A new trailer has been released for Ron Gilbert and Gary Winnick’s upcoming adventure game Thimbleweed Park. The old school point and click adventure from the creators of the LucasArts …
Ron Gilbert wants his things back, and he’s willing to pay “real actual money” — as opposed to fake money? — to get them. The lead developer some of gaming’s …
“Ransom is probably the worst part of the game. He’s like a total a**hole, right?”
That’s Ron Gilbert, co-creator of Thimbleweed Park on Ransom, a dirty-joke-telling clown you’ll love to …
If you aren’t excited for The Cave yet, now is the time to start. This adventure from Double Fine will be releasing in January of next year, and …
The “point and click” adventure game genre simply refuses to die. Ron Gilbert, creative mastermind behind Monkey Island, leads Double Fine‘s upcoming console-bound return to adventure games, The Cave. Gilbert isn’t redesigning the wheel here (though I wouldn’t put it past him) but The Cave definitely has everything for the contemporary adventure game fan.
The Cave is an adventure game of the 2D platform and puzzle variety wherein you guide three characters along a journey through a mysterious, question-answering cave. Seven characters — amongst them a Hillbilly, Knight, Scientist, Monk, Time Traveler, Adventurer and a set of creepy Twin children — each find themselves with a deep desire which they believe the cave can satisfy. Though they have an overt motive for venturing into the cave, Gilbert says there’s something deeper going on in The Cave.
You might have thought Double Fine had forgotten about XBLA, with their Kickstarter fame all we’ve heard XBLA-wise is rumblings of new Iron Brigade content. Now Sega is publishing their brand new game entitled The Cave, conceived by Maniac Mansion creator Ron Gilbert. It’s an adventure game with puzzle and platforming elements but not in a traditional sense and more Metroidvania-style exploration. You’ll assemble a crack team of spelunkers each with different abilities and personalities. You can switch between any of the three characters on the fly or use 3-player local co-op. The characters include a scientist, a knight and a hillbilly…because why not? Ron Gilbert had this to say about The Cave:
“The concept of The Cave has been bouncing around in my head for many, many years, and then the little voices that tell me to do things said it was time to make the game,” added Ron Gilbert. “I’m thrilled to be working with amazingly talented folks at Double Fine and ecstatic that the team at SEGA believes in adventure games and quirky ideas.
Catch some screenshots after the jump, the game will be out some time in 2013.
Yesterday, the lovely folks at Double Fine Productions started a Kickstarter to fund a new point-and-click adventure game to be released this year. They’re looking for $400,000 but in …
XBLA Primer is an on-going feature in which we delve into the history of a given developer, catalog their XBLA releases, and look at why they make great games.
Way back in the 1980’s, a game designer named Tim Schafer started to make a name for himself at LucasArts. Working on and later leading development on cult classics such as Maniac Mansion, Monkey Island and Grim Fandango, Mr. Schafer quickly garnered a reputation around the industry as one of the most creative minds in the business. At the turn of the century, Schafer left LucasArts and started his own development studio which came to be known as Double Fine Productions.
Double Fine blew out of the gates with a platformer named Psychonauts, a game that literally put you inside the minds of others. You can only imagine the crazy things you’d find in the depths of people’s minds. Next up, Double Fine released Brutal Legend, an action/real-time strategy hybrid centered around the fantasy world of heavy metal. While both Psychonauts and Brutal Legend were received very well by critics and gamers alike, neither game managed to create the bucket loads of cash that publishers now look for.