13 years ago
Ascend: New Gods is an action game. The fact that players take control of gigantic warriors known as Caos that mow through hordes of beasts with magic and melee weapons while trampling the tiny, feeble humans under their feet as a man might a rodent, informs those who pick up the controller of as much. The fact that these towering, stout champions appear before the seemingly indomitable Titans of the game as not but rodents themselves, betrays that there may just be something more to Signal Studios’ game than the repeated mashing of a face button that could effectively get one through the title’s E3 demo.
Although Signal promises that more challenging enemies will turn up later in the game, the demo, while enjoyable, left one wanting to see what other tricks the studio has up its sleeve. Most of the encounters could be won by relying on basic attacks, the repeated swinging of a sword or war hammer until the foe(s) before the Caos were felled. Getting beyond the basic “press X to kill stuff” approach to battles is something that all developers of action games must work to overcome if they are to differentiate their work from that of the competition.
Signal has plans for that. A unique form of multiplayer (more on that shortly) and a slew of challenging beasts that may require a bit more cunning to overcome. “We have tons of different monsters in the game,” Signal Studios Lead Game Designer Ian Scott explained to XBLA Fans at E3. “As you saw, the humans are really small in our game; they’re kind of like rats. You can pick them up and eat them for health, but there’s obviously things that are a lot bigger than you and more badass. Well, I don’t know about necessarily more badass than you.” Scott isn’t sure whether or not the team wants individual non-Titan enemies to be tougher than a Caos, but he asserted that there are definitely enemies that can dole out a walloping.
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The staff is split on this one. Many prefer online over local, but Todd, Perry and I love that one of a kind feeling you get with living …
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13 years ago
Spelunky, Mossmouth‘s gift to the platforming and roguelike world, is not easy. In no capacity is it easy, and in fact as of writing I have died ~600 times. Sure, a lot of that was just to find information, but we assure you the death counts for this game will be in the thousands for most players. While every adventure through Spelunky results in a score, and surely that is important, the real goal here is to make it to the end and get the treasure spoken of only in whispers in back alleys and on forums. This guide has a deluge of tips and tricks for you to employ in your journey through Spelunky, as well as an ever growing account of all the secrets and unlockables in this game. Here’s the disclaimer:
Spelunky is first and foremost about adventure. It’s about failure, about dying, about losing, about learning from each and everything you see that inevitably kills you. Part of the glory of Spelunky’s design is finding out how things work, the nature of the AI and of the ever-changing environments. You should experience that, and you should do so without this guide. We recommend you not look at this guide until you’ve died at least 100 times. That said, if you’re frustrated, or if you have to find the secrets right-just-now, we welcome you to enjoy our wealth of information.
We have no intention of spoiling the whole game for you, so the secrets and unlockables are on their own page, away from the tips and tricks. That said, there are plenty of spoilers in here as well, but we have separated each and every collection of tips by section of the game to which they pertain. Everything you’ll experience for the majority of your “newbie” experience is just below and none of it is entirely shocking, though there’s much useful information there. At the very bottom of this guide is our tips to completion, and they include information from every single thing, including the secrets, but they’re also our most comprehensive (and tested) tips for success. We wish you luck, adventurer. Read More
13 years ago
It’s the return of the regular four-man crew this week, and that brings with it a ton of discussion. First up Perry and Todd tell us about Spelunky (out tomorrow) which they’ve both been playing through the week. After that we hit last weeks releases, including of course Episode 2 of The Walking Dead.
Perry brings the news as always, Todd gives us a preview of a Todd Talk to come and Andrew rounds things out with the Community Corner.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp68.mp3[/podcast]
13 years ago

Take a ride on the surface of Mars. Fall from great heights. Ride a Ferris wheel. Seven tracks are featured today–mostly Trials tracks, but we’ve thrown in a Supercross and Skill Game for good measure. To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag below to find the track. Be aware that the search is case sensitive. A big thanks to the Trials Evolution community for the borrowed videos. Hit the jump to see this week’s picks.
13 years ago
Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. If you’re new to the world …
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13 years ago
Some pre-release goodness. Curious? Tune in on Twitch.TV
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13 years ago
Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.
13 years ago
We go round 2 with The Walking Dead and bend time itself with a spot of spelunking. What do you mean Spelunky’s been available on PC free for three and a half years?! Just jesting.
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13 years ago
One can’t skim the internet without running into a forum thread about the potential release of Shenmue 3–the next installment in a saga that began on Sega’s Dreamcast in November of 2000. Fans of the series sip on every drip of information on its development, though nothing of the sort truly exists. Shenmue’s creator, Yu Suzuki, even left Sega last year though some reports suggest he still has a consultant role within the company. Despite these gloomy prospects, die hard fans are still hopeful that the third of the series will finally breach the coffin it had been placed in so long ago.

William Shakespeare once said: “Love me or hate me, both are in my favor…If you love me, I’ll always be in your heart…If you hate me, I’ll always be in your mind.”
Had William Shakespeare been around in the 21st Century, we believe he’d be referring to Shenmue. Never will you discover a title so adored by critics and gamers and abhorred by others in the same demographic. You play as Ryo Hazuki, an unassuming young man on a quest to avenge his father’s death. In order to achieve this, Ryo must emphatically harass the locals of a small Japanese town by asking questions like the infamous, “Are you guys sailors?” Ryo finds himself in a lot of trouble during his exploration of leads, but he can always stop by the arcade and play an emulated, in-game version of a few arcade hits. Read More