The staff has been pretty divisive on Spelunky. If you’ve listen to the podcast, we’re all huge fans of the game and the game has some super charming characters and music. Do you want to own a little shopkeeper or set of frogs on your desk? Of course you do. Attract Mode is a collective of video game journalists and artists putting out some pretty unique and creative stuff. Derek Yu, creator of Spelunky is part of the collective and the long awaited Spelunky Minis figurines are now available! You can pay $5 for a random one or $40 for the entire set. Having the golden idol will not cause a gigantic rock to plow through your place and doesn’t the Tunnel Man bare a resemblance to our Guide Co-ordinator?
Spelunky was developed by Mossmouth and was published by Microsoft Studios. It was released on July 4, 2012 and retails for 1200 MSP. A copy was provided for review purposes.
Spelunky casts you as a nameless adventurer seeking treasure in a deep cave. Blocking you from your bounty are countless enemies, traps, and other hazards. The way you choose to tackle these challenges really defines how the game will play for you. Some may crash ahead fearlessly while others will be more cautious. Spelunky is technically an action/platformer, but it also has roguelike qualities as well. You run and jump, whip and shoot. What’s surprising is to learn that death is permanent here and one false move sends you back to the very beginning. It’s a truly unique game and is presented in a very attractive manner. It does everything it sets out to do, even when it’s rejecting modern gaming conventions.
Spelunky, Mossmouth‘s gift to the platforming and roguelike world, is not easy. In no capacity is it easy, and in fact as of writing I have died ~600 times. Sure, a lot of that was just to find information, but we assure you the death counts for this game will be in the thousands for most players. While every adventure through Spelunky results in a score, and surely that is important, the real goal here is to make it to the end and get the treasure spoken of only in whispers in back alleys and on forums. This guide has a deluge of tips and tricks for you to employ in your journey through Spelunky, as well as an ever growing account of all the secrets and unlockables in this game. Here’s the disclaimer:
Spelunky is first and foremost about adventure. It’s about failure, about dying, about losing, about learning from each and everything you see that inevitably kills you. Part of the glory of Spelunky’s design is finding out how things work, the nature of the AI and of the ever-changing environments. You should experience that, and you should do so without this guide. We recommend you not look at this guide until you’ve died at least 100 times. That said, if you’re frustrated, or if you have to find the secrets right-just-now, we welcome you to enjoy our wealth of information.
We have no intention of spoiling the whole game for you, so the secrets and unlockables are on their own page, away from the tips and tricks. That said, there are plenty of spoilers in here as well, but we have separated each and every collection of tips by section of the game to which they pertain. Everything you’ll experience for the majority of your “newbie” experience is just below and none of it is entirely shocking, though there’s much useful information there. At the very bottom of this guide is our tips to completion, and they include information from every single thing, including the secrets, but they’re also our most comprehensive (and tested) tips for success. We wish you luck, adventurer.
Welcome to the super secret section of our guide! The content is secret… not… not the guide. Spelunky is rife with “Did you know?”s and “Where IS this place?”s, and it’s our job to try and find them. Actually, it’s your job, but if you’re having trouble it’s our job to help! Not sure why you need to find these things? Well if you want to complete your journal, you’ll have to make your way through every nook and cranny of this game. We’ve cataloged each and every secret we could find, but as far as we know there are still much more out there, lurking in the roguelike shadows of this game. This guide will be updated as myself and the community discover new things. Please email me at firstname.lastname@example.org if you find something not in the guide. If you’re not ready to see all the secrets, head on back to the Tips & Tricks page.
Two of the most hotly anticipated XBLA titles primed for release this year have been nominated for awards at the 2012 Independent Games Festival. Polytron developed Fez and Mossmouth’s XBLA version of PC-hit Spelunky have tallied five nominations between them. Congratulations are in order.
Both games have been put forward for the Seamus McNally Grand Prize as well as the Technical Excellence award, with Spelunky snatching a third nomination in the Excellence in Design category. The caliber of the competition at this year’s Independent Games Festival is particularly high with games like Atom Zombie Smasher, To the Moon and Frozen Synapse vying for bragging rights alongside the future XBLA titles, a sure-fire indication of Fez and Spelunky’s potential to be something special.