Microsoft has officially revealed the first 104 Xbox 360 games that you will be able to play on your Xbox One. As luck would have it, more than half of them are from Xbox Live Arcade, which of course we are big fans of. Read More
With all of the Star Wars excitement turned into full gear, the fans at 4J have whipped up a complete Star Wars prequel suite of Minecraft skins to help you reimagine episodes …
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The award-winning indie hit This War of Mine is coming to Xbox One on January 29, 2016. Instead of a soldier answering the call of duty, This War of Mine places you as a civilian trying to survive the chaos of war. You will need to scrounge for food, forge relationships and build your hideout to save as many people as possible. You can see how it plays in the trailer below:
Every game will work in remote play, but these games will work the best.
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Your Xbox is officially ready to be your PC’s best friend (other than you, of course). With the latest update, your Xbox One can stream games directly to your Windows 10 Read More
On Microsoft’s Daily E3 Show, Chris Charla announced that Cuphead and Ashen are “lifetime console exclusives” to Xbox One (although they are both also coming to PC).
While it’s not entirely clear if “lifetime” means “forever” or perhaps for the lifetime of the Xbox One, one thing is for sure: you won’t be seeing Cuphead or Ashen on any other consoles for a long time.
Devil May Cry 4: Special Edition, a re-release of the 2008 Xbox 360 game, will launch digitally on Xbox One on June 23 for $24.99. It will feature three new playable characters: Vergil, Lady and Trish. Each comes with their own play styles to complement the original’s Nero and Dante. It also comes with a new mode called Legendary Dark Knight in which you take on massive hordes of enemies all at once. And of course, it renders at 1080p/60fps with upgraded graphics and some technical enhancements.
The Kickstarter for Yooka-Laylee, a spiritual successor to the original Banjo-Kazooie 3D platformers, met its $270,000 goal in just 40 minutes last Friday, May 1. Now, only three days later, it sits at over $2 million.
Yooka-Laylee will feature large worlds to explore using a variety of special moves and abilities to collect numerous goodies and fight bosses. Yooka is a chameleon with a long tongue to grapple with, and Laylee is a bat with a sonar blast. Laylee can flap his wings to add a bit of distance to Yooka’s jump, just like Kazooie did for Banjo back in the day. With additional stretch goals now met, Playtonic also plans to add a quiz show level, mine cart levels, transformations and multiplayer modes. Clearly, Playtonic is sticking to as many elements from the classic games as possible.
As retro-inspired two-dimensional indie games have gaga’d critics everywhere, the now-classic three-dimensional games from later generations have been ignored for a decade. Seriously, when was the last time you played a new 3D action-platformer? The people at GRIN Studios were thinking the same thing. So, they made Woolfe: The Red Hood Diaries, a faithful iteration on the forgotten formula.
If you were a fan of Ratchet & Clank, Prince of Persia, Banjo-Kazooie, Crash Bandicoot, or one of the many games like them, you know what I’m talking about. Moving platforms, perfect double jumps, timed switches, labyrinthine puzzles, combat combos, magic attacks… it’s all here. And it has a modern coat of paint, a dramatic story and a beautiful setting to bring it into 2015.
The bright white face masks of We Happy Few turned heads on the PAX East show floor this year with their sinister gaze and art style. If you played Contrast, you will immediately recognize Compulsion Games’ handiwork. We Happy Few‘s characters wear a look that says, “Be happy, or else.” And that’s what the game is about.
Creative Director Guillaume Provost explained that We Happy Few explores a dystopian alternate history that takes place 20 years after the Nazis won World War II. How might have Hitler’s ideological fantasies manifested themselves over time? What would daily life be like? What would happen if you tried to resist?
It’s these open questions that the team at Compulsion Games put a lot of thought into. They came up with a world in which the government engineered a utopia where every single person is required to be blissfully happy — no exceptions. To accomplish this, the government keeps everybody drugged so that they will never need to worry about anything at all, not even worry itself. Everybody must be happy, and everybody must conform.