The next table to be made available for Pinball Arcade will be Funhouse. It will be released as a pack with Cirqus Voltaire in an upcoming two pack some time in …
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14 years ago
What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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14 years ago
Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.
One of our favorite games this year, Trials Evolution has hit yet another major sales milestone. There are now over 500,000 players on the global leaderboards. This physics based dirt …
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14 years ago
Awesomenauts was developed by Ronimo Games and published by DTP Entertainment. It was released May 2, 2012 for 800 MSP. A copy was provided for review purposes.
In the year 2012, the Multiplayer Online Battle Arena genre began to proliferate, and gamers the world over wondered how it would evolve. From the pitch black void of space came Awesomenauts, a game which dared to bring MOBA to the 2D realm. Six mercenary heroes, ranging from an ex-rapper frog to a jetpack-laden monkey, are hired to work for red or blue (sometimes appearing on both teams at once, somehow) and destroy the enemy team’s solar drill. Solar is the form of currency in the future, so having a device which literally mines money is kind of a big deal.
Awesomenauts is a 2D MOBA and it makes no effort to hide that fact. Each player in this three versus three game picks one of the six heroes, each complete with unique abilities and play styles. Both teams have droids that run at the enemy base and attack each other in an effort to destroy the towers and solar drill. Kill them for cash, use your money to buy character upgrades and side-grades, push the enemy base and secure victory for your team.
14 years ago
Major Nelson announced on his blog that Microsoft’s E3 press briefing, titled Xbox: Entertainment Evolved, can be seen live on Xbox Live for the first time ever. It will air Monday, June …
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14 years ago
http://www.youtube.com/watch?feature=player_embedded&v=9uP6QpUWs_I
Sega has released a new trailer for Arkedo’s upcoming violence filled platformer Hell Yeah! Wrath of the Dead Rabbit which contains our first official look at the game in …
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14 years ago
If an IGN source is to believed, then production has officially begun on Microsoft’s next-generation video-game console. The insider reports that Flextronics International, manufacturer of the both the original Xbox and the Xbox 360, just recently fired up the production line for the console believed to be codenamed Durango at its Austin, TX plant. Flextronics declined IGN’s requests for comment on the story.
Before reaching this stage in the process, Singapore-based Flextronics is said to have formed an internal division solely concerned with testing the Xbox 360’s successor. IGN claims that said division, operating autonomously from the rest of the company, focused its efforts on “comprehensive marketing, software, and hardware tests” of the device it is said to be producing. With those efforts behind them, the time to build is now.
14 years ago
Vessel is already out on Steam, so we didn’t want to bore you with a giant preview. We did, however, stop by the booth at PAX East to chat with head John Krajewski, who confirmed that the physics-based puzzle platformer is still safely on its way to XBLA. As a quick recap for those of you who aren’t familiar with Vessel, you play the part of a genius scientist whose liquid-based automatons have gone a little mad, and it’s up to you to stop them. To help you on your way you’ll have to use the predictability of the automatons and a sweet liquid-sucking-and-blowing backpack to make your way through the world.
John didn’t need to say much, he mostly stepped back and let the demo speak for itself. One area Vessel shines in is the difficulty department. The puzzles increased in difficulty over the course of the demo, and while some of them took a while to figure out, it wasn’t in a frustrating way — in fact, it left us with a sense of accomplishment that some games struggle to achieve. Almost overshadowing the puzzles are the amazingly beautiful backgrounds and sounds. While much of the demo took place in steampunk-y factories, there are also outdoor areas that looked just as good. If that wasn’t enough, Strange Loop tagged Jon Hopkins – former producer and contributor to Imogen Heap, Coldplay, and Brian Eno – to create the incredible soundtrack.
14 years ago
2011 was a big year for Twisted Pixel, releasing the pseudo-sequel Ms. Splosion Man and the Kinect-enabled Gunstringer. They haven’t announced much for what they’re doing in 2012 beyond …
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