Welcome to our new weekly Xbox sales update. This post will keep you informed each week as to what has gone on sale through the Xbox store and what this …
Last month, XBLA Fans was streaming Resident Evil Revelations 2 on our Twitch channel when something unexpected happened: the feed abruptly cut to the pause screen pictured above. XBLA Fans’ Michael Cheng hadn’t stopped playing and was still attempting to actively broadcast gameplay, so we knew something external was affecting the stream.
That something was Capcom. The game’s developer-slash-publisher, in an effort to minimize gamers’ exposure to certain scenes that are critical to determining what ending players receive, blocks segments of Revelations 2 from being streamed via the Xbox Twitch app. Capcom kicks all Xbox Twitch streams to the pause screen during the final boss fight, cutscenes, credits and after-credits cutscene. Speaking with XBLA Fans, a representative for the company explained that it wants to “give players a pure and un-spoiled experience,” so it “chose to disable the native capture so that video sharing during those segments was limited.”
This got us thinking: how do other ID@Xbox game developers view Twitch streaming? Are they worried about potential gameplay or story segments being ruined for viewers? We asked a few developers if they had official Twitch policies and whether or not they felt streamers were helping their games to find larger audiences. Official stances on Twitch were a bit mixed, but everyone we talked to agreed that streaming could benefit them. One in particular, however, cautioned against giving streaming codes to anyone and everyone and noted that not all games companies need help from streamers.
There is perhaps no ID@Xbox developer more well-known for story-driven experiences than Telltale Games. Unfortunately, the studio that popularized episodic game releases declined to comment directly on the issue. Telltale, however, did partner with The Nerdist to stream the entirety of the first Tales from the Borderlands episode a week ahead of its release last November. It also got together with voice actors Troy Baker and Laura Bailey to stream the second episode a few days after its release late last month. It remains to be seen whether or not Telltale will be so eager to stream the season’s surely spoiler-filled final episode in full, but its past actions paint a picture of a studio that does not shy away from streaming spoilers.
We at XBLA Fans are incredibly excited about the state of indie games on the Xbox One moving forward into 2015. In the next two weeks you’ll see an article from us highlighting some of the fantastic games we are anticipating. In the meantime, though, we highly suggest looking at some of the great games that released in 2014. We posted our Game of the Year awards yesterday. In honor of those games, we have a week full of streaming for you over on our Twitch channel. Make sure to give us a follow (or subscribe if you are feeling super generous).
With Christmas rapidly approaching, it may come as no surprise to see more and more party focused games begin to appear. Leading the way on Xbox One is Jackbox Games’ rather generous The Jackbox Party Pack, which features all three previous Jackbox releases, plus two (almost) entirely new games. Jackbox has built an excellent reputation primarily on the success of its standout title You Don’t Know Jack, the latest (2015) version of which is included in the here.
The Jackbox Party Pack promises the kind of risque laughs that have been made popular in recent years by accessible, engaging tabletop games like Cards Against Humanity. Achieving the kind of belly laughter that these board games provide on a console has always been challenging, and often disastrous – let’s find out if Jackbox have got the balance right.
Earlier today Microsoft posted a press release informing us that five ID@xbox games would be released this week. Two of which, Never Alone and The Jackbox Party Pack, launched Tuesday evening. Thomas Was Alone, Piers Solar and The Pinball Arcade will release tomorrow rounding out the week.
Never Alone was developed in part with the Alaskan Native community and features beautiful arctic landscapes and with Limbo-esque puzzle segments. Our Never Alone review went up earlier this week and Nick Santangelo wasn’t a huge fan, saying “Never Alone exposed me to [the Iñupiat] culture, and I’m thankful for that. Unfortunately, it didn’t do so as part of a satisfying game experience, which makes it impossible to recommend anyone else learn the Iñupiat ways through the same means I did.”