you stop the timer after each move, as some steps are between individual card plays rather than entire turn phases.

Again, there are 10 Encounters to go along with the 10 challenges, so if you want solutions or help with those, head on over to the Encounters guide page. Read More