13 years ago
It’s for The Behemoth’s booth at PAX East and Prime conventions to draw large crowds of gamers willing to wait in line for the chance to step up and play BattleBlock Theater. At each PAX for the past few years there’s always seemed to be an an amorphous throng of bodies awaiting their turn. As with anyone waiting in line, they could work together in groups of friends to navigate closer to a machine, or they could get a little more sassy and exploit someone else’s momentary pause or inattentiveness to edge their way ever closer to playing a game that also lets you work with or take advantage of others.
Last month, 10,000 more gamers were presented with the option of cooperating with or causing trouble for fellow players in the BattleBlock Theater beta. It wasn’t meant to be a free-for-all, however. Invitees received daily emails asking them to play certain game types on certain days. The Behemoth didn’t just want to let more gamers play its game early; it wanted gamers to help it make a better BattleBlock Theater. So when XBLAFans caught up with The Behemoth President and co-founder John Baez and Level Designer Ryan Horn in Boston two weekends ago, I had to know: did gamers follow instructions? Or did they give in to a desire to have fun their own way at the expense of helping to better the experience for the masses who will play the game for the first time tomorrow?
“They were really good,” said Horn of the beta testers’ willingness to follow instructions. “I mean, we didn’t expect 100 percent compliance — everybody’s busy. For the most part, all of the beta participants, they wanted to help us make the game better, and that’s what we got from them.”
13 years ago
Occasionally, XBLA Fans likes to take a backseat and allow members of the development community to speak openly and directly to our readers. After all, you came here to read about games, and who better to talk about them than the professionals who create them? With that in mind, please enjoy the following article written by Coffee Stain Studios Game Designer and PR Manager Armin Ibrisagic.
One thing that many of our players from Sanctum 1 requested on the Coffee Stain forums was more playable characters. Everyone loves Skye, of course, but many players felt that they wanted to be introduced to new and cool personalities from the Sanctum universe. That’s why Sanctum 2 now has four different playable character classes. Now these aren’t just different character models with different skins, they’re all actual character classes with their own unique strengths and specializations. Read More
13 years ago
Ride a runaway train and visit the Shire in this week’s episode
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If you scroll to the Games page on your dashboard, you can find a panel for “Microsoft Studios Sale” that includes a plethora of big XBLA Games. Some of our favorites like Dust: An Elysian Tale and Mark of the Ninja can both be picked up 600 MSP (50% off). You might also want to jump on the Trials bandwagon, because both the original Trials HD and Trials: Evolution can be picked up for 400 MSP and 800 MSP respectively.
The sale will be available until April 8th Here is the complete list of games, including a few extras that you won’t find in the dashboard (like Retro City Rampage). Here is the full list of what’s on sale: Read More
13 years ago
“I was a huge fan as a kid. I had the toys, watched the movies, memorized the soundtracks,” says Chris Frechette of Red Fly Studio, Lead Designer on the next chapter of the Turtles’ (TMNT) tale. He’s seated at the other end of a small demo room littered with consoles, peripherals and colorful cushions. To his right sits Shaun Norton, Public Relations Director at Sandbox Strategies, who invited XBLAFans to tour the forthcoming Teenage Mutant Ninja Turtles: Out of the Shadows from Sandbox’s West Coast office, tucked away in an unassuming San Francisco backstreet.
Everyone in the room is a professed Turtles fan – it’s a safe place. We reminisce about TMNT: the films, the comics, the action figures and the animated series. We chat while the big-screen TV loops a placeholder Turtles tune from the ‘90s, fueling the nostalgia-laced conversation. It’s here that we discuss why the has-been franchise is ready for another run, and why Out of the Shadows is more than just a license – it’s fate. Read More
Xbox LIVE Arcade is a sort of safe haven for gamers who just want to enjoy their games. It’s a place where microtransactional games are minimal, and rarely pay-and-pay-to-play. It’s a place where pre-order bonuses do not exist, and one that doesn’t artificially lengthen a game with pointless quests. Here we can play a game that’s free of the adult content that feels so forced in retail titles. Here we can play without having political and religious agendas pushed on us. Here we can simply be gamers.
I love digital titles. I love that I don’t have to clutter my cabinet with discs. I love that I can have access to them at any time, and that the stereotypical moocher friend can’t borrow my digital games. I love how pick-up-and-play they are. I never feel forced to devote an hour or more to one play session. If I only have 10 minutes, I’ve got time for XBLA. It’s freeing. Here’s a list of problems that plague retail titles that remain (relatively) free from Xbox LIVE Arcade games.
13 years ago
After quietly appearing in February on a Xbox Marketplace listing, Microsoft has officially announced Doritos Crash Course 2 from Behaviour Interactive, the follow up to 2010’s popular advergame by the same name. In the sequel, “run, jump, slide and wall jump your Avatar through four new worlds of irreverent obstacles, traps and pitfalls.” As players make their way through the course, they will compete for the best completion times and collect stars to unlock further progress. While no online multiplayer is mentioned, a player can “compare your best time against up to three asynchronous games clips of your friends.”
Like the first game, Crash Course 2 will be free to play, but this time around gamers will have the option to buy coins, giving them the ability to “unlock new courses, power-ups and vanity items.” While no exact release date has been announced, the game will hit virtual shelves this year. In the mean time, hit the jump to make your way through this obstacle course of screenshots.
Source: PlayXBLA
13 years ago
It’s been a long time coming, but Minecraft‘s ninth update is almost here. TU9 has passed Microsoft certification and is going to drop Friday, April 5. While the update will contain a slew of new features, it is most notable for the long-awaited arrival of the The End, home of the Ender Dragon. The boss fight has been made more difficult for the Xbox 360 Edition of the game, but the adventure to The End still remains the same. If you’re not already familiar with the process, 4J has kindly created a trailer showing how to reach The End step-by-step.
Check out the full list of changes of changes after the jump.
13 years ago
Farcry 3: Blood Dragon has been on XBLA Fans’ radar since Marketplace art leaked online last month, and now Ubisoft has made one of its worst-kept secrets a reality. A teaser trailer for Blood Dragon appeared alongside a Geocities-esque website today, which portrays the game as an ’80s sci-fi action movie. The teaser doesn’t reveal much outside of reinforcing the 80s-inspired aesthetic, though we captured a brief flash of what appears to be in-game footage. If anything can be gleaned from it, it looks as though Blood Dragon will keep with Far Cry’s FPS lineage.
13 years ago
Terraria was originally developed by Re-Logic; 505 Games developed and published the Xbox 360 port. It was released March 27, 2013 for 1200 MSP. A copy was provided for review purposes.
At its heart, Terraria is a 2D side scrolling platform game which features a range of RPG, mining, crafting and world building mechanics. With such a unique mixture of gameplay styles and influences, one could be forgiven for thinking that Terraria should lack depth or substance. The reality is quite contrary however, and Terraria may actually be one of the deepest and most engaging titles within the Xbox Live Arcade catalog.
Terraria presents the player with such a huge range of activities to participate in, at such a variable pace, that it really is the ultimate sandbox game. Unlike Minecraft or Spelunky which respectively allow players to wander aimlessly in relative safety or punish them brutally along an increasingly difficult path, Terraria presents both options as slowly or as quickly as you can manage.