A few weeks ago, some of the XBLA Era staff of XBLA Fans took to Skype to debate the merits of the Backwards Compatible XBLA Games. We wanted a pound …
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July is almost over which means it is time to see what free games are available with Games With Gold for the month of August. On Xbox One, Gold members …
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Last month backwards compatibility officially launched, allowing players to play a selection of Xbox 360 games on Xbox One using either a digital or physical copy. This list of compatible games started with over …
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Eighteen-year-old Twitch user YamaYamaDingDong has become the new record-holder for Spelunky, beating the previous high score by $4,000 with an impressive $3,109,850.
The previous world record of $3,105,850 was held …
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This week’s Deal of the Week comprises a number of XBLA classics published by Micosoft Studios. The list was announced last week on Major Nelson’s blog but here’s a …
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Terraria was originally developed by Re-Logic; 505 Games developed and published the Xbox 360 port. It was released March 27, 2013 for 1200 MSP. A copy was provided for review purposes.
At its heart, Terraria is a 2D side scrolling platform game which features a range of RPG, mining, crafting and world building mechanics. With such a unique mixture of gameplay styles and influences, one could be forgiven for thinking that Terraria should lack depth or substance. The reality is quite contrary however, and Terraria may actually be one of the deepest and most engaging titles within the Xbox Live Arcade catalog.
Terraria presents the player with such a huge range of activities to participate in, at such a variable pace, that it really is the ultimate sandbox game. Unlike Minecraft or Spelunky which respectively allow players to wander aimlessly in relative safety or punish them brutally along an increasingly difficult path, Terraria presents both options as slowly or as quickly as you can manage.
One of the biggest changes made when Spelunky moved from PC to XBLA was the addition of multiplayer. Developer Mossmouth has been secretly working on two new DLC packs …
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Weekly Roundup compiles all the biggest news stories, reviews and features from the week into one handy post on the weekends.
With the shadow of the holidays firmly behind for us another year, we can get back to focusing on the other thing that brings us all together, Xbox Live Arcade. A lot of work behind the scenes this week, as several existing XBLA games got some tinkering under the hood. We outline some strategies for guarding Middle-earth, talk DLC for our ‘Best HD Remake of 2012’ and dish on the many flavors of our favorite peripheral. Here’s to another great year of Xbox Live Arcade.
Here’s our week in review:
Dying happens a lot in Spelunky, but up until now the game has caused some unfair deaths. The game’s first patch was released recently, and it sets out to improve …
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What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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