After repeated delays for various reasons, German developer Deck 13 Interactive’s Blood Knights might finally have its real release window in sight, according to a press release from the game’s new publisher, Kobalt Games. Blood Knights, which will be the first release under the newly formed Kobalt Games label, is now scheduled for a Q4 2013 release, meaning it could potentially arrive on XBLA as soon as next week.
For Deck 13’s hack-n-slash title, it’s been a long and winding road to release. Originally announced in July of 2012, the co-op vampire-hunting game was first planned for an October 31, 2012 release. Unfortunately for those looking forward to Blood Knights, Halloween 2012 came and went without a word from Deck 13 or its thenpublisher, DTP Entertainment.
The game’s developer took to its official Facebook page a couple weeks later to reveal that Blood Knights was still coming and would arrive in December 2012. “We are sorry to announce that the release date for Blood Knights has been delayed until December,” wrote a Deck 13 representative. “Keep your seats, sceptics… [sic] as this is due to legal negotiations which has [sic] taken us longer than we planned.”
Romino Games recently launched Awesomenauts on PC via Steam, and with it a new character was released. Currently exclusive to the Windows, the monstrosity known as Gnaw has an …
The rumors were true! Ronimo Games has confirmed Coco Nebulon and Derpl Zork as their upcoming DLC characters for their 2D multiplayer online battle arena game, Awesomenauts. Not only …
A new challenger is approaching! This new Awesomenaut, for whom we have no name yet, is the first of the characters planned to help sustain the Awesomenauts’ community. Looks like she may have some sort of hoverboard, a bot she can summon, and what appears to be a ball of electricity, but we’re not sure yet.
Awesomenauts has been out just over a week now and the leaderboards are steadily populating. In fact, in our review we gave Awesomenauts a Buy It!, so if you haven’t checked it out already you should. If you have no idea what MOBA is, check out our explanation of it! For those of you who have played it, we have some fantastic news for you.
Ronimo Games has issued a community address, shedding some light on their tribulations of Awesomenauts’ release, as well as what’s coming down the pipe.
Awesomenauts was developed by Ronimo Games and published by DTP Entertainment. It was released May 2, 2012 for 800 MSP. A copy was provided for review purposes.
In the year 2012, the Multiplayer Online Battle Arena genre began to proliferate, and gamers the world over wondered how it would evolve. From the pitch black void of space came Awesomenauts, a game which dared to bring MOBA to the 2D realm. Six mercenary heroes, ranging from an ex-rapper frog to a jetpack-laden monkey, are hired to work for red or blue (sometimes appearing on both teams at once, somehow) and destroy the enemy team’s solar drill. Solar is the form of currency in the future, so having a device which literally mines money is kind of a big deal.
Awesomenauts is a 2D MOBA and it makes no effort to hide that fact. Each player in this three versus three game picks one of the six heroes, each complete with unique abilities and play styles. Both teams have droids that run at the enemy base and attack each other in an effort to destroy the towers and solar drill. Kill them for cash, use your money to buy character upgrades and side-grades, push the enemy base and secure victory for your team.