13 years ago
Props to XMaloX for recreating our logo in-game
Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. …
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13 years ago
While Hybrid may be a match-based multiplayer shooter, the newest trailer shows how the overarching game can be just as important as a single battle. When you start the game, …
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13 years ago
Not only has Mimimi Productions partnered with Gambitious to continue development on their game Tink, but they also announced their game for XBLA. Tink is a third-person adventure game where you take the roll of Tink, a hero raging a war of color against The Creeping Bleakness. The villain is sucking all the color of the world and filling it with grey, emotionless creatures. Tink will use the power of colors to restore life to the world and alter the emotions of his enemies. According to CEO and Founder of Mimimi Productions Johannes Roth, Tink will also bring the color back to our world of violent video games:
“With Tink we wanted to create the kind of game that we miss playing in today’s climate of violent combat and bleak post-apocalyptic worlds. Our aim is to give players the same kind of feeling we had when we first played games like Banjo Kazooie, so it made sense to give our hero the power to bring colour back into his world, just as we want to do with gaming. We’re sure there are lots of other gamers out there who want it too!”
13 years ago
Deadlight was developed by Tequila Works and published by Microsoft Studios. It was released on August 1, 2012 for 1200 MSP. A copy was provided for review purposes.

Deadlight is a 2D platformer with a survival horror bent, at least in theory, but we’ll get to that shortly. You play as Randall Wayne, a survivor of some kind of apocalyptic event, which has caused the dead to rise. Though they act like zombies, these particular undead have been branded “Shadows”, represented in-game as silhouettes with glowing red or white eyes.
Randall is searching Seattle for his wife and daughter, who he’s been seperated from since the start of the disaster. When the game begins, Randall is with a group of survivors, but they quickly go their seperate ways as Randall begins the search for his family.
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13 years ago
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Team17 has released their fifth and final developer diary for Worms: Revolution. In this edition, Lead QA Daniel Martin explains the …
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13 years ago
Special 1: Siege Mode – Derpl’s Siege Mode skill when activated turns his combat walker into stationary turret. While the turret can be moved by attacks and other moving …
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13 years ago
Special 1: Ball Lightning – This ability is a sort of like a projectile time bomb. Press the button once to launch the ball in any direction, then press …
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13 years ago
5th Cell’s third-person shooter Hybrid will have a bountiful list of unlockables, including helmets, weapons, and specializations, all of which can be earned through natural progression. Those who want to get these …
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13 years ago
Minicore Studios’ Laika Believes will be released episodically in three chunks, the developer has revealed. Staring a space-traveling dog and set in a Soviet-dominated world, the game was always planned to be a Metroidvania-style platformer, and the team feels that releasing it over the course of three episodes will allow it to dedicate more time to crafting levels of an appropriate scope for such a game while also getting content to gamers earlier than originally planned. Minicore is currently targeting spring 2013 for the game’s debut episode, with the other two set to hit the market place “within the following year.”
The studio’s latest blog post states that the focus of development will rightly be placed on “massive, nonlinear levels, choice-rich skill trees, and game mechanics.” All are elements that the team supposedly was looking to work into Laika Believes from the start; however, there were concerns internally that the enormity of those undertakings would end up being too much for the small studio to successfully juggle under a more traditional release strategy.
Supposedly the game already contains “natural break points,” allowing the devs to easily transition into the episodic format. Improved pacing and the ability for players to discover new sections of Laika Believes at their own pace are also components of the experience that Minicore thinks it can more deftly integrate into its title without the pressure of having to deliver the full experience in one release.