13 years ago
Since its creation in 1995, Worms has been leading the way in the artillery shooter genre. With its slapstick humor, turn based strategy and tried-and-true formula, Worms became a brand with a massive following and history. Team 17, the developers of Worms, has remained small throughout however. The studio’s other franchise Alien Breed and a few Worms spin-offs (like Worms Blast and Worms Golf) are Team 17’s only true ventures outside the turn-based artillery action gameplay featured in Worms. Due to this, they’ve been called risk averse, they’ve been criticized for clinging to the Worms franchise, so of course their upcoming Worms revamp, Worms: Revolution, may be met with cynicism by some. We talked to lead designer on the upcoming game and 14-year member of Team 17 Kevin Carthew about working with the rest of Team 17 to revamp the Worms franchise.
According to Carthew, most of the group at Team 17 felt like a Worms revamp was long overdue before Worms: Revolution had a single line of code. Roughly two years ago, before true development on Worms: Revolution had begun, a presentation was given by key members of Team 17; it was a studio-wide event. Words were said, pictures were shown, heads were nodded — Worms: Revolution would be the “blockbuster” Worms game. “We aren’t just making another Worms game, we’re making the Worms game.” said Carthew. “Of course we’re going to call it Worms something”, but “revolution” really is the point of this new game, and everybody at Team 17 feels it. Read More
13 years ago
It looks like everyone was wanting to kickflip into a Darkside grind in the first week of Summer of Arcade. We certainly liked Tony Hawk’s Pro Skater HD a …
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13 years ago
In the real world, Playdead’s Limbo first appeared on XBLA to near-universal acclaim in July of 2010, and released on other platforms a year later. Somewhere, however, in some alternate universe, it was PlayStation 3 owners who got the yearlong jump on everyone else.
13 years ago
Avatar FameStar was launched this Wednesday alongside Kinect destruction game Wreckateer and to tell you all about it, a new trailer has also been helpfully published on Microsoft’s PlayXBLA blog. Full …
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13 years ago
This week on XBLA Wednesday we cover Wreckateer, the new Trials level, the Awesomenauts patch and this week’s sales & specials
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13 years ago
Wreckateer was developed by Iron Galaxy Studios and published by Microsoft Studios. It was released on July 25, 2012 for 800 MSP. A copy was provided for review purposes.
Wreckateer made a surprise showing during this year’s Microsoft’s E3 briefing, arguably stealing the show in the name of XBLA, and looks to be one of the more promising Kinect titles released this year. Essentially it’s a physics-based destruction game for Kinect that comes suited and booted with the new 400 gamerscore standard, along with three avatar awards and is the first game to utilize the new Avatar Famestar App on release. It’s also the second game released during this year’s Summer of Arcade promotion, and the inclusion of a Kinect game inevitably draws more than a few groans. Thankfully the game’s tight controls and surprisingly addictive scoring, means that Wreckateer deservedly warrants it’s slot in this year’s line-up.
13 years ago
Valve has announced that Minecraft will be getting a pack of skins inspired by Left 4 Dead and Left 4 Dead 2 next month. All eight human survivors from the …
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13 years ago
Get ready, because things are about to get funky on XBLA. ToeJam and Earl and ToeJam and Earl in: Panic on Funkatron will be hitting XBLA and PSN soon. While Sega …
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13 years ago
Quantum Conundrum has been released into the wild and we definitely liked it but the end left more to be desired. Fortunately, Airtight Games have been working on DLC …
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13 years ago
With Summer of Arcade kicking off last week, we take some time to talk about Tony Hawk’s Pro Skater HD. Perry brings what little news there is, including the big Polytron patch story which gets us a bit riled up. Todd Talks about his excitement over Battleblock Theater being closer to release. Andrew brings the community question, and be sure to check out the game of the week N+.
Apologies for the dip in audio quality this week, we had some technical difficulties.
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Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp71.mp3[/podcast]