Coffee Stain Studios’ sci-fi mash-up of tower defense and first-person gunplay is likely looking at one large DLC drop later this year. Game designer and PR Manager Armin Ibrisagic spoke …
Metacritic has released its quarterly report on the best-reviewed Xbox 360 games of the year. The list runs from the beginning of 2013, through July 1st, and ranks each …
Occasionally, XBLA Fans likes to take a backseat and allow members of the development community to speak openly and directly to our readers. After all, you came here to read about games, and who better to talk about them than the professionals who create them? With that in mind, please enjoy the following article written by Coffee Stain Studios Game Designer and PR Manager Armin Ibrisagic.
One thing that many of our players from Sanctum 1 requested on the Coffee Stain forums was more playable characters. Everyone loves Skye, of course, but many players felt that they wanted to be introduced to new and cool personalities from the Sanctum universe. That’s why Sanctum 2 now has four different playable character classes. Now these aren’t just different character models with different skins, they’re all actual character classes with their own unique strengths and specializations.
“To take what everybody loved about Sanctum and elevate it,” Reverb Publishing’s Ted Lange says, speaking to the motivation behind Coffee Stain Studios’ upcoming sequel. Lange is leaning comfortably in his chair, discussing Sanctum 2 with XBLAFans in a small white room on the second floor of a San Francisco gallery. As point man for the game, you would expect a flurry of information and glossy rhetoric about the many wonderful things that are in store. But Lange exhibits a calm enthusiasm, content to let the game speak for itself — which says quite a bit.
The original Sanctum released exclusively for PC and Mac markets, garnering praise for its innovative concoction of methodical tower defense and furious FPS elements and selling notably well for an independent venture. Though there were criticisms. Sanctum shipped with only three maps and a similarly restricted number of weapons. There were no connecting threads between each of the maps or explanations for these vibrantly glowing aliens in the first place. Who was this spunky redhead with an arsenal of future-tech? Why must she single-handedly stem the onslaught?
Reverb Publishing has announced that Sanctum 2, a hybrid tower defense and FPS, will be available this spring on the Xbox Live Marketplace. This announcement comes nearly a year after …
Here we are once again at the start of what’s sure to be another fantastic year of XBLA releases. Each day this week XBLAFans will be rolling out a list of eight of our most anticipated Xbox Live Arcade releases of 2013. While we can’t possibly cover every single XBLA game planned for this year, we’ll be giving you a varied list of 40 of the most promising titles we expect to release on XBLA this calendar year. Once it’s all done, be sure to check back in next Monday when each staff member makes his/her picks for the game he/she is most looking forward to.
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A spinoff of 2011’s (Japan only) Phantom Breaker, Battle Groundsis a 2D brawling side-scroller that ditches the original’s look but keeps the attitude. Up to four player can go on this 8-bit adventure using four members of the original cast, or they can fight each other in an online versus mode.
Reverb Publishing (Dungeon Defenders) announced today that Sanctum 2 is in development at Coffee Stain Studios for XBLA, PSN and PC. The game is a direct sequel to April 2011’s Sanctum (pictured above), which was a mix of the FPS and tower-defense genres. Speaking with Joystiq, the publisher stated that they are targeting a 2013 release.