Tower of Guns was developed by Grip Games and Terrible Posture Games and published by Grip Games on Xbox One. It was released on April 9, 2015 for $14.99. A copy was provided by Grip Games for review purposes.
Tower of Guns is another in a series of recent roguelike games to reach the Xbox One via the ID@Xbox program. At first glance, it’s is a throwback to old school first-person shooters in both design and gameplay. While unexciting to start with, Tower of Guns grows on the player with the strange charm of its story mode and the straightforwardness of its objective. After that, it will make you rage. Roguelike games tend to spawn enemy and room patterns that will eventually kill the player in brutal manners. In some games, defeat can be deflating and cause the player to not want to play again. Meanwhile, Tower of Guns is a fantastic game for players who refuse to lose and find motivation in trying until they win. Even if you lose, progress is made toward unlocking new guns and new perks to use for future attempts to finally beat the tower. It’s a win/win for all (not a guarantee). So what do I like about the title? Take a look below.
Hand of Fate was developed and published on Xbox One by Defiant Development. It will be released on February 17, 2015 for $19.99. A copy was provided by Defiant Development for review purposes.
Hand of Fate is a unique game containing rogue-like elements in its gameplay and storytelling by way of playing cards. Because some of you are likely wondering, this game is completely unrelated to the 1966 movie Manos: The Hands of Fate. One of the first things that came to mind while playing was that this game is probably the closest thing we’ll get to a Munchkin video game for a long time. To me, this game came out of nowhere and is a fresh breath of air from most of the games that have released recently.
I have to admit, I had to play this game for about a week before I could come to a consensus on my thoughts. On some days, Hand of Fate is amazingly addicting, spawning thoughts like “let me push to defeat one more boss” or “please let me complete more subquests and make progress in unlocking everything.” On other days, this game was a very unpleasant game in which I would curse its existence due to unfair random luck, unfair scenario cards or a random assortment of strange frame rate issues (which luckily have all but disappeared in the last few days). Hand of Fate is a gambler’s paradise.
Approximately 30 seconds after picking up a controller to try Capybara’s Below, I was ready to call it quits. Don’t get me wrong – Below was the absolute best thing I saw at PAX, and I doubt that anyone on the XBLA Fans PAX East team would disagree. But a game built on the twin foundations of exploration and discovery is a game that should be played, as Capy president and co-founder Nathan Vella eloquently put it, “on my couch at home with the lights off.”
It’s not just that the deafening, stroboscopic show floor at PAX East isn’t the best venue at which to play Capy’s latest effort. Below is a journey that players should approach with as little prior knowledge as possible, and figuring out how to play is meant to be almost as much of an adventure as the game itself.
“We have no text. There are no tutorials. There are no waypoints or directors or very little UI of any type,” says Vella. “You explore the island, eventually find your way into the depths, but you’re also exploring: what are the controls? How nimble am I? Why am I so small? Why am I weak? That exploration really feeds every element of the game.”
http://youtu.be/ZmwiC3xDx4A
Announced at the Microsoft’s E3 press conference on Monday, Below is a new game from Capy Games, the creators of the award-winning Superbrothers Sword and Sworcery and the upcoming …
Read More
The staff has been pretty divisive on Spelunky. If you’ve listen to the podcast, we’re all huge fans of the game and the game has some super charming characters and music. Do you want to own a little shopkeeper or set of frogs on your desk? Of course you do. Attract Mode is a collective of video game journalists and artists putting out some pretty unique and creative stuff. Derek Yu, creator of Spelunky is part of the collective and the long awaited Spelunky Minis figurines are now available! You can pay $5 for a random one or $40 for the entire set. Having the golden idol will not cause a gigantic rock to plow through your place and doesn’t the Tunnel Man bare a resemblance to our Guide Co-ordinator?
Spelunky, Mossmouth‘s gift to the platforming and roguelike world, is not easy. In no capacity is it easy, and in fact as of writing I have died ~600 times. Sure, a lot of that was just to find information, but we assure you the death counts for this game will be in the thousands for most players. While every adventure through Spelunky results in a score, and surely that is important, the real goal here is to make it to the end and get the treasure spoken of only in whispers in back alleys and on forums. This guide has a deluge of tips and tricks for you to employ in your journey through Spelunky, as well as an ever growing account of all the secrets and unlockables in this game. Here’s the disclaimer:
Spelunky is first and foremost about adventure. It’s about failure, about dying, about losing, about learning from each and everything you see that inevitably kills you. Part of the glory of Spelunky’s design is finding out how things work, the nature of the AI and of the ever-changing environments. You should experience that, and you should do so without this guide. We recommend you not look at this guide until you’ve died at least 100 times. That said, if you’re frustrated, or if you have to find the secrets right-just-now, we welcome you to enjoy our wealth of information.
We have no intention of spoiling the whole game for you, so the secrets and unlockables are on their own page, away from the tips and tricks. That said, there are plenty of spoilers in here as well, but we have separated each and every collection of tips by section of the game to which they pertain. Everything you’ll experience for the majority of your “newbie” experience is just below and none of it is entirely shocking, though there’s much useful information there. At the very bottom of this guide is our tips to completion, and they include information from every single thing, including the secrets, but they’re also our most comprehensive (and tested) tips for success. We wish you luck, adventurer. Read More
Welcome to the super secret section of our guide! The content is secret… not… not the guide. Spelunky is rife with “Did you know?”s and “Where IS this place?”s, and it’s our job to try and find them. Actually, it’s your job, but if you’re having trouble it’s our job to help! Not sure why you need to find these things? Well if you want to complete your journal, you’ll have to make your way through every nook and cranny of this game. We’ve cataloged each and every secret we could find, but as far as we know there are still much more out there, lurking in the roguelike shadows of this game. This guide will be updated as myself and the community discover new things. Please email me at todd@xblafans.com if you find something not in the guide. If you’re not ready to see all the secrets, head on back to the Tips & Tricks page. Read More
Do you enjoy exploring caves to your inevitable doom or beating up people in a shaped arena? XBLA Wednesday will appease both those appetites this week for your independence. …
Read More
Some pre-release goodness. Curious? Tune in on Twitch.TV
Read More
Never heard of Spelunky? It’s a roguelike platformer where every level is randomized upon death with different item placements, pathways and such. It was released as a freeware game …
Read More