13 years ago
After their critical success with The Walking Dead, Telltale Games is a break from serious storytelling and traveling back to their comedic roots. Poker Night 2, sequel to 2010’s Poker Night at the Inventory, puts …
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13 years ago
Originally slated for a 2013 release on XBLA, PSN, and Steam, Blossom Minds’ physics based platformer Walter faces an uncertain future as the studio attempts to secure …
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13 years ago
What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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13 years ago
Both the Xbox Games and SmartGlass apps have received aesthetic and functional updates aimed at improving usability, reveals Major Nelson. The goal is to make playing and …
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13 years ago
Although CastleStorm is due to release next month, little has been made public about its multiplayer offerings. However, in a recent blog post, Zen Studios has lifted the lid on this unknown quantity, explaining CastleStorm‘s 1. vs. 1 split-screen mode, Survival Co-op and Last Stand Co-op modes.
According to Zen, multiplayer progression will be kept distinct from that of its single-player campaign, with players leveling up and earning experience separately in each. Each of the three new multiplayer modes can be played locally or online, and players can even import their own, custom-made castles into multiplayer matches.
The 1 vs. 1 split-screen mode sees players simply attempting to destroy an individual opponent’s castle — the first to do so emerges victorious. Survival Co-op requires two players to team up in order to repel waves of enemies, with one player manning the ballista while the other assumes control of the ground forces. Finally, in Last Stand Co-op Mode, both players assume control of a single hero unit and must stay alive as long as possible while battling increasingly difficult waves of enemies.
Zen has also released a new gameplay trailer that demonstrates CastleStorm‘s newly revealed multiplayer modes in action.
13 years ago
Fresh screenshots have surfaced for bitComposer’s upcoming arcade-style attack-chopper game, Thunder Wolves. Developed by Hungarian studio Most Wanted Entertainment, Thunder Wolves was originally scheduled to release within the Q1 window, although it was recently bumped to Q2 as we reported earlier in the month.
No new details have been released along with these latest screens. However, so far it’s known that Thunder Wolves allows players to assume control of nine different helicopters with different weaponry and abilities. According to its official website, the game features 13 missions that take place in four different regions with destructible environments. Its missions will vary from “stealth and escort-based objectives to all-out seek and destroy.” No online-multiplayer functionality has been announced, although bitComposer has confirmed that Thunder Wolves will feature a local co-op mode at the very least.
13 years ago
In a time when a lot of games are stretching themselves to incorporate co-op as a selling point, some game developers have slapped the feature onto their games in a way that feels forced, gimmicky and even annoying. Other games integrate co-op perfectly, yet they sometimes make players feel as though they’re playing simultaneously but not necessarily playing together. Former Ubisoft developers Simon Darveau, Malik Boukhira and Atul Mehra set out to crack the co-op code and deliver something that is cohesive, exciting and truly cooperative. Their creation is Tiny Brains, the first title from their startup independent studio Spearhead Games.
A mad scientist has imbued four lab rodents (that’s you) with superpowers and placed them into test tank puzzles. The catch: each rodent has a different power, and you will need every one to solve your way to freedom. The four rodents are named after the powers they wield: Force, Vortex, Teleport and Create. This forces you to communicate, brainstorm, experiment, coach and encourage each other. Every player is needed for success to be possible, so every player contributes. When you succeed, you succeed together.
13 years ago
Lab Zero’s Indiegogo crowdfunding campaign aiming to bring new characters to its fighter Skullgirls came to a close this week after raising nearly $830k–easily crushing its initial goal of …
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13 years ago
If PAX East 2013 is remembered for anything, it will undoubtedly be the contagion that swept the showroom floor. It wasn’t some handshake-induced strain that whipped through attendees and across the vast reaches of the internet. It was something far more potent: the long-dreamed resurrection of DuckTales and its infectious tune, spreading with airborne hums and whistles. By day’s end nowhere was safe, and among the eager mobs huddled around Capcom’s display booth hoping to catch a glimpse of their childhoods, it was ground zero.
When sounds of the infectious DuckTales Remastered theme song caught the ear of XBLAFans, we naturally investigated. We were intent on finding the culprit, daring to believe rumors of the nostalgic possibilities at the end of the line. What we found was Capcom Senior Product Marketing Manager Matt Dahlgren manning an arcade machine surrounded by toe-tapping onlookers and a flurry of questions.
“The whole game has been built from the ground up. They did start with the 8-bit version but everything’s been layered on top of it,” said Dahlgren, speaking of developer WayForward Technologies. “It has hand-drawn and animated sprites – the game looks like the cartoon.”
Have you played Minecraft? With the newly released sales figures for the game, odds are high that you have. 4J Studios, the developer behind the mega-hit, took to Twitter …
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