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Minecraft: Xbox One Edition screenshots
11 years ago

Minecraft: Xbox One Edition screenshots

Have you ever arrived to a movie late and had to sit in the front of the theater where you could barely see a thing because you were too close? You sat there the whole movie wishing you could just move to the back where you could see everything. Minecraft: Xbox One Edition is going to give you those back row seats.

This past week 4J Studios tweeted some of their recent artist creations that are taking full advantage of the increased view distance in Minecraft: Xbox One Edition.

These screenshots show a zoomed out reproduction of Andy Scott’s horse-head sculptures The Kelpies that are located in Falkirk, Scotland.

Minecraft: Xbox One Edition is expected to release this August. Check out more screenshots after the jump.

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Latest Fenix Rage trailer shows off ‘The Moorsky’
11 years ago

Latest Fenix Rage trailer shows off ‘The Moorsky’

By  •  Videos

Costa Rican developer Green Lava Studios has released a new trailer for its upcoming 2D platformer, Fenix Rage. In the new vid, main character Fenix can be seeing whirring …
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Gotham City Imposters now free for Gold users
11 years ago

Gotham City Imposters now free for Gold users

By  •  News

As of today Games with Gold has now been updated to include Gotham City Imposters and it will remain there until July 16th when Battleblock Theater will take its …
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Blood of the Werewolf review (XBLA)
11 years ago

Blood of the Werewolf review (XBLA)

Blood of the Werewolf was developed by Scientifically Proven and published by Midnight City. It was released on June 11, 2014 on Xbox 360 for $6.99. A copy was provided for review purposes.

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In Blood of the Werewolf, players take on the role of Selena, werewolf mother out for revenge. The game is made up of various combinations of two types of gameplay — indoors, Selena is a crossbow-wielding vampire hunter, and at night, she transforms into a vicious werewolf. The game attempts to recapture the best of classic games like Capcom’s Ghouls ‘n Ghosts by focusing on difficult sidescrolling gameplay. Unfortunately, it is an attempt only, thanks to extreme repetition of the worst elements of those games without success at carrying over much of the charm of the classics.  A lack of enemy variety and a failure to integrate many of the game’s abilities into the core gameplay hampers what might have been an enjoyable experience.

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Sixty Second Shooter Prime review (Xbox One)
11 years ago

Sixty Second Shooter Prime review (Xbox One)

Sixty Second Shooter Prime is developed and published by Happion Laboratories. It was released June 18, 2014 on Xbox One for $4.99. An Xbox One copy was provided for review purposes.

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ID@Xbox is shaping up to be an excellent and very welcome platform for independent developers to bring their beloved games to the Xbox One platform. With the program, we’ll see exciting creative directions and artistic expressions. But then there comes along a game such as Sixty Second Shooter Prime that brings out the worst plague of the mobile market today: cloning.

Sixty Second Shooter Prime is a twin-stick shooter that tasks the player with traversing a two-dimensional plane, blasting away hordes of geometric enemies, each with different patterns and tactics the player must evade. The catch? The player has only 60 seconds and one life. Rack up as many points as you can while collecting powerups and multipliers and try to topple your friends’ high scores. Sound familiar?

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Jimmy Lightning arrives in Peggle 2 DLC
11 years ago

Jimmy Lightning arrives in Peggle 2 DLC

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Peggle 2 is getting a blast from the past in its newest DLC, as an original Peggle Master makes his debut in the sequel. Extreme gopher Jimmy Lightning has returned, bringing with him his improved Multiball Power. Hitting a green peg spawns a second ball, making it easier to clear the board with double the peg-popping potential. The pack also contains 10 new levels, 10 trials, 30 objectives, 3 costumes, and 3 achievements. Jimmy Lightning’s Master Pack is available now on Xbox One for $1.99. Check out some radical screenshots after the jump.

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Phil Spencer changes Kinect outlook

By  •  News

When the Xbox One was originally debuted the Kinect was stressed as an integral part of the system and was required to even be able to run the console. …
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Valiant Hearts: The Great War review (Xbox One)
11 years ago

Valiant Hearts: The Great War review (Xbox One)

Valiant Hearts: The Great War was developed by Ubisoft Montpellier and published by Ubisoft. It was released on June 25, 2014 on Xbox 360 and Xbox One for $14.99. An Xbox One copy was provided for review purposes.

Valiant Hearts Charge

All Quiet on the Western Front aside, popular media has largely ignored World War I over the years. It’s that other world war that happened before World War II and didn’t get a Steven Spielberg movie inspiring the video game industry to make oodles of games about it. With 2014 being the 100-year anniversary of the war’s start, Ubisoft Montpellier thought it was the perfect time to step in and make a game about the brutality of trench warfare. Well, that’s half-true, at least. Valiant Hearts: The Great War is as much about this incredibly violent and semi-forgotten war as it is about those who fought it and what it took from them.

First-hand stories like those taken from Audio Director Yoan Fanise’s great-grandfather’s letters from the front helped the team add an air of authenticity to Valiant Hearts‘ campaign, which follows the war-time experiences of five characters of differing nationalities. The puzzle-adventure game’s comic book art style can feel incongruous during the game’s more somber moments, and some of the sillier game-y elements further highlight the disparity between the austere story and its lighthearted presentation. Somehow, though, Ubisoft fuses it all together into an experience that will make you feel the horrible pains of those consumed by this “great” war, and the friendships that somehow develop through it.

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Tales from Space: Mutant Blobs Attack review (XBLA)
11 years ago

Tales from Space: Mutant Blobs Attack review (XBLA)

Tales from Space: Mutant Blobs Attack was developed by Drinkbox Studios and published by Midnight City. It was released on June 18, 2014 on Xbox Live Arcade for $7.99. A copy was provided for review purposes.

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Guacamelee! may have been their claim to fame, but Drinkbox Studios has been making games long before their luchador adventure. Their previous game, Tales from Space: Mutant Blobs Attack, began its life as a critically-acclaimed PlayStation Vita launch title in 2012. Two years later, and the handheld game has finally made its way to consoles. XBLA players may be a bit late to the mutant blob party, but better late than never. This is a fantastic port of a fantastic game.

Mutant Blobs Attack stars a particularly grumpy mutant blob, who has been the subject of science experiments until it gets the opportunity to break free. Now it’s out to take on the world, saving fellow blobs and consuming everything in sight. This sidescrolling puzzle-platformer is extremely well-executed, mixing a fun-to-control protagonist with impeccable level design. It may seem simple and silly on the surface, but that’s all part of the charm.

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Outlast and The Whistleblower DLC review (Xbox One)
11 years ago

Outlast and The Whistleblower DLC review (Xbox One)

Outlast was developed and published by Red Barrels. It was released June 18, 2014 on Xbox One for $19.99/£16.99 and includes The Whistleblower DLC. A copy was provided for review purposes.

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Throughout the history of video games, there have always been developers who set out to scare, shock, terrify and otherwise freak out an audience of gamers that is increasingly more resilient to zombies, vampires, blood, gore and all of the usual tactics. Red Barrels is one such developer, and with the excellent Outlast, they have succeeded in creating a game which is not only genuinely frightening, but which also benefits from an interesting story, and a level of engagement which really enhances the overall experience.

Set in the Mount Massive Mental Asylum, Outlast locks the player into a 5 to 6 hour long campaign which maintains a generally high level of intensity, with downtime offered only occasionally (and fleetingly) as main character Miles Upshur desperately navigates his way towards an ever more elusive escape.

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