Mages of Mystralia is an RPG centered on the protagonist Zia, a flame-haired young mage, who having only just discovered her powers, almost destroys her home town. Zia is then exiled and …
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Whilst Ghost of a Tale has no official release date penciled in; I could really imagine settling down to play this as the nights draw in and with cracking fire …
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Power Rangers-inspired, tactical RPG, Chroma Squad is heading to Xbox One. The game sees players managing an indie, Japanese superhero TV studio, with the goal of achieving high TV viewer …
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Armello is a four-player digital table-top RPG card game, created by League of Geeks.The premise for this turn-based strategy game is that the King of Armello has fallen ill to …
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The weight of expectation can be a terrible thing for games like Hyper Light Drifter that channel much-loved experiences from the past so directly. And whilst everyone I know (and …
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Anima: Gates of Memories released on Xbox One on June 3rd, 2016 for $19.99. The game is a third person action RPG that tells the tale of two beings …
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Upcoming sci-fi RPG The Technomancer got a new gameplay trailer this week. In the game from indie studio Spiders, players take on the role of Zachariah, who represents one of …
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With the launch day creeping up closer and closer, Experience has posted two versions of the second trailer for Stranger of Sword City on the studio’s official YouTube channel.
The …
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Ziggurat was developed and published by Milkstone Studios on Xbox One. It will be released on March 20, 2015 for $14.99. A copy was provided by Milkstone Studios for review purposes.
Ziggurat is best described as a Heretic style rouge-like first person dungeon crawler. That is certainly a mouthful of genres all stacked together, but the experience is a unique mix. Like most Rogue-like games, you are going to die many times in a series of trial an error encounters, which is exactly as the game intends. In Ziggurat each time you die, you are generally given a few cards that will be able to be found in your following adventures. Ziggurat features a number of various unlockable characters and items, all of which are displayed on cards you gain as you play.
The game itself plays like a mix between Heretic, Doom, and Diablo. There are various rooms to traverse, and each room contains a chance to battle either monsters, overcome traps, or partake in jumping puzzles. The creatures drop mana, life, and experience, all which are needed to further progress your hero. Generally, loot is found at the end of a large encounter or set of traps, and often after boss fights. Each level has a similar formula of many rooms with encounters, a room with a key to the boss portal, and then of course a boss fight. The difficulty increases as you progress through each level, and eventually you can beat the game with one final boss fight.