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Phantom Breaker: Battle Grounds DLC details revealed
13 years ago

Phantom Breaker: Battle Grounds DLC details revealed

The game hasn’t even been released yet, but that hasn’t stopped Japanese developers 5pb announcing some DLC for their upcoming beat-em-up, Phantom Breaker: Battle Grounds. According to the developer …
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The Walking Dead coming to XBLA in Australia with MA15+ rating

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With its strict rating laws preventing the sale of violent games in the past, Telltale Games was originally hesitant to release The Walking Dead in Australia. However, with this …
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Charity donation drive to determine final EVO game for 2013
13 years ago

Charity donation drive to determine final EVO game for 2013

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The  folks at Shoryuken who run the yearly Evolution fighting game series of tournaments (usually known as just EVO) are having a charity drive contest to determine which …
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Monaco submitted for Microsoft pre-certification; releasing before PAX Prime *updated*
13 years ago

Monaco submitted for Microsoft pre-certification; releasing before PAX Prime *updated*

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Monaco XBLA

Update: The story originally noted that Monaco would release prior to PAX East, but Pocketwatch has since explained that it was referring to PAX Prime. The copy below has been edited to reflect this clarification.

The three-year wait for indie developer Pocketwatch Games’ 4-player co-op heist game, Monaco, appears to be nearing its end. Pocketwatch announced on Facebook last week that it had submitted its game to Microsoft for pre-certification.

Yesterday the studio got a report back from Microsoft and stated that there was “nothing too scary in there!” Stressing the obvious, the studio now says that Monaco is “inching closer to launch.”

Exactly how close has Pocketwatch inched towards launch? Monaco will release before this year’s PAX Prime convention. Pocketwatch responded to an inquisitive fan on Twitter by saying that the game would be out on XBLA (and Steam) before this year’s PAX Prime. Penny Arcade has not yet announced a date for its yearly convention, but the event has historically been held in late August/early September.

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The Walking Dead Episode 5 stats trailer
13 years ago

The Walking Dead Episode 5 stats trailer

 [springboard type=”video” id=”651695″ player=”xbla001″ width=”640″ height=”400″ ]

With fans currently anticipating the second season of developer Telltale’s The Walking Dead, the studio has released a new trailer allowing them to …
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Return to the ’80s with Capcom Arcade Cabinet: Retro Game Collection (big hair optional)
13 years ago

Return to the ’80s with Capcom Arcade Cabinet: Retro Game Collection (big hair optional)

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Fresh from Famitsu magazine comes details of an XBLA (and PSN) platform to house many of Capcom’s classic arcade titles. The platform is expected to create a home for purchasable …
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The Cave review (XBLA)
13 years ago

The Cave review (XBLA)

The Cave will make you laugh. The Cave will make you curious. The Cave will make you confused. The Cave will make you think. Yes, The Cave will make you a lot of things as you solve puzzles that are only occasionally as frustratingly obtuse as they are clever. Unfortunately, one of those things Double Fine Production’s point-and-click-is-dead/long-live-point-and-click adventure game will make you is bored. Playing Double Fine’s adventure game will inspire in you feelings of pride and contentedness during your moments of puzzle-solving clarity, but it will also inspire you to go play something else when you’re (frequently) stuck shambling along its mostly lifeless halls for the umpteenth time.

You’ll uncover the shady pasts and green-eyed and avaricious desires of the game’s seven playable characters — if you’re willing to play through the game three separate times — as you explore ever deeper while the Cave itself plays the dual roles of court jester and adjudicator. These stories are intriguing despite their simplicity, and the game will have you smiling and chuckling a bit when the Cave is narrating proceedings or morbidly recounting a character’s past. The experience breaks down, however, when you’re hopelessly stuck on one of the more perplexing puzzles without the benefit of the titular narrator distracting you from the tedium of your aimless wandering.

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Top-selling XBLA games of 2012
13 years ago

Top-selling XBLA games of 2012

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XboxLiveArcade_BlackNow that the year 2012 has been set firmly in the books, the boys back at the lab have poured over the raw data to bring you the top arcade titles of the year. The figures, based on full versions sold, were tallied from January 1, 2012 through December 31, 2012, and made public thanks to Xbox Live’s Larry Hyrb.

No surprise to anyone was Minecraft: Xbox 360 Edition topping the list this year. Having launched in May, the massive Minecraft community helped propel the title to well over 5 million downloads by year’s end. More impressively, the arcade adaptation outsold its robust PC cousin by nearly a million copies, securing Xbox Live Arcade as the fastest (legally) growing Minecraft community of 2012.

Trials Evolution rode into the second spot of the year’s most-purchased title on XBLA, and despite the staggering difference between first and second place, did very well for itself. Our Game of the YearThe Walking Dead wrapped up the third spot thanks to critical acclaim and its infectious word-of-mouth campaign. Pinball FX2 and Counter-Strike: Global Offensive rounded out the top five, in that order.

Amazingly, the never-say-die mantra of Castle Crashers has proven itself again; moving the sixth most number of copies nearly half a decade after its initial release. Filling out the top 10, in order, are: Gotham City ImpostorsI Am AliveFruit Ninja Kinect, and finally, Tony Hawk’s Pro Skater HD.

You can check out these titles in list form, along with the rest of the top 20, after the jump.

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Japanese developer cites Microsoft currency policy as barrier to XBLA development
13 years ago

Japanese developer cites Microsoft currency policy as barrier to XBLA development

MSPCardYens

Much has been made over the last seven years about the high cost of publishing, promoting and patching on Microsoft’s Xbox LIVE Arcade platform. Last week, G.Rev president Hiroyuki Maruyama (Strania: The Stellar Machine, Under Defeat HD) shared his own thoughts on the platform.

 

 

“A strong yen and a weak dollar is very damaging to us because XBLA and DLC are ‘export products.’ That’s why Japanese developers avoid making games for Xbox 360. When we released Strania on XBLA, the rate was 80 yen per dollar. (wry smile) If Japanese people buy our game in MSP, we receive in dollars!”

The dollar has strengthened since then, but the yen still has it beat, with the exchange rate currently sitting at 88.62 yen per dollar. Put in Xbox LIVE terms, 1600MSP ($19.99 US) retails at a rate of ¥2,240 ($24.94 when converted). When the percentage of the sales owed to content creators on a 1600 msp game is disbursed, Microsoft calculates based on $19.99 per copy (the US cost of the points), regardless of how much a consumer paid for the 1600MSP that enabled the purchase.

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