Germany based publisher and developer BitComposer Games has recently filed for regular insolvency proceedings on December 3, 2014.
Insolvency is the inability to pay back debt when owed.
BitComposer claims that its problems come from “the financial difficulties of its suppliers in game development” and that game operations are “running smoothly”.
Prior to the events on December 3, BitComposer filed for a protective shield procedure on September 26, 2014 in an attempt to protect itself from foreclosure from creditors while giving itself time to come up with a plan for insolvency. The company is now searching for investors to help continue gaming development.
What does this mean for Xbox gamers? Find out below.
Thunder Wolves was developed by Most Wanted Entertainment and published by bitComposer Entertainment. It was released June 12, 2013 for 800 MSP. A copy was provided for review purposes.
Thunder Wolves is about one thing, and one thing only: blowing stuff up. There’s not so much a plot, as a collection of directives loosely stringing one over-the-top level to another, always boiling down to the same principle. Everything painted with red gets blasted to smithereens. There are softer moments, though whether Thunder Wolves is legitimately reaching for depth or just parodying cheeseball melodrama doesn’t really matter. At the end of the day, you’ll likely foster stronger emotional bonds with your arsenal of helicopters than the sensational stereotypes piloting them.
Across the game’s thirteen levels you’ll pilot as many choppers, ranging from attack to recon, all loaded for bear with a variety of ordinance. In rare cases, you’ll swap out of the pilot seat to perform an on-rail shooting segment, lob bombs from a circling gunship or drive a dump truck. These instances mix up the gameplay but are never more engaging than the core experience, annihilating enemy bases and stemming the flow of oncoming waves. That’s really what Thunder Wolves has to offer – a simple, straightforward exercise in lighting things up from your volitant chariot.
It’s been a busy week, what with E3 and several of the staff attending. As such, let’s play catch up on a few releases. Thunder Wolves, an action-arcadey chopper game in the vein of the classic Strike games released on June 8 for 800 MSP. The gameplay is quite decent, but while it tries to pull off a Blood Dragon style spoof of 80’s action it falls a little short. If you’re looking for a fun, arcade action game definitely check out the trial.
Fireburst and Storm both released last Wednesday for 800 MSP each. Fireburst is your typical offroad racer with an interesting boost gameplay mechanic. Fans of the FlatOut games should definitely take a look. Storm is a really slick puzzle game that puts players in control of the elements. It’s really difficult to describe, but if that sounds interesting you can view a gameplay trailer after the jump.
Classic DnD gamers will have something to cheer for tomorrow when Dungeons & Dragons: Chronicles of Mystara hits virtual shelves at 1200 MSP. It includes two classic Dungeons and Dragons games: Tower of Doom and Shadow over Mystara. Both are beat em’ ups with elements of role playing. For the uninitiated, think Streets of Rage with some Castle Crashers.
Sure, the slow-motion, dramatic action movie trailer can be a touch cliche. The back-to-back quick cut explosions set to adrenaline-pumping choir chant and thunderous shotgun percussion. We’ve all seen …
Fresh screenshots have surfaced for bitComposer’s upcoming arcade-style attack-chopper game, Thunder Wolves. Developed by Hungarian studio Most Wanted Entertainment, Thunder Wolves was originally scheduled to release within the Q1 window, although it was recently bumped to Q2 as we reported earlier in the month.
No new details have been released along with these latest screens. However, so far it’s known that Thunder Wolves allows players to assume control of nine different helicopters with different weaponry and abilities. According to its official website, the game features 13 missions that take place in four different regions with destructible environments. Its missions will vary from “stealth and escort-based objectives to all-out seek and destroy.” No online-multiplayer functionality has been announced, although bitComposer has confirmed that Thunder Wolves will feature a local co-op mode at the very least.
Publisher bitComposer Entertainment and Hungarian development studio Most Wanted Entertainment have officially delayed their upcoming Xbox Live Arcade shoot-em-up, Thunder Wolves, out of Q1 and into Q2 of this year and pulled the sheet off it in the process. As a member of the titular squad, you’ll pilot nine unique choppers through a variety of objectives ranging from stealth to escort to good old fashioned death-from-above with a devastating arsenal of weaponry.
To make the most of that ordinance, Thunder Wolves totes a fully destructible environment, promising untold calamity as you rain down fiery justice from your whirring metal bird of death. In the process of annihilating every rebel base, shanty town or peaceful fishing village that wanders within your kill box, you’ll square off against terrorist foot soldiers, land armor of all makes and models and do battle in the skies against enemy choppers.
Eschewing any mention of online multiplayer, a local cooperation mode has been announced for Thunder Wolves instead, allowing you and a buddy to pile into an aerial death machine, forming a cohesive strike unit as one works the stick while the other mans the guns.
We’re not sure about you, but so far Thunder Wolves is looking to us strikingly reminiscent of the Strike series, and that’s a very good thing. We’ll be keeping Thunder Wolves on our radar as it approaches its new Q2 release window. Hit the jump for more images of air supremacy.