Back in the days when men were men and XBLA was for arcade games, a beautiful little title called Geometry Wars 2 hit the marketplace. For many XBLA lovers it was the pinnacle of arcade-style gameplay, featuring six modes of score-attacking frenzy and leaderboards that to this day drive people back into the game’s depths to try and catch their friends. Unfortunately, as the production and development effort of XBLA titles increased, the platform has mostly moved on from games like Geometry Wars 2 – but there is hope. The launch of Kinect is bringing a whole new crowd of gamers into the fold, and developers are picking up the challenge in a big way, releasing amazing games like last year’s Fruit Ninja Kinect and (the reason we’re talking about this) the upcoming Wreckateer.
Wreckateer is a title that looks from a distance like it shouldn’t cause much of a stir. However, the second you see it in person you know it’s something special. The basic premise of the game is that you’re trying to destroy structures by launching things at them. Sound familiar? Even the folks at Iron Galaxy know that their game will draw comparisons to Angry Birds, but they’re fine with that. As they told us, Wreckateer is essentially a mash-up of the aforementioned pig crushing simulator, Boom Blox, and Burnout Crash, which to anyone keeping score means it is essentially a mash-up of some of the greatest quick-fix arcade games to come out in recent times.
Back to a three man show this week as I am joined by John Carson and Jon Cole. It’s been a fairly slow news week so we get through the weeks stories fairly quickly and move swiftly onto talking about what we’ve been playing. We get a nice mix of XBLA games, including Burnout Crash, Section 8 Prejudice and Clash of Heroes, before talking a whole lot of mess about the Battlefield 3 beta.
I am in the middle of moving house at the moment so it’s a fairly quick and dirty edit to the show this week, apologies if it sounds a bit rougher than usual.
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Burnout Crash was developed by Criterion Games and published by EA. It was released September 21, 2011 for 800 MSP. A copy of the game was provided for review purposes.
Crashing cars has always been the appeal and the overall point of the Burnout series. Up until the last installment in the series, Burnout Paradise, Crash mode had been a staple that rivaled the the core racing game in popularity. Believe it or not, six years have passed since Criterion’s puzzle-like mode has seen a release of any kind. The wait has been far too long.
In Burnout Crash, the series is taken to new levels of absurdity as players wreak havoc in Crash City; a city with locations as diverse as those at a movie studio and more natural disasters than a town in Sim City. The game consists of 18 intersections ready to be deconstructed in 3 game modes. Each revolves around the concept of driving a car into a busy intersection and using a recharging explosive blast, known as a Crashbreaker, to how much damage can be done under a given mode’s conditions. How does Crash hold up in it’s solo debut?