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First up, …
Spy Chameleon was developed and published by Unfinished Pixel on Xbox One. It was released on May 21, 2015 for $4.99. A copy was provided for review purposes.
If you would have asked me what kind of game I wanted to play before Spy Chameleon was on my radar, my answer would not have included a chameleon stealth game. So when Unfinished Pixel’s game was announced, it was with a raised eyebrow that I mused, “What is this nonsense?” and expected the worst when it came time to review. To my surprise, Spy Chameleon is unexpectedly fun and well designed (barring moments of chagrin while streaming on the XBLA Fans Twitch channel). I’ll venture to say the game will be underrated; many have been quick to dismiss the title without giving it an opportunity to prove its worth. The stealth genre isn’t for everyone.
Spy Chameleon has the player controlling a chameleon through many levels in the name of completing objectives. Naturally, those objectives don’t factor into the gameplay and are simply excuses to play. Every 15 levels a specific objective ends. Each series introduces more environmental hazards that threaten the safety of the protagonist. Fear not, though, the chameleon has an ability to change into four different colors to blend into the environment and avoid detection. Armed with this talent, the player sets forth to survive another day in the world of corporate espionage. (Note that all of my following comments are tailored to gameplay on hard difficulty; normal difficulty has slower-moving light beams, which makes it feel like a different experience.)
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