ID@Xbox developers now have access to Unreal Engine 4 tools through the subscription program announced by Epic Games back in March 2014. Previously, the program was catered to Xbox …
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Strike Suit Zero Director’s Cut is out now on Xbox One, making it the first game to release through ID@Xbox. The ID@Xbox program began to allow indie developers to self-publish their games …
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Following the announcement of his promotion to new Xbox boss, Microsoft’s Phil Spencer conducted a brief interview with Game Informer about his vision for the brand moving forward in which he continually stressed the importance of putting games first.
“My goal, first and foremost, is to make sure that everybody understands that Xbox is a gaming brand and it’s going to be gaming first,” Spencer told Game Informer. “That’s a leadership principle that I will bring to the program from day one. It’s not that it hasn’t been there in the past, but if you put the studio guy at the head, you kinda know what you’re going to get.”
Spencer headed up Microsoft Studios before taking over as the leader of all things Xbox. The brand took a huge hit in the eyes of the gaming public last year when its Xbox One reveal focused more on the next-gen console’s ability to play TV shows than to play video games. While Spencer said that performing multiple functions is necessary for any “incredible” electronic home entertainment product, he stressed again that games are priority one for the Xbox brand.
“We have always been, since the beginning, all about games at Xbox,” he said. “I want to make sure that shows up not only internally, but also externally.”
It’s no secret: many developers who brought their games to Xbox Live Arcade last generation were put off by the process and Microsoft’s policies. Some even abandoned the platform as a result. It may have taken a few years and a lot of complaints, but word of the indie development community’s malcontent finally made it to Microsoft, and the platform holder decided to do something about it. That something is the ID@Xbox, for which 25 games were announced last week at GDC.
So what’s different this time around? Chris Charla, the program’s director, recently chatted with Digital Spy and answered that exact question. One of the biggest complaints about XBLA was its lack of visibility. Gamers who powered on their Xbox 360s and explored the dashboard weren’t finding most XBLA games. It wasn’t the gamers’ fault, though; Arcade games were buried deeper and deeper away in the increasingly convoluted Xbox 360 menu system nearly every time it was updated. Charla, reiterating previous statements Microsoft has made about ID@Xbox, explained how indie games are now easier to find on Xbox One.
“There’s not a separate section,” he told Digital Spy. “It’s just a game is a game is a game. Games that come through ID@Xbox will be right next to games from any other publisher.”
And since all games are just that, indie games will receive access to everything AAA games do on Xbox One: Kinect, SmartGlass, Upload, Twitch recording, achievements, etc. While Charla admitted that discoverability is a continuing problem for indie games on all distribution platforms, he believes that tearing down the walls that separated such games from big budget releases on Xbox 360 is paramount to solving the problem.
It feels like we’ve been waiting on game announcements for some time, but the ID@Xbox team unleashed the floodgates last week for the first wave of titles using the new independent development program. Twenty-five games were showcased at a public event during GDC providing developers a chance for direct fan interaction. The ID@Xbox team released a video highlighting five of the games: Super Time Force from Capy Games, Strike Suit Zero Directors Cut from Born Ready Games, It Draws a Red Box from Other Ocean Interactive, Spectra 8 Bit Racing from Gateway Interactive and FRU from Through Games.
Today at GDC 2014, Microsoft announced 25 games to be released as part of the ID@Xbox program. Major Nelson provides some further details in a blog post.
Xbox Wire released a brief rundown of the games that has been re-posted below:
Microsoft has announced that over 200 developers are working on titles for the Xbox One via its ID@Xbox initiative and has released the names of 65 of these developers that are joining the 32 developers they already announced back in December.
Some of the highlights in the list include The Behemoth, developers of the extremely popular Castle Crashers and BattleBlock Theater; Playdead, the developers of eerie XBLA title LIMBO; Ska Studios, the team behind the beautifully violent games Charlie Murder and The Dishwasher: Vampire Smile; Warhorse Studios, the developers behind the highly successful Kickstarter Kingdom Come: Deliverance; and Zoë Mode, the developers of Powerstar Golf.
Roundabout, a crazy game about driving a spinning limousine through a city full of obstacles while picking up items and accomplishing various tasks (and probably crushing a lot of …
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Two of the first ID@Xbox games set to hit Xbox One in March have been announced courtesy of Phil Spencer, corporate vice president at Microsoft Game Studios, who tweeted:
@GeorgeTeV @Lambent_Ewok I think you will with @ID_Xbox. Played 2 of the first shipping games, a Worms game n Nutjitsu, right before DICE.
— Phil Spencer (@XboxP3) February 10, 2014
Any time a new game console is revealed, the spotlight is invariably turned toward the biggest and loudest AAA-caliber games that will accompany the console at launch and beyond. Last month’s release of the Xbox One was no exception. Assassin’s Creed IV: Black Flag, Dead Rising 3, and Battlefield 4 have taken top billing in conversations about Microsoft’s new console. However, we shouldn’t forget the many great indie developers that have helped to make the Xbox Live Marketplace the veritable treasure trove it’s become.
A strong precedent
The last console generation, the Xbox 360, was home to some truly great indie games, including Cthulhu Saves the World, Escape Goat, Braid> and Limbo. These aren’t necessarily Xbox exclusives, but the fact that they call the Xbox 360 home has been an encouraging sign that Microsoft will continue courting indie game developers on the Xbox One. Even so, public opinion seems to favor Sony’s PlayStation 4 as the best console for indie developers. Given that, what can Microsoft do to win back the love of indies? It may already be on the right track.