Raid, plunder and pillage your way to infamy with a tiny, 8-bit crew. Initially released last year on PC, Pixel Piracy is now available for Xbox One. Developed by indie …
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The ’80s arcade hit Q*bert is being revitalized on Xbox One. The Q*bert REBOOTED: The XBOX One @!#?@! Edition will include the original 2D classic and the re-imagined Rebooted version …
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Developer Re-Logic is teaming up with Engine Software to build an all-new Terraria game. While not the long-awaited Terraria 2, Terraria: Otherworld is promising to bring a fresh take on the popular sandbox game. It will take the series in a new direction, introducing a new world and new gameplay elements.
Otherworld takes place in an alternate dimension, where a once-pristine world has been taken over by an unseen evil force who corrupted nature itself. You play as a member of a band of survivors fighting to restore the world to its former glory. Throughout the struggle you’ll harness the powers of weapons, magic, defenses and the environment itself. The game will play differently from the original Terraria, combining the open sandbox with role-playing and strategy elements. A short teaser of pre-alpha gameplay has been released, which you can check out after the jump.
As of now, the game is only in development for PC and Mac. An Xbox One version is being considered, but no final decision has been made. The original Terraria released on Xbox 360 in 2013, becoming one of the more popular games on XBLA. The game was brought to Xbox One last November.
Terraria was originally developed by Re-Logic; 505 Games published the Xbox One port. It is scheduled for release on November 14, 2014 and will cost $19.99. A copy was provided for review purposes.
I’m not sure when or why I began to think more sceptically about re-released and high definition remasters of past-generation games. Perhaps it was only recently, when the Xbox One became awash with them. First there was Minecraft, then all three current Telltale Games productions and now, less than two weeks later, we have Terraria (and in the retail space, Halo: The Master Chief Collection.)
I’ve always enjoyed Terraria, as I described at length in my review of the original Xbox 360 release. Because this is essentially still the same game — albeit with the addition of a number of key updates — it should come as no surprise that the original critique still stands. There are, however, some important new bits that make the Xbox One release different. Let’s unearth them.
On Thursday April 17, Terraria owners can download version 1.2, which brings the XBLA game just about on par with the PC version. This free update adds all-new content: bosses, enemies, materials, friendly NPCs and pets. It also brings a massive load of bug fixes and game adjustments. If you were finished with Terraria before, you might want to come back and see all the new stuff!
We loved Terraria so much that we made a complete guide for you. Last October, we heard that a sequel was being planned, but creator Andrew “Redigit” Spinks wanted to focus on this 1.2 update. Now that it’s finished, maybe we will get some more concrete details on the sequel soon.
As for what exactly will be new in the update, check out the (big) official list of changes inside.
Welcome to the XBLA Fans Terraria Startup Guide. To begin with, we’ve had to make a few assumptions about what you’ve already managed to achieve within the world of Terraria. We’re going to help you build that first structure and do some crafting and exploring, but before you can do so you’ll need to create your own character (please refer to ‘choose the right difficulty level’ below when you do) and generate a world, then spend a little time familiarising yourself with the Terraria controls. Once you feel confident that you can move and jump around, dig holes, fight basic enemies etc, then feel free to read on!
In our Terraria Startup Guide, we explained that it was always a good thing to experiment with crafting and combining ingredients to make as many things as possible. Well… That’s not actually always true, because sometimes combining ingredients can result in some terrible. Something awful. Or at least, a terribly, awfully tough boss encounter. In this part of our guide then, we’re going to explain how to summon (or avoid summoning) each of Terraria’s bosses, as well as how to defeat them if you do.
Terraria was released on Xbox Live at the end of March 2013 and features action, platform, light RPG and world building mechanics in a similar style to Minecraft. XBLA Fans …
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Gamasutra has published its XBLA sales analysis for the month of March, which notes some interesting movement that has shaken up recent trends. Storming onto the charts with a …
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Terraria was originally developed by Re-Logic; 505 Games developed and published the Xbox 360 port. It was released March 27, 2013 for 1200 MSP. A copy was provided for review purposes.
At its heart, Terraria is a 2D side scrolling platform game which features a range of RPG, mining, crafting and world building mechanics. With such a unique mixture of gameplay styles and influences, one could be forgiven for thinking that Terraria should lack depth or substance. The reality is quite contrary however, and Terraria may actually be one of the deepest and most engaging titles within the Xbox Live Arcade catalog.
Terraria presents the player with such a huge range of activities to participate in, at such a variable pace, that it really is the ultimate sandbox game. Unlike Minecraft or Spelunky which respectively allow players to wander aimlessly in relative safety or punish them brutally along an increasingly difficult path, Terraria presents both options as slowly or as quickly as you can manage.