14 years ago

It frightens me to think how much money I’ve spent over the years on video games. True, I may not be walking down Rodeo Drive with 20 handbags full of dresses, jewelry and shoes, but I really wonder how many of us could give the traditional shopaholic a run for her money when it comes to the amount of money we’ve dropped on games, guides, consoles, and the like. Considering consoles range from the 2-500 USD when they’re released and games have always been in the 50-60 USD range. Game guides are roughly half that price, as are controllers. Other game peripherals can be as much as twice the cost of a game.
Yikes.
14 years ago
We got something for hedgehog lovin’ speed-freaks and something for you music lovers out there in today’s XBLA Wednesday. First up is the return of Sonic in Sonic the …
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14 years ago
It has become commonplace in the video game industry for everyone with a platform for conveying opinions to announce the imminent death of one thing the moment anything that is competitive gains any real measure of popularity. Read the headlines any given week and you’re likely to hear about how a certain platform or company — or any other “thing” imaginable, for that matter — has been placed on the endangered species list by a party that is a position to directly benefit from its eventual extinction.
Nintendo says cheap smartphone games are strip mining the industry dry. Rovio counters that console makers are dead men, er, companies, walking. Some obscure developer of cheap phone games rips the Vita here. A creator of social or browser games says the traditional big-budget game development community that once scorned him is now a crumbling empire there. And round and round it goes. Where it stops, nobody knows. But it’s certainly not at the retail versus digital argument.
That’s why current Electronic Arts President and COO and former Microsoft Interactive Entertainment Business CVP Peter Moore’s words at last week’s Bank of America Merrill Lynch 2012 Global Technology Conference felt somewhat out of the ordinary. Moore was more than happy to boast of EA’s $1.2 billion in digital revenues for fiscal year ending March 2012 that buoyed the company to a record total revenue of $4.2 billion in revenues.
14 years ago
It has been a pretty big few weeks for XBLA, so fittingly it’s a pretty big episode. We start things off by of course talking about Minecraft, myself and Todd played a ton and we’re sort of beguiled by it.
Perry brings lots of news, so much that Todd has to jump in to tell us all about some big Awesomenauts leaks. We round things out with a big twitter topic and discussion of the Remember the days game.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp61.mp3[/podcast]
14 years ago
Sonic the Hedgehog 4 Episode 2 launches for XBLA on Wednesday May 15 for 1200MSP. The conclusion to Episode 1 looks to be pretty intense with a lot of high …
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14 years ago
Joy Ride Turbo will release on May 23 for 800 MSP, according to Major Nelson. Developed by Vancouver-based Big Park Studios, the kart racer is a follow-up to …
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14 years ago
Now that the Arcade Next promotion is over, and Minecraft and Trials Evolution are breaking records all over the place, Microsoft seem to celebrating with a huge sale. If …
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14 years ago
This week’s Deal of the Week comes with a Kinect flavour. From 15-May to 21-May, you can chop, dance, balance or strike a pose till your hearts content with …
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14 years ago
It’s official: those psychotic bats and jokers are clinically insane. Gotham City Impostors will soon be receiving a new map based in Arkham Asylum, free of charge. The new map brings …
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