Warner Bros is working towards a potential Minecraft film, but the studio has yet to find the right story. Shawn Levy, director of Night at the Museum, proposed a Goonies-style adventure film which was ultimately shot down by developer Mojang. In an interview with The Wall Street Journal, Levy explained how it all happened.
“What happened simply is Warner’s asked me to develop, ‘How might this ever be a story for a movie?’ Because it’s not a narrative game. And we came up with an approach that felt good to us, and I discussed it with Mojang. And they’re like, ‘That doesn’t sound like what we want. If we’re going to see a movie get made, we don’t know what we want, but that doesn’t feel right.’ And I said, ‘OK, well that’s a movie I can envision.'”
So just what was his idea? He goes on to explain, “It was not a comedy. It had a bit of a Goonies flair… [I]t was an adventure movie, and I thought it could have been a lot of fun and fulfilled a lot of the qualities that people love about the game.”
Worms, Worms, Worms. The Xbox Live Marketplace has seen Worms, Worms 2: Armageddon and Worms: Ultimate Mayhem, and now we’ve got Worms: Revolution. That’s really quite a bit of Worms, it’s strange to imagine that the artillery shooter genre is in such high demand to warrant four Worms games all in one place. Since each of the games have been at least competent, enjoyable, playable iterations all more or less with the same problems, was there really space available for another Worms game? Worms: Revolution had no space to fit into, so instead Team 17 cut the fat, renovated the foundation of the game and built something grander, smoother, and far more polished than its precursors.
But it’s still a Worms game. It’s a Worms game with Worms problems and Worms humor and Worms entertainment and if that’s all well and good then get right on board the Revolution train, but for everyone else there’s a cache of new features to consider. Worms: Revolution adds a class and formation system, dynamic water, physics objects and several new utilities and weapons. There’s a lot going on in this Worms game, a lot of new things, all piled on top of a 17-year old foundation that still works. Well, it works for multiplayer, the AI still makes single player a chore.
A slew of Guardians of Middle-earth information was released today, confirming pricing details, DLC support models and box art. Unfortunately, that information didn’t include a release date for the Xbox …
Since its creation in 1995, Worms has been leading the way in the artillery shooter genre. With its slapstick humor, turn based strategy and tried-and-true formula, Worms became a brand with a massive following and history. Team 17, the developers of Worms, has remained small throughout however. The studio’s other franchise Alien Breed and a few Worms spin-offs (like Worms Blast and Worms Golf) are Team 17’s only true ventures outside the turn-based artillery action gameplay featured in Worms. Due to this, they’ve been called risk averse, they’ve been criticized for clinging to the Worms franchise, so of course their upcoming Worms revamp, Worms: Revolution, may be met with cynicism by some. We talked to lead designer on the upcoming game and 14-year member of Team 17 Kevin Carthew about working with the rest of Team 17 to revamp the Worms franchise.
According to Carthew, most of the group at Team 17 felt like a Worms revamp was long overdue before Worms: Revolution had a single line of code. Roughly two years ago, before true development on Worms: Revolution had begun, a presentation was given by key members of Team 17; it was a studio-wide event. Words were said, pictures were shown, heads were nodded — Worms: Revolution would be the “blockbuster” Worms game. “We aren’t just making another Worms game, we’re making the Worms game.” said Carthew. “Of course we’re going to call it Worms something”, but “revolution” really is the point of this new game, and everybody at Team 17 feels it.
Gotham City Impostors – Monolith’s 6 vs. 6 online shooter set in a crooked Gotham City – will receive free DLC next month as way of thank you to the legions of fans that offered feedback through the beta. Announced via the Gotham City Impostor’s website, the DLC boasts a new map (set in the Gotham Times building), a pair of fresh weapons (a bullet-blocking katana and a quick-draw pistol), an additional support item, the Nimble Fingers Fun Fact and a slew of newfangled costume pieces.
Update: Monolith has confirmed via Twitter that the downloadable content currently available on the Xbox Marketplace will also be available to unlock in-game:
“You can still unlock the stuff as you did in the beta, but you can also purchase. Your choice!”
Also confirmed, none of the pieces will impact on gameplay:
“It’s cosmetics. Costumes and calling cards don’t affect gameplay”
Original story: Over 100 pieces of downloadable content for Monolith Production’s online shooter Gotham City Impostors have been made available on the Xbox Marketplace ahead of its launch tomorrow.
Monolith Productions producer Lucas Myers has responded to a chain of fan questions in a Q&A session on the Gotham City Impostors community board. The questions, while far from hard-hitting, provide Myers with an opportunity to speak about the game’s multiplayer modes, the nature of working with new IP and whether or not we should expect to see cross-platform play in Impostors (answer: not happening).
In this promotional cartoon for Gotham City Impostors, we see two businessman come home to their apartments from a day at work. The only thing is, they’re both vigilantes …