12 years ago
Twisted Pixel, creator of The Maw, ‘Splosion Man, The Gunstringer and more, kicks its newest game LocoCycle into high-gear for the launch of the Xbox One in November. On day one, you’ll be able to download this high-octane game for $19.99 on the Xbox Games Store, formerly Xbox Live Marketplace.
If you’re at PAX this weekend, swing by Twisted Pixel’s booth. A playable demo of the game is available and features a new location along with more info related to its story. A full sized replica of I.R.I.S., the sentient, weaponized motorcycle on the run, will also be on display. Sorry, no Freddy Rodriguez.
Those of you who aren’t sold on picking up the Xbox One at launch will be happy to know Twisted Pixel said the game is still in development for the Xbox 360, but no release date has been announced. If you aren’t unable to make it to PAX, check out these screen shots Twisted Pixel just released after the break:
12 years ago
12 years ago
When Xbox Live Arcade first launched, much of the attention given by publishers and developers was to releasing ports or updates of classic games, and the prices …
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Before E3 2013, Spider Studios, whom are previously known for developing Mars: War Logs, announced their latest game in development, Bound by Flame. Published by Focus Home Interactive, Bound by Flame was set to be released on XBLA, PSN, and Steam by the end of 2013. However, based on a press release yesterday, the title has been delayed to early 2014. One possible reason for the delay is that Spider Studios announced that Bound by Flame is now coming to the Playstation 4. As of this press release, Focus Home Interactive is only confirming that Bound by Flame is coming to XBLA on the Xbox 360. There is no news about this title coming to the Xbox One.
12 years ago
Update: Unfortunately it looks like Microsoft has pulled the page from the Xbox Live Marketplace. We hope some of you walked away with the goods.
Original Story: The platformer tie-in …
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12 years ago
Starting September 1 through 15, last year’s Magic 2013: Duels of the Planeswalkers will be available as a free download for Gold subscribers. Not to be confused with the 2014 edition …
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12 years ago
Microsoft has released a sampling of audio showcasing the difference in quality you can expect between the current Xbox 360 chat functionality and that of the Xbox One. Boasting …
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12 years ago
There’s a scene in Ska Studios’ Charlie Murder in which the members of the titular punk rock group do what rock stars do best. No, they don’t rock out, though the game does dedicates several scenes to just that. During the scene in question, the band does the rock star thing and tears apart a hotel room. The rambunctious five behave the way we’ve all come to expect rock stars to behave: irresponsibly. Furniture is destroyed, a mattress gets kicked, hell is raised.
So what, right? That’s all standard rock star fare, and it fits right into a game that celebrates nearly every aspect of the (undead) punk rocker lifestyle. That little mattress-kicking bit, though, well, that seems to have upset at least a few game critics. It’s not so much that the mattress is being kicked that caused the issue, but it’s the individual doing the kicking and the role she plays in the game on the whole that caused some reviewers to be put-off by the character.
The character is Kelly “Skelekitten” Skitten, and she spends most of the hotel scene meagerly kicking at a mattress while the rest of the band — which itself raises from hell in the game’s opening scene — raises hell. Eventually, a male member of the band walks over and does the job of destroying the mattress that Skitten apparently could not accomplish on her own. I noticed it while playing through Charlie Murder for review, but I thought it merely a harmless joke about a woman who looks to weigh all of 90 pounds not being capable of destroying a mattress by kicking it. Another critic felt differently.
12 years ago
The thinking-person’s tactical shooter, Takedown: Red Sabre is breaching the Xbox Live Arcade community next month, targeting September 20 at $14.99/1200 MSP. Independent developer Serellan touts Red Sabre as the spiritual successor to the original Rainbow Six and SWAT series, putting the focus back on methodical, measured gameplay that glances back to a time when shooters came in a variety of flavors, before being eclipsed by the frenzied run-and-gunner and the bombast of huge set pieces.
As private military contractors, you’ll accept varied objectives from multiple employers. You’ll map out each mission insertion, planning routes and tactics, equipping your squad(s) with the necessary tools to get the job done. Non-linear environments allow for flexibility and diversity in each engagement across the campaign, co-op and competitive multiplayer modes – there’s no one-size-fits-all approach to a problem.
We sat down with Creative Director Christian Allen during our E3 preview of Takedown: Red Sabre, and were struck by the stripped-down realism Serellan has injected into their project. When there’s no radar or regenerating health, when every round fired could be the one that counts, slow and steady isn’t just recommended, it’s a requirement. You can hit the jump to see the orchestrated madness in action.
12 years ago
New information has recently come to light at Gamescom in Germany about the sequel to the popular Peggle game. It was officially announced at E3 alongside Plants Vs Zombies: …
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