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Feature List

Minecraft update lands tomorrow, more skins detailed
13 years ago

Minecraft update lands tomorrow, more skins detailed

Call in sick to work, because the 1.7.3 update for Minecraft: Xbox 360 Edition lands tomorrow. The title update will go live at 2AM UTC. Among the new features and fixes are the inclusion of Pistons, a character skin selector, and precautions to keep unwanted players out of your game. Also detailed recently were a number of new skins for the upcoming Skin Pack 1 downloadable content. Banjo is joined by additional characters from the Banjo-Kazooie universe, and more variants of the Trials riders have been revealed. These skins join a growing list of characters including Master Chief, ‘Splosion Man, and Jack of Blades. Priced at a cool 160 MSP the pack will include 40 skins for players to choose from.

Hit the jump for a full list of features and updates included in 1.7.3 along with a glimpse of the new Trials rider skins.

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An open letter to publishers: Get with the (XBLA) program
13 years ago

An open letter to publishers: Get with the (XBLA) program

It’s interesting to me to see how different publishers are handling this still relatively new digital game world. Many have stuck their toe in the effectual water then scampered off because they felt it was too cold. Newcomers and small-fries have braved uncharted waters to find that they have success. Some have even dedicated much of their workforce to re-publishing their golden games from yesteryear. But why do some publishers still have a fear of the inexpensive digital market (XBLA, PSN, etc)? I’m not sure, but I have a few words for a handful of publishers–some of praise, some of pleading.

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Belated Trials Tuesday: Week of July 11
13 years ago

Belated Trials Tuesday: Week of July 11

We’ve got more Trials HD remakes, two of which were custom tracks, one that shipped with the game. We also go back to 1992 with a Jezzball remake, visit a construction site, and a cave, and start seeing red. To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.

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XBLAFancast Episode 69 – Quite the conundrum
13 years ago

XBLAFancast Episode 69 – Quite the conundrum

Perry talks a bit about Quantum Conundrum this week, review coming soon. Then we talk some more about Spelunky, as we’ll likely be doing for a while. Perry brings the news and Todd Talk reflects on the first half of the year in XBLA.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp69.mp3[/podcast]

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E3 Hands-on: The Incredible Adventures of Van Helsing off to a solid action-RPG start
13 years ago

E3 Hands-on: The Incredible Adventures of Van Helsing off to a solid action-RPG start

The traditional action-RPG experience and what is sacred to it is, for the most part, set in stone. The isometric camera, stat increases on level up, new skills, tons of loot with each miniscule bonus making one item infinitely more worthwhile than another, all of that good stuff. Games like Diablo and Torchlight embody that experience, and The Incredible Adventures of Van Helsing endeavors to join the diagonally-skewed club. You play as the great Van Helsing’s son, Van Helsing, in a world overflowing with the occult surrounded by the marriage of science and magic that could be considered fantasy steam punk.

As a bit of a disclaimer, developer Neocore Games is still rather early in the development process, so our hands-on is of pre-alpha gameplay. In fact, not only did we have to use a keyboard and mouse to play, they still haven’t decided on how to map the controls to the controller. This puts a shimmering asterisk on all of our experience with it seeing as the way a game controls is of grievous importance. That said, what we experienced hinted at something solid and enjoyable, albeit at the moment not particularly unique. Read More

Sunday Night Streaming: Minecraft Minecraft Minecraft!
13 years ago

Sunday Night Streaming: Minecraft Minecraft Minecraft!

This Sunday night our guide coordinator will be back at it again, this time streaming Minecraft. We could’ve had some glorious world for you to see, or some cool game …
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Weekly Roundup: July 8
13 years ago

Weekly Roundup: July 8

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.


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Trampled under foot: Ascend: New Gods preview
13 years ago

Trampled under foot: Ascend: New Gods preview

Ascend: New Gods is an action game. The fact that players take control of gigantic warriors known as Caos that mow through hordes of beasts with magic and melee weapons while trampling the tiny, feeble humans under their feet as a man might a rodent, informs those who pick up the controller of as much. The fact that these towering, stout champions appear before the seemingly indomitable Titans of the game as not but rodents themselves, betrays that there may just be something more to Signal Studios’ game than the repeated mashing of a face button that could effectively get one through the title’s E3 demo.

Although Signal promises that more challenging enemies will turn up later in the game, the demo, while enjoyable, left one wanting to see what other tricks the studio has up its sleeve. Most of the encounters could be won by relying on basic attacks, the repeated swinging of a sword or war hammer until the foe(s) before the Caos were felled. Getting beyond the basic “press X to kill stuff” approach to battles is something that all developers of action games must work to overcome if they are to differentiate their work from that of the competition.

Signal has plans for that. A unique form of multiplayer (more on that shortly) and a slew of challenging beasts that may require a bit more cunning to overcome. “We have tons of different monsters in the game,” Signal Studios Lead Game Designer Ian Scott explained to XBLA Fans at E3. “As you saw, the humans are really small in our game; they’re kind of like rats. You can pick them up and eat them for health, but there’s obviously things that are a lot bigger than you and more badass. Well, I don’t know about necessarily more badass than you.” Scott isn’t sure whether or not the team wants individual non-Titan enemies to be tougher than a Caos, but he asserted that there are definitely enemies that can dole out a walloping.

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Spelunky Guide – Tips, Tricks and Secrets
13 years ago

Spelunky Guide – Tips, Tricks and Secrets

 

 

Spelunky, Mossmouth‘s gift to the platforming and roguelike world, is not easy. In no capacity is it easy, and in fact as of writing I have died ~600 times. Sure, a lot of that was just to find information, but we assure you the death counts for this game will be in the thousands for most players. While every adventure through Spelunky results in a score, and surely that is important, the real goal here is to make it to the end and get the treasure spoken of only in whispers in back alleys and on forums. This guide has a deluge of tips and tricks for you to employ in your journey through Spelunky, as well as an ever growing account of all the secrets and unlockables in this game. Here’s the disclaimer:

Spelunky is first and foremost about adventure. It’s about failure, about dying, about losing, about learning from each and everything you see that inevitably kills you. Part of the glory of Spelunky’s design is finding out how things work, the nature of the AI and of the ever-changing environments. You should experience that, and you should do so without this guide. We recommend you not look at this guide until you’ve died at least 100 times. That said, if you’re frustrated, or if you have to find the secrets right-just-now, we welcome you to enjoy our wealth of information.

We have no intention of spoiling the whole game for you, so the secrets and unlockables are on their own page, away from the tips and tricks. That said, there are plenty of spoilers in here as well, but we have separated each and every collection of tips by section of the game to which they pertain. Everything you’ll experience for the majority of your “newbie” experience is just below and none of it is entirely shocking, though there’s much useful information there. At the very bottom of this guide is our tips to completion, and they include information from every single thing, including the secrets, but they’re also our most comprehensive (and tested) tips for success. We wish you luck, adventurer. Read More