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Xbox One Reviews

The Fall review (Xbox One)
10 years ago

The Fall review (Xbox One)

When I first saw screenshots of The Fall, it immediately reminded me of The Swapper. There are striking similarities between the two games, and after playing them through Read More

Quiplash review (Xbox One)
10 years ago

Quiplash review (Xbox One)

From the makers of The Jackbox Party Pack comes Quiplash, a project that survived a Kickstarter fundraiser. A total of $30,740 from 1,667 backers helped Jackbox Games bring its latest creation to life. Read More

Quantum Rush: Champions review (Xbox One)
10 years ago

Quantum Rush: Champions review (Xbox One)

It should be obvious from the screenshots that Quantum Rush is a game created in the style of legendary PlayStation racer Wipeout 2097, albeit with the benefit of a full 15 years of hardware advancement. The question, then, is, can Quantum Rush live up to the expectations that come from emulating such an iconic game? Read More

Tales from the Borderlands Episode 3: Catch a Ride review (Xbox 360)
10 years ago

Tales from the Borderlands Episode 3: Catch a Ride review (Xbox 360)

The previous episode of Tales from the Borderlands, though enjoyable, was a bit slow and had a sudden ending. While unfortunate at the time, it turns out the episode Read More

Beach Buggy Racing review (Xbox One)
10 years ago

Beach Buggy Racing review (Xbox One)

Imagine one of those commercials in which a girl is picking petals off a flower while spouting out the phrases “he loves me” and “he loves me not.” Now substitute me for the girl and Read More

SlashDash review (Xbox One)
10 years ago

SlashDash review (Xbox One)

A quote from Roy Brown’s Butcher Pete song (featured in Fallout 3) best describes your actions in SlashDash‘s: “He keeps hackin’ and wackin’ and smackin’.” Read More

Spectra review (Xbox One)
10 years ago

Spectra review (Xbox One)

When Microsoft first announced the ID@Xbox program, Spectra was one of the many games that briefly showed up in the announcement trailer. I thought to myself, ‘Wow this game looks pretty cool; I can’t wait to try it.’ Having now played it, though, it was not like what I expected. Spectra may as well be an endless runner since the player has no control over the acceleration of the ship. Not only that, there is no finish line that would be typical for a normal racing game. Success occurs in a level if the player manages to survive the timer, but the goal was initially unclear, and my first experiences simply devolved down to, ‘Here is a level, have fun.’ Fun can be had, but one question begs to be asked when playing this title: Have you ever wondered what it’s like to drive through gridlock traffic at breakneck speeds? I haven’t before but now we have Spectra: 8 Bit Racing to fill that void.

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SteamWorld Dig review (Xbox One)
10 years ago

SteamWorld Dig review (Xbox One)

First things first — SteamWorld Dig is my favorite game on the Nintendo 3DS. Period. Above any of the Marios, Zeldas or anything else that has come out on that system so far. Read More

Devil May Cry 4 Special Edition review (Xbox One)
10 years ago

Devil May Cry 4 Special Edition review (Xbox One)

I’m the first person to admit that I’m a poor choice to review a Devil May Cry game. Especially one like Devil May Cry 4 Special Edition Read More

Sparkle Unleashed review (Xbox One)
10 years ago

Sparkle Unleashed review (Xbox One)

Sparkle Unleashed was developed and published by 10tons on Xbox One. It was released on June 3, 2015 for $7.99. A copy was provided by 10tons for review purposes.

Sparkle Unleashed title

In a competitive market with many games vying for consumer purchase, I can’t find a single major fault to Sparkle Unleashed. Every feature is well-crafted, and there isn’t a wasted step in its motion. The graphics are aesthetically pleasing, and the music reminds me that a magical world can exist right at home. So can I cut this review short and recommend you buy it right now? Not quite.

Sparkle Unleashed is a puzzle game in which the player shoots colored balls into matching, moving colored balls to remove them from the play area. The balls on the field are constantly moving forward and will try to reach an end (that varies per level) to cause the player to lose. Some level layouts will feature multiple tracks from which moving balls may appear. As you complete levels, you’ll eventually reach scripted locations that allow you to choose to upgrade power-ups. It’s a simple but solid system that invites players to keep, well, playing.

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