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Xbox One Reviews

Toro review (Xbox One)
9 years ago

Toro review (Xbox One)

Toro was developed and published by Recotechnology on Xbox One. It was released on May 15, 2015 for $19.99. A copy was provided by Recotechnology for review purposes.

Being a video games reviewer has never been more challenging: a single wrong word written in haste may be instantly shared thousands of time across the vast and uncontrolled expanse of the world wide web, often leaving reputations and lives shattered once the dust settles. I might be dramatizing things a little here, but with reviewers being lambasted left, right and centre for their opinions on games like GTA V, The Witcher 3 and so on, I wanted to approach Toro‘s rather sensitive subject matter (bullfighting for those not in the know) with a suitable amount of caution. I needn’t have bothered; Toro is so relentlessly bad that it would be impossible to review it in a positive light even if I was a huge bullfighting fan (which I am most certainly not.)

Although Toro is undoubtedly a game about taunting, jabbing and ultimately killing identical bulls in a multitude of nearly identical locations, I would be overselling it quite considerably if I were to state that Toro simulates or even vaguely represents what happens in an actual bullfight with any level of panache. Each “fight” is split into three timed sections in which the player is expected to hold down the left trigger and press the right bumper (to call the bull) repeatedly, then time one of up to four moves — without being dashed to the floor like some sort of bloodless human-shaped lump who seems to have long since experienced rigor mortis — until the timer runs out. At the end of the first stage, players are expected to press a few buttons in sequence in order to stick flags in the bull, and at the end of the third stage, do the same thing, followed by stabbing the bull just behind its head using a crosshair that the game seems to auto aim at exactly the right spot every time.

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Badland: Game of the Year Edition review (Xbox One)
9 years ago

Badland: Game of the Year Edition review (Xbox One)

Badland was developed and published by Frogmind on Xbox One. It was released on May 29, 2015 for $9.99. A copy was provided by Frogmind for review purposes.

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Badland is one of the most popular mobile phone games ever, so I guess it’s no surprise to see it finally making the long-awaited transition to home consoles. Developer Frogmind have certainly talked a good game and are promising that this Game of the Year Edition features a huge raft of new and upgraded content, including over 100 levels, plus a load of multiplayer features.

For those (like me) who are pretty new to Badland, the game is a side-scrolling, physics-derived puzzle-platformer that features a chasing camera (think the original Mario Bros.) to ensures a frenetic pace. The sumptuous, hand-drawn graphics mask challenging and varied gameplay that is dished out in bite-sized levels. There is an element of trial and error in most games like this, but Badland does well to ease the pain with its generous checkpoint system.

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Nero review (Xbox One)
9 years ago

Nero review (Xbox One)

Nero was developed and published by Storm in a Teacup on Xbox One. It was released May 15, 2015 for $19.99. A copy was provided for review purposes.

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If you asked me what I thought of Nero the moment after I finished it, I wouldn’t have been able to say anything. I had just completed a walk through a gorgeous storybook world, and it reduced me to an emotionally exhausted husk. Even as I write this review, I’m not sure if I’ve fully processed my experience with the game. Either this is one powerful game, or my heart is just really weak.

Nero straddles the line between a first person puzzler and a pure storytelling game. You spend half of the game walking around absorbing the game’s text-delivered tale, while the other is spent working on head-scratching brainteasers. It doesn’t take long to realize which half is stronger, as the puzzle gameplay often feels superfluous compared to the sections that are just walking and reading. The story a page-turner, but the game itself may be a harder sell.

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Rogue Legacy review (Xbox One)
9 years ago

Rogue Legacy review (Xbox One)

Rogue Legacy was developed and published by Cellar Door Games on Xbox One. It will release on May 27, 2015 for $14.99. A copy was provided by Cellar Door Games for review purposes.

Rogue Legacy Main Menu

Have you thought to yourself that games have been too easy recently? If you answer yes, Rogue Legacy may be for you. Here is another throwback to the old school era featuring tough enemies with fair tells and many mean and sometimes unforgiving deaths. Levels are randomly generated with death undoing progress made by the player. Heralded as a “rogue-lite,” developer Cellar Door’s game undoes some of the frustrations of rogue-like games by letting players unlock skills and upgrade stats permanently. Many surprises are in-store for players, and you’ll never know what is around the next corner. Through trial and error, you’ll gradually grow stronger and wiser and eventually achieve success. Or not. Welcome to Rogue Legacy.

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Schrödinger’s Cat and the Raiders of the Lost Quark review (Xbox One)
9 years ago

Schrödinger’s Cat and the Raiders of the Lost Quark review (Xbox One)

Schrödinger’s Cat and the Raiders of the Lost Quark was developed by Italic Pig and published by Team 17 on Xbox One. It was released on May 12, 2015 for $9.99. A copy was provided for review purposes.

The Cat title screen

On May 17, 2015, I had a chance meeting with developer Italic Pig over at the XBLA Fans Twitch channel while streaming Schrödinger’s Cat and the Raiders of the Lost Quark. For the sake of brevity, let’s just say I happened to learn quite a bit of the making process of Schrödinger’s Cat. The message I took away from the impromptu discussion with Italic Pig is that the developer had a vision and set out to create a game around a passion for physics. In Italic Pig’s eyes, each portion of the game was designed with a specific purpose to test players in different ways. Most things in the game have a reason for being there, but not every reference or purpose is obvious. Still, the developer believes there is something for everyone here. Do I fully agree with all of the design implementations? No, but I respect the decisions made during the process. Schrödinger’s Cat and the Raiders of the Lost Quark took two years to make with an estimated 60-70 percent of the effort coming from Italic Pig alone. Meanwhile, I spent about eight hours across three different days to play through in its entirety. Let’s see how it stacks up.

