A new trailer has emerged for the upcoming DLC release of pinball table Cirqus Voltaire for Pinball Arcade. It is one of the highest rated pinball tables of all time …
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14 years ago
Microsoft will release a $99 version of its 4GB Xbox 360 video-game console complete with a forced $15 monthly subscription fee as soon as next week, reports The …
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14 years ago
Microsoft will soon be replacing Zune as their music service. Their new service, codenamed Woodstock, will be showcased at E3 2012. This new service will allow play across multiple …
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14 years ago
Things have been quiet with Might & Delight recently while they’re still at work on their first game, Pid. The developer, made up of ex-GRIN employees, had no publisher for the game but they didn’t want to go that route. They ultimately decided they wanted to self-publish which while rare does occasionally happen on Xbox Live Arcade Telltale Games’ Walking Dead being a recent example. Usually a publisher is needed unless the company in question is also a publisher of course. However there’s a loophole of sorts which Might & Delight has taken advantage of and we’ve detailed below. Read More
14 years ago
Do you want to be whisked back into the world of Albion or would you want to be in the year 3587 as a jive-talking toad or a cowboy? …
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14 years ago
Fable Heroes was developed by Lionhead Studios and published by Microsoft Studios. It was released May 2, 2012 for 800 MSP. A copy was provided for review purposes.
Action-RPG series Fable first landed on the original Xbox back in 2004. It’s had two sequels released since then for the Xbox 360 with another two on the way including the Kinect exclusive, Fable: The Journey. Lionhead have already proved to be fans of the spin-off genre with Fable Pub Games released for XBLA in conjunction with Fable II and the Kingmaker mobile phone game for Fable III. However while those have proved to have been little more than amusing ways to earn money for the main retail game, Fable Heroes looks a little more promising.
14 years ago
A number of XBLA games have gone on sale this week that you may not be aware of. It slipped by us yesterday, but Deal of the Week this …
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http://www.youtube.com/watch?v=tVVX8ybRQEI
Another developer diary from Lionhead Studios for Fable Heroes has been released just in time for its May 2 release. It is a four player hack and slash fantasy …
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14 years ago
The family is about to sit down for dinner and we’ve just wished each other Happy Easter — over the phone. Instead of sitting down at the dining room table with the rest of the family, I’m hours away in Boston for PAX East. A little white bunny is on a screen in front of me, but he’s not that bunny. No, this little rabbit hops down an entirely different trail than Peter Cottontail. The rabbit in question on the show floor, Ash, is the star of Arkedo Studio’s Hell Yeah! Wrath of the Dead Rabbit and the Prince of Hell. The independent French studio has previously developed handheld, mobile and XBLIG games, so most Xbox gamers aren’t terribly familiar with it. Well, that’s all going to change this summer when Arkedo releases what studio co-founder Camille Guermonprez would later describe to me as “a [fluffing] video game.”
Easter Sunday was the final day of the 2012 convention hosted by Penny Arcade, and an appointment with Guermonprez to discuss Hell Yeah! was the last one on the XBLA Fans schedule for the weekend. I had passed by the game’s booth many times over the weekend and caught glimpses of what appeared to be a wonderfully insane and gorgeous action title that proudly channels early ’90s Genesis and SNES side-scrollers. Several other members of the team had gotten their hands on it during the first two days of the con and word was that this was not a demo to be missed.
But my schedule was jam-packed with appointments to play other promising games and talk to other developers all weekend. Hell Yeah! would have to wait. When XBLA Fans EiC John Laster, reporter Nick DePetris, photographer Scratch Pratt and I finally arrive to speak with Guermonprez, though, it turns out that we are doomed to wait just a little longer. Guermonprez, surely having spent even more time on his feet and in interviews than I had during the weekend, had given in to exhaustion and headed to lunch. And so we waited.
14 years ago
No Andrew this week so we brought on PSNFans writer and new podcast producer of the PSNFancast, Josiah Renaudin. He joins us for one of our longest new releases/what we’ve been playing discussions possibly ever, in which we talk about Bloodforge, Deep Black: Episode 1, The Walking Dead and the Hybrid beta.
Perry of course brings all the big news stories, followed by Todd Talk and a twitter topic. You still have another week to play the Remember The Days game, which is Heavy Weapon, and send your thoughts to us on twitter.
Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!
Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEpisode59.mp3[/podcast]