14 years ago
A new challenger is approaching! This new Awesomenaut, for whom we have no name yet, is the first of the characters planned to help sustain the Awesomenauts’ community. Looks like she may have some sort of hoverboard, a bot she can summon, and what appears to be a ball of electricity, but we’re not sure yet.
Awesomenauts has been out just over a week now and the leaderboards are steadily populating. In fact, in our review we gave Awesomenauts a Buy It!, so if you haven’t checked it out already you should. If you have no idea what MOBA is, check out our explanation of it! For those of you who have played it, we have some fantastic news for you.
Ronimo Games has issued a community address, shedding some light on their tribulations of Awesomenauts’ release, as well as what’s coming down the pipe. Read More
Pinball FX2 fans have something to keep them busy soon. There will be a tournament for the Ms. Splosion Man table from May 18 – 25. This fan …
Read More
14 years ago
Last week we took a look at the top five XBLA in-game songs that help establish a mood while you venture through five various games. But for this week let’s take a look at the top five XBLA end game songs that make the payoff for making your way through a campaign that much more sweet. These are the songs that mark an epic ending to a great adventure. The kind of song so good, it’s almost worth paying through the game a second time just to hear it again. But luckily we have YouTube for those of us who want listen over and over again. And with that said, let’s take a look at our list:
14 years ago
With all of the new media apps available on Xbox Live nowadays, it seems the only thing missing is a web browser. According to a new rumor that may …
Read More
14 years ago
We typically stay very focused on XBLA at XBLA Fans. We only cover stories directly related to the platform with the occasional hardware related post here and there. However, our …
Read More
14 years ago
Update: Polytron, following up on Mojang’s reporting of Minecraft figures based off of Xbox Live leaderboards, tapped Microsoft on the shoulder and questioned them as to whether or not the leaderboards are a legitimate gauge for sales numbers. As it turns out, just as the Fez developer had earlier alleged, they are not. “Hey so, Microsoft got back to us about sale[s] figures,” the studio tweeted. “Turns out the leaderboards ARE inaccurate!”
Quickly following that news was another statement by the dev elucidating that Microsoft showed no favoritism towards Mojang in terms of handing out sales data. But that doesn’t mean the studio believes the entire playing field is even. Earlier, Polytron expressed its discontent over Minecraft being granted the ability to receive free post-release content. Sticking to its guns, Polytron stated that favoritism was shown by the publisher in the way of “the free updates.”
Still, Poly, in a tweet directed at the media, called upon caps lock to underscore its belief that Microsoft’s actions were “NOT A SCANDAL.” It should also be noted that Polytron extended public congratulations to Markus Persson for having a successful launch on XBLA. Further details can be found in the primary story below.
Original Story: An hour was all it took. Within 60 minutes of Swedish developer Mojang’s XBLA port of its mega-popular PC world-building title Minecraft releasing yesterday, a profit had been turned. Studio owner Markus “Notch” Persson relayed the news over Twitter earlier today: “Well then. Saw the official sales numbers for the first 24 hours of Minecraft Xbox 360, and it’s very, very good. Profitable in an hour.”
After selling in excess of five million copies to date over on the PC, according to IGN, Minecraft managed to smash “all previous digital sales records” on the Xbox 360, Microsoft revealed in a statement that surfaced shortly after Persson’s tweet. Microsoft, who published the Arcade version of the game, said that no other release in the history of the platform had garnered as many sales as Mojang’s debut effort did in its first 24 hours of availability. The publisher declined, however, to identify just how many individual sales that record equated to.
Yet not everyone was silent on that matter. After having some public discussion over Microsoft’s policies regarding the divulging of precise sales numbers with Fez developer Polytron, Persson gave a ballpark figure. “It seems it sold over 400k copies in 24 [hours],” he tweeted. The creative brain behind Minecraft apparently had to rely on leaderboard participation in order to extrapolate that number, a method which he admitted “might be off.” If his calculations are correct, that would mean the port, developed in part by 4J Studios, has already brought in more than $8 million USD in revenue.
14 years ago
Update: Congrats toHeadcrabs, Tyler H, Chuck_Bosworth, and Hitman Bravo.
If there is one thing that Awesomenauts has reminded us of it’s the fact that the ‘80s were awesome. In …
Read More
14 years ago
Nearly one year ago Stainless Games announced that it was reviving the vehicular-combat Carmageddon franchise it created back in the late 1990s with the Square Enix-published Carmageddon: Reincarnation. Then nothing happened for a while. Well, not publicly it didn’t, at least.
In reality, a lot was happening behind the scenes at the Isle of Wight-based developer. After dropping “well over a third of a million dollars getting the rights back,” Stainless began prototype and design work on the revival. The hundreds of thousands the dev spent on the investment reportedly “rerepresents all of [its] profits from our other work,” but the team thinks it’s “worth it.” Yet it wasn’t enough. It wasn’t nearly enough, actually. And so the studio has announced its intentions to have the public fund the remaining $400,000 USD or more through Kickstarter. As of this writing, over $135,000 USD has already been funneled into Stainless’ coffers by nearly 4,000 individuals who want to see the Reincarnation completed and released.
“We want to spend the money doing what we do best: making video games,” says Stainless Executive Director Neil Barnden in a new promotional video that could pass as a low-budget version of a late ’90s video-game commercial.
14 years ago

Folks who can’t pony up the dough for an HDTV are up in arms over the lack of splitscreen gameplay in Minecraft. It’s not broken or anything–at least that’s what they say. But SDTV players are entirely locked out of any splitscreen games, the option only available if your console is hooked up to some sort of HD output, Kotaku reports. It’s left some players on the Xbox.com forums completely clueless as to the problem, while others up in arms. It’s something that most reviews, including our own, didn’t catch–so yes, SDTV gamers are few and far between.
We’ve spoken our distaste about this recently, but this goes far beyond not being able to read text. This is locking players out of major features, players who spent money with no warning they’d be locked out. Players who are confused and mad. Take a look at just a few of the complaints below.
14 years ago
Last week Microsoft announced that it would be discontinuing production of Inside Xbox in the U.S. and as a result this content would also no longer be available in Canada, …
Read More