14 years ago
A few days ago, we reported that racing legend Jeremy McGrath would be donating his share of the profits from Jeremy McGrath’s Offroad towards a bone marrow registry program. Very inspirational news, but is there anything to report about the game itself? As it turns out, yes.
New addition to the XBLA Fans team, Paul Acevedo (@segacon), recently interviewed Robb Rinard, Creative Director at 2XL Games, and learned all kinds of interesting things about 2XL’s racing games, including Offroad. In fact, Robb even teases the game’s first DLC pack. Read on to learn what’s in store for Jeremy McGrath’s latest racer.

14 years ago
There’s not much to talk about this week, with Deadlight out of the way and us failing to play much of anything else. We still manage to fill 40 minutes with some fun and a bit of XBLA talk though.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp73.mp3[/podcast]
14 years ago
A long one this week, kicked off with a lengthy discussion of Deadlight. While Perry isn’t quite as harsh, we both agree it has some major issues.
News, a sort of Todd Talk and Crews’ Community Corner round out the rest of the show.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp72.mp3[/podcast]
14 years ago
Props to XMaloX for recreating our logo in-game
Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. …
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14 years ago
Since its creation in 1995, Worms has been leading the way in the artillery shooter genre. With its slapstick humor, turn based strategy and tried-and-true formula, Worms became a brand with a massive following and history. Team 17, the developers of Worms, has remained small throughout however. The studio’s other franchise Alien Breed and a few Worms spin-offs (like Worms Blast and Worms Golf) are Team 17’s only true ventures outside the turn-based artillery action gameplay featured in Worms. Due to this, they’ve been called risk averse, they’ve been criticized for clinging to the Worms franchise, so of course their upcoming Worms revamp, Worms: Revolution, may be met with cynicism by some. We talked to lead designer on the upcoming game and 14-year member of Team 17 Kevin Carthew about working with the rest of Team 17 to revamp the Worms franchise.
According to Carthew, most of the group at Team 17 felt like a Worms revamp was long overdue before Worms: Revolution had a single line of code. Roughly two years ago, before true development on Worms: Revolution had begun, a presentation was given by key members of Team 17; it was a studio-wide event. Words were said, pictures were shown, heads were nodded — Worms: Revolution would be the “blockbuster” Worms game. “We aren’t just making another Worms game, we’re making the Worms game.” said Carthew. “Of course we’re going to call it Worms something”, but “revolution” really is the point of this new game, and everybody at Team 17 feels it. Read More
14 years ago
This week on XBLA Wednesday we cover Wreckateer, the new Trials level, the Awesomenauts patch and this week’s sales & specials
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14 years ago
With Summer of Arcade kicking off last week, we take some time to talk about Tony Hawk’s Pro Skater HD. Perry brings what little news there is, including the big Polytron patch story which gets us a bit riled up. Todd Talks about his excitement over Battleblock Theater being closer to release. Andrew brings the community question, and be sure to check out the game of the week N+.
Apologies for the dip in audio quality this week, we had some technical difficulties.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp71.mp3[/podcast]
14 years ago
The Dishwasher: Vampire Smile has been out for quite some time now, but if you haven’t played it you certainly should. This frenetic 2D hack n’ slash is one …
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