It’s natural to have questions when playing a game for the first time. Questions like, “So this is Gears of War with jetpacks, right?” for instance. Or perhaps, “Is that guy shooting at me from the ceiling?” Maybe even, “What’s that sou — oh god, is that a cybernetic assassin?!” Gamers who partook in the beta for 5th Cell’s Hybrid already know the answers to those questions. For the uninitiated: no, yes, a cybernetic assassin and see: previous answer.
When a studio that is known and loved for creating a specific type of game — those in the Drawn to Life and Scribblenauts vein, in this case — announces it’s taking that brave leap of faith from the comforts of its nest to attempt a flight towards previously uncharted territory, there can be some trepidation among gamers, perhaps some skepticism, even. Take just one look at 5th Cell’s Summer of Arcade third-person shooter and it’s plain that it is one such departure. Five matches in a noisy convention hall (seriously, Activision, did Black Ops II have to be that loud?) is a sample size too small to categorically abandon all concerns over whether or not the studio has the chops to pull this thing off. However, it is large enough to glean that Hybrid has all the makings of the next XBLA shooter that will keep gamers up until the wee hours of the morning on many occasions. Now might be a good time to start banking up that sick leave at work.
Bit of a low key show this week, not much in the way of news or big releases coming off of the E3 blow-out. We still manage fit in over an hour of XBLA talk though, with a few tangents.
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[podcast]https://xblafans.com/xblafancast/XBLAFancastEp66.mp3[/podcast]When I told Pete Rosky, Assistant Product Manager at Majesco and curator of my Double Dragon Neon demo, that I had never played a Double Dragon game he said “Great! I’ll tell you as little about the game as possible then.” Confused and incredulous, I asked why. “I’ve never gotten to do this presentation with someone who hasn’t played a Double Dragon game before, it’s a whole new perspective.” Knowing then what I know now, I would have understood that Double Dragon Neon is an “old soul” of a brawler, living a life in the present with a staunch respect for the past.
Apparently, Double Dragon is kind of a big deal amongst brawler fans, so excuse me for those of you that I’ve offended by having not played the game. If it makes you feel better, I played this one and liked it. Double Dragon Neon is slow paced (which isn’t a bad thing, mind you) and all the character models are huge and for all the brawlers I’ve played this felt different. It’s a brawler that feels old, but looks new. I marveled at the eye-popping visuals and smooth animations, but the gameplay was nothing like the brawlers of today (because apparently it’s like the brawlers of yesteryear).
Just like Majesco did for my demo, prepare for a preview from a different perspective. Read More
The “point and click” adventure game genre simply refuses to die. Ron Gilbert, creative mastermind behind Monkey Island, leads Double Fine‘s upcoming console-bound return to adventure games, The Cave. Gilbert isn’t redesigning the wheel here (though I wouldn’t put it past him) but The Cave definitely has everything for the contemporary adventure game fan.
The Cave is an adventure game of the 2D platform and puzzle variety wherein you guide three characters along a journey through a mysterious, question-answering cave. Seven characters — amongst them a Hillbilly, Knight, Scientist, Monk, Time Traveler, Adventurer and a set of creepy Twin children — each find themselves with a deep desire which they believe the cave can satisfy. Though they have an overt motive for venturing into the cave, Gilbert says there’s something deeper going on in The Cave. Read More
While it could easily be argued that Nintendo doesn’t fit in very will with mature gamers at times, they do have somewhat of a monopoly on a few types of games. Take the Super Smash Bros series, for example. They’ve had total control of the fighting sub-genre they helped make popular since the first game in the series. Sure, great games like Small Arms have had their day in the sun, but Mario and his crew have remained the relatively unchallenged kings. They’ve remained at the top for so long that Sony decided to try their hand with the long-titled PlayStation All-Stars Battle Royale. It too boasts the best that Sony-owned franchises have to offer: characters like Nathan Drake, Kratos and Sweet Tooth. So why hasn’t Microsoft joined in and created a mascot fighter. Kotaku tracked down Phil Spencer, head of Microsoft’s game studios at E3 and asked that exact question. His response was that players “do not want” that type of game. We disagree, as do the Smash Bros series’ collective 21.45 million copies sold
And what of Mario Party? Would you believe that Mario Party 8 alone has sold more than 7.6 million copies? Mock if you want, but that series is successful because it’s fun. They’re games that anyone, old or young, can get into, understand, and have fun with. It’s great for family game nights, college dorm competitions, double dates, and more.
