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Shoot Many Robots review (XBLA)
12 years ago

Shoot Many Robots review (XBLA)

Shoot Many Robots was developed by Demiurge and produced by Ubisoft. It was released on March 14, 2012 for 800 MSP. A copy was provided for review purposes.

Shoot Many Robots joins the realm of this recent genre deemed “shoot and loot” wherein players mow down enemies for stuff ad nauseum, laughing all the way (ha ha ha!). The premise is incredibly simple (as the title indicates) but the gameplay is solid, replayable and so magnificently supported by its features that this game’s simple concept becomes the key to its brilliance.

A sad sad day when robots destroy P. Walter Tugnut’s truck takes a turn for the worse when he finds out they also destroyed his house. Walter is able to escape in his RV where he must thenceforth embrace the best of both worlds on his crusade to eliminate the robot outbreak. Him and his three brothers (all named P. Walter Tugnut) travel through farmland, destroyed urban environments and through dark ominous factories to bring the fight to the mechanical menace.

This 2D sidescrolling shooter embraces simple platformer gameplay complete with hovering, slides and ground-pounds. Up to four players can play offline, online or any combination thereof. Each player collects loot in boxes dropped in crates and from robots which they can then purchase from the store with nuts they collect throughout each level. Equipment ranges from regular and special weapons to hats, backpacks and “pants” which alter the player’s stats and abilities.

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All Zombies Must Die! review (XBLA)
12 years ago

All Zombies Must Die! review (XBLA)

All Zombies Must Die! was developed Doublesix and published by Square Enix. It was released on December 28, 2011 for 800 MSP. A copy was provided for review purposes.

Zombies, zombies, zombies. Much like orcs, robots, and other generic villains they need to die. Many a game has tossed some weapons to many a player and let them loose into the zombie apocalypse, and All Zombies Must Die! sets up in just such a fashion. While RPG elements have found their way into undead-ocide before, what about in a top down twin stick shooter? Probably happened before, actually. Looks like this game has much to prove if it intends to stand out from the rotting, vomiting, mindless crowd of lookalikes.

All Zombies Must Die! controls like most twin stick shooters and gives players a choice of four different characters to play with. Co-op partners (of which there can be up to three total locally) can pick from any remaining unlocked characters as they progress through the story, or use a basic soldier character until the characters are unlocked. Each character has a special ability which applies an effect to most unaffected zombies, a main weapon which can be upgraded via the in-game crafting system, and a secondary weapon which changes as weapons are picked up in the field. This arena style zombie shooter also incorporates RPG mechanics including leveling up stats and a simple (almost invisible) preferred weapon system. A main story arch holds the game together along with side quests and mini-quests, adding up to a decent amount of game to experience.

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Dungeon Defenders Insane Challenge Guide Hub

By  •  Guide hub, Guides

 

Welcome to the XBLAFans Dungeon Defenders Insane Challenge Guide. We would like to thank RhinoStarr, ThC x LeThaL and the multitude of people who filled the fourth spot for …
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Dungeon Defenders super guide
13 years ago

Dungeon Defenders super guide

Dungeon Defenders, after a whole year of being postponed, is finally out and flaunting its massive amount of content all over the place! Admittedly, it’s quite a …
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Dungeon Defenders review (XBLA)
13 years ago

Dungeon Defenders review (XBLA)

Dungeon Defenders was developed by Trendy Entertainment and published by Reverb Publishing. It was released on October 19, 2011 for 1200 MSP. A copy of the game was provided for review purposes.


Loot, levels, and fantasy creatures–the essence of most RPGs. Add hack and slash, also quite the staple, and spells, then four different classes, then add an array of towers to summon, four player coop, challenge levels, survival and tower-only modes, a player versus player mode, and plenty of customization. In a nutshell, or perhaps an empty watermelon? No, maybe a carved out star. Yeah. That’s Dungeon Defenders. This action RPG tower defense has an abundance of content, variety, and polish; what do you know, the three spices of life!

Dungeon Defenders takes a semi-new approach to the tower defense genre, employing traditional elements like loot, leveling up, classes and towers while also changing the mentality up, advocating use of blockades at choke points and giving each class a different set of towers to summon as well as abilities. Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area. Levels are long and allow for up to four players with drop in and out coop local or online. Each level also has a challenge mission which presents distinct gameplay variations that force players to change their tactics, foregoing entire elements of the game or sometimes making them more important. The loot system is robust, allowing for set bonuses, rewarding players for playing on higher difficulty levels and with more people in their party. Mana gained during levels can be used to upgrade weapons, armor and pets.

There’s just so much in this game, it’s mind boggling.

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Dungeon Defenders: More RPG than an RPG

Dungeon Defenders might be a Tower Defence game at heart but Trendy Entertainment also claim it is to be one of the most in-depth RPGs ever released on XBLA. …
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Dungeon Defenders Insane Challenge – Death From Above
13 years ago

Dungeon Defenders Insane Challenge – Death From Above

By  •  Guides

Challenge – Death From Above

Recommended group – One Level 70 Squire/Monk, Three Level 70 Huntresses.

Reward for completing on Insane – Squire – The Pinioner

Defense Units …
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Dungeon Defenders Insane Challenge – Chicken
13 years ago

Dungeon Defenders Insane Challenge – Chicken

By  •  Guides

Challenge – Chicken

Recommended group – One Level 70 Squire, One Level 70 Monk, Two Level 70 Huntresses.

Reward for completing on Insane – Apprentice – Chanticleer’s Chandlier

Defense …
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Dungeon Defenders Insane Challenge – Moving Core
13 years ago

Dungeon Defenders Insane Challenge – Moving Core

By  •  Guides

Challenge – Warping Core

Recommended group – One Level 70 Squire/Monk, Two Level 70 Huntresses.

Reward for completing on Insane – Squire – The Quiesence

Defense Units – 130


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Dungeon Defenders Insane Challenge – Monsterfest
13 years ago

Dungeon Defenders Insane Challenge – Monsterfest

By  •  Guides

Challenge – Monsterfest

Recommended group – One Level 70 Squire, One Level 70 Huntress.

Reward for completing on Insane – Monk – Magina’s Last Glaive

Defense Units – 165


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