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Slice Zombies for Kinect review (Xbox One)
9 years ago

Slice Zombies for Kinect review (Xbox One)

Slice Zombies for Kinect was developed and published by MADE on Xbox One. It was released on May 7, 2015 for $9.99. A copy was provided by MADE for review purposes.

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“I don’t want to play this anymore.” Those are the words of disillusion I started to utter within 30 minutes of playing Slice Zombies for Kinect. This is a painful reminder that for every game that tries to raise the bar from its contemporaries, others are happy to coast along as a sub-par, unoriginal effort. It’s not fun to rate a game poorly, but what else can you do for one that aims to be nothing special?

If you’ve ever played Fruit Ninja Kinect‘s classic mode on any platform, you’ve seen most of what Slice Zombies game has to offer. For the rest of us who have not, the one game mode available in this title features players slicing up zombies. Shocking, I know. The player is given three lives (a fourth is available as an upgrade), and each time a bomb is sliced or a zombie is missed, a life is taken away. When all lives run out, the current game ends. Once the round is over, the player is given the option to play again or to go to the shop to buy upgrades earned from playing. In the store, you can buy power-ups to make the experience easier as well as view the modifiers that make the game slightly more challenging. Unfortunately, that’s all there is to the game. For the sake of this review, I decided to play longer, but after an hour I couldn’t take it anymore. It’s the same thing over and over. No more, please.

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Shovel Knight review (Xbox One)
9 years ago

Shovel Knight review (Xbox One)

Shovel Knight was developed and published by Yacht Club Games on Xbox One. It was released on April 29, 2015 for $14.99. A copy was provided for review purposes.

So this review is a little late. Why, you ask? Five hundred and forty-three deaths, that’s why. I played Shovel Knight for a little over 16 hours, but at times it felt like a lifetime. I cried (not kidding, but I do cry pretty easily), I screamed, I cursed at the television and I threw my controller on multiple occasions. I asked myself several times, “Who the hell would actually enjoy playing this game?” But when it was all said and done, I had my answer — me. Shovel Knight will try your patience from the start, but it will also suck you in and provide hours of quality gaming.

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Lifeless Planet: Premier Edition review (Xbox One)
9 years ago

Lifeless Planet: Premier Edition review (Xbox One)

Lifeless Planet: Premier Edition was developed and published by Stage 2 Studios on Xbox One. It was released on May 13, 2015 for $19.99. A copy was provided for review purposes.

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When putting pen to paper on a fresh review, it’s often easy to determine the standard of a game based on how it compares to its peers, but that’s a major issue with Lifeless Planet, because, as far as I’m concerned, there is nothing else quite like it. Lifeless Planet is in many ways an interactive story, rather than a traditional video game. It features a compelling narrative about the lone survivor of a crash on a distant (seemingly lifeless) planet that is steadily revealed through audio logs and other records as the player progresses.

What immediately struck me about Lifeless Planet is how well it hides the fact that it is so linear. From the outset the player is made to feel like they are exploring a vast and limitless expanse, to the extent that each time the sun shimmers on a distant metallic object and guides them forwards, it feels more like a genuine discovery than simply turning the page of a book. Sometimes the clues are more obvious — like following a trail of green footprints — but most of the time the more obvious nods are woven into the narrative in a convincing enough way. Perhaps more questionable, however, are Lifeless Planet‘s core puzzle and platform game mechanics, so I was interested to see if the game stood up to extended play – let’s find out.

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Ultratron review (Xbox One)
9 years ago

Ultratron review (Xbox One)

Ultratron was developed by Puppy Games and published by Curve Digital on Xbox One. It was released on May 8, 2015 for $9.99. A copy was provided for review purposes.

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If any long forgotten genre of videogames has benefited most from the advent of digital distribution and the influx of creative, independent game developers over the last few years, it must surely be the shoot-em-up. We’ve seen more or less every obvious take on the theme imaginable, yet I’m almost always pleasantly surprised by the next innovation or twist.

Ultratron is the latest twin-stick shooter to launch on the Xbox One and it promises a number of interesting features, including “unique retro-futuristic sound and graphics, player responsive difficulty, and a subtle system of tactics combined with classic gameplay.” At first glance, Ultratron looked like a fairly uninspiring arena based shooter, but I’m pleased to report that despite a few minor complaints, there’s more to it than meets the eye.

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Assassin’s Creed Chronicles: China review (Xbox One)
9 years ago

Assassin’s Creed Chronicles: China review (Xbox One)

Assassin’s Creed Chronicles: China was developed by Climax Studios and published by Ubisoft. It was released on April 21, 2015  for $9.99 on Xbox One. A copy was provided for review purposes.

Assassin's Creed Chronicles China Xbox One Review

Going from a game that helped to define the open world genre to a stylized 2.5D side-scroller, the Assassin’s Creed franchise takes a sidestep with the Chronicles spin-off series. Its first game, China, fully embraces both the mechanical and stylistic shift. Set in 16th century China, the game stars Shao Jun, who returns to her homeland seeking revenge for the near elimination of her brotherhood many years ago. Her main goal is to assassinate members of the Tiger Templar group, but since she has little to no support in the region, stealth is more important now than ever.

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