So where’s our Avatar Party? Such a game does not exist, but it could, and could potentially draw in those players who reluctantly turn on their Wii once and a while to play Smash Bros or Mario Party. We think combining the two could be a potential gold mine, even if we’re not using system-based mascots. So join us as we try something new. Instead of pitching the return of an old game we love, we’re pitching a new one entirely: Avatar Party.
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So our amazing friends at Zen Studios have given us permission to stream one of the new tables this Sunday night. We …
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Have you ever had a friend that just doesn’t seem to get it? No matter how many times he’s informed that you’re just not into a band, a sport or some other such thing he just keeps on dragging you out to experience it. He can only be denied so many times before you reach the end of your Seinfeldian Excuse Rolodex and bite the bullet. So it is with MMA and one of my closest friends. Despite maintaining a serious passion for a number of sports, MMA excites me about as much as the prospect of playing Superman 64.
It’s of little surprise, then, that enthusiasm was low while trekking across the convention hall en route for an appointment to play 345 Games’ Bellator: MMA Onslaught. The nice folks at 345 ran through a quick overview of their fighting game and demoed a match in the blissfully peaceful office off the show floor. John noted how much better the visuals were than the last time he had seen the game. Then Matt McEnerney, senior producer at 345, and company showed off the game’s surprisingly deep RPG elements — character creation and progression. Once they were done tinkering, the fight was on. The more of the game that was shown, the more I suddenly found myself eager to give a try.
There are a myriad of reasons — some massive, others minuscule — for wars throughout history. Wars ranging from the disagreement you had with your mother to World War II to the intergalactic alien space combat we’re likely to experience in the near future. No wars have been particularly fun until video games came along, removing the consequences and the guilt of war. Yet still wars are brutal, sad, scary sort of affairs, no matter what your role is in them — and then there’s Happy Wars.
Happy Wars’ pseudo cell-shaded art style (mixed with a bit of watercolor, perhaps) hearkens back to the days of Cel Damage and Jet Set Radio. The zany visuals and overall lighthearted presentation prove war isn’t always depressing and vile. White is pit against black in this 15 vs. 15 multiplayer action game in an effort to capture towers and destroy the enemy team’s castle. Players can pick from a warrior, mage or cleric class and acquire new skills as they level up and attempt to out-maneuver the enemy team.
Our demo was cut into thirds, with a tutorial and gameplay rundown to start, an explanation of the deeper features of the game following that, and lastly a match played to completion on the game’s desert themed level. Read More
They’re crowding the front of the room on the 54th floor of a Los Angeles hotel, cameras flashing in rapid succession. A small group of men are before them, footage of their last work playing on a large screen. It’s difficult to get a good view of the promo vid that is running while all of the members of the Korean gaming press are nearly tripping over each other to secure the best possible angle from which to grab the perfect shot for their readers back home. The level of excitement among this crowd is palpable, if not completely understandable.
After all, what’s being shown at this point is nothing new, the footage is of 2010’s Dungeon Fighter Online (released in 2005 in Nexon’s home country of Korea). The speakers have thus far provided a nice little history lesson for the uninitiated, but those in attendance have hardly been treated to breaking news or exclusive footage at this point. With more exciting photo ops and demos of this fall’s hottest games vying for attention during E3 week than any one journalist can possibly tackle, why is the foreign press causing such a hullabaloo over a PC game that released seven years ago in their country?
The Lord of the Rings franchise is no stranger to video game adaptations. Of the many we’ve seen over the years, most of them are translated directly from the fiction into a playable form. We’ve guided Frodo on his journey to Mordor and fought to defend Minas Tirith as Aragorn. Guardians of Middle-Earth is not an adventure but instead a war waged by good and evil in a massive arena.
Guardians of Middle-Earth is a Multiplayer Online Battle Arena (MOBA) game with many of the genre staples. Unlike other MOBA forays on XBLA (Awesomenauts, Monday Night Combat), Guardians of Middle-Earth is the classic isometric experience complete with three lanes (in the main map), creeps, towers, the whole shabang!
Well. Mostly. There’s no hiding the core MOBA-ness of this game, but the developers at Monolith also want to bring new mechanics to the table and tailor the experience to the console. For instance, you can upgrade your minions and towers, but there’s no shop and there are shrines to fight over which grant buffs. How’s that for new mechanics? Read More