Yacht Club Games continues to support its Mega Man and Ducktales-inspired game Shovel Knight, releasing new details about DLC that centers around the Specter Knight character. The DLC will let …
2015 was a big year for Shovel Knight and its developer, Yacht Club. Shovel Knight was released on new consoles including Xbox One, the free Plague of Shadows expansion was …
It’s almost time to dig up their buried copies of Shovel Knight. The platformer’s free Plague of Shadows update will release for all platforms and regions on Thursday, September 17, …
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There was once a time we now call the “Good Old Days.” In those days, instant classics spewed forth from every developer’s spicket at such a torrid pace that there was nary an excuse to ever emerge from your parents’ basement and absorb so much as a single UV ray.
Ah yes, they were glorious, those days, weren’t they? Every game was a masterpiece of innovation and craftsmanship, and there wasn’t a single rushed sequel or licensed shovelware release in sight. Replay values were always near infinite, color palettes were consistently varied and vibrant and every single game featured stellar multiplayer and single-player modes.
There’s just one problem with the Good Old Days – they weren’t really that perfect. Certainly it was exciting to grow up during the days of gaming’s so-called Golden Age – sometime between the late ‘70s and mid ‘90s, depending on whom you ask. Everything was new and exciting back then, but not everything was necessarily better. There were good games and bad, just like today. One thing that was almost universally true, though, is that every game was much harder than modern games are. But that doesn’t mean today’s developers should rush to emulate that difficulty – at least not without providing some conceits.