Microsoft has announced that over 200 developers are working on titles for the Xbox One via its ID@Xbox initiative and has released the names of 65 of these developers that are joining the 32 developers they already announced back in December.
Some of the highlights in the list include The Behemoth, developers of the extremely popular Castle Crashers and BattleBlock Theater; Playdead, the developers of eerie XBLA title LIMBO; Ska Studios, the team behind the beautifully violent games Charlie Murder and The Dishwasher: Vampire Smile; Warhorse Studios, the developers behind the highly successful Kickstarter Kingdom Come: Deliverance; and Zoë Mode, the developers of Powerstar Golf.
Another day, another bundle of Xbox Live Arcade games designed to fill out your digital library for one low cost. This time around Microsoft’s packaged five action titles for …
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A Russian programmer known as Barabus is a big fan of the indie-hit-gone-arcade hack ‘n’ slash The Dishwasher: Vampire Smile, so much so that he took it upon himself …
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Following on from some of the negative XBLA press that has recently hit the headlines, Ska Studios’ James Silva has decided to set the record straight on his experiences …
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Cherry Pop Games recently contacted us about our 12 Days of XBLA promotion and we were more than happy to add a few Pool Nation codes to our list …
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This Wednesday we have two XBLA games to enjoy, though perhaps not the most obvious choices for a Halloween release date. First up we have the long awaited platformer …
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James Silva of Ska Studios recently did a postmortem talk about his recent sequel, The Dishwasher: Vampire Smile and some interesting tidbits came out of it. He talks about …
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Not a whole lot this Wednesday with only one new release and a couple of classic games are on sale this week. Starting off fresh with Burger …
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With no NPD-style analysis of XBLA and Microsoft announcements of sales data few and far between, Gamasutra has made it a habit to do monthly analyses of leaderboard data to get some kind of grip on relative success and failure in the marketplace. April’s deluge of new releases alongside a handful of sales for previously released titles meant that Gamasutra contributer Ryan Langley had a lot to parse. Read More