It’s official. Minecraft Xbox One Edition will be released in August for $19.99. In addition to “significantly bigger worlds” and better draw distances than the Xbox 360 version, Xbox One Edition will allow Xbox 360 Minecrafters to import their Xbox 360 saves, as well as most DLC skins and texture packs.
The upgrade path from Xbox 360 to Xbox One mirrors what we have seen with select titles on PS4: if you own the PS3 version of a game, you can upgrade to the PS4 edition for a small fee, usually $10. Minecraft Xbox One Edition takes a similar approach, offering users the option to upgrade for $4.99. This applies to both the Xbox Live Marketplace digital copy and the retail disc version. Sweetening the deal even further, players will have an entire year from the release date to upgrade to the Xbox One edition. Full details list is inside.
12 years ago
For anyone who has spent significant amounts of time with the Xbox One, it’s clear the user interface was designed with a Kinect in mind. In light of the …
Read More
12 years ago
Continuing with its stated goal of giving gamers what they’ve been asking for, Microsoft announced today that the Xbox One’s June system update will add functionality for external storage support and real names for friend identification.
Once the update arrives, Xbox One consoles will support up to two external USB 3.0 hard drives, provided the drives are at least 256 GB in size. This move will allow users to increase their storage space from the standard 500 GB available on the console’s internal drive. After plugging in a compatible drive, players will be asked if they wish to format it and given the option to make it the default device.
In addition to storing more Xbox One content simultaneously, external drive support will give gamers the ability to drop full games, downloadable content and apps onto external drives and take said drives on the go for usage on a friend’s console. Content can either be saved directly to external drives or copied over to them from the internal one. Digital content stored on external HDDs can be accessed on other consoles once the user has signed into Xbox Live. For retail games, the disc will have to be inserted in order to verify ownership.
Speaking of friends, real name support is aimed at making it easier for users to immediately identify who is who on their friends lists as those lists continue to grow up to 1,000 names in length. Microsoft is cognizant of the privacy concerns this move could potentially raise. The console holder will give each gamer the ability to choose whether all friends, some friends or no friends see their real name. Settings can be changed at any time and real names will not appear in-game.
Microsoft originally planned to support real name usage on launch day but ended up delaying the feature. Competitor Sony has supported actual names since launch on its PlayStation 4 console.
12 years ago
Anyone who has ever wanted to explore a Blood Gulch made entirely of blocks or guide Master Chief through their Minecraft worlds is soon going to have those opportunities …
Read More
12 years ago
4J Studios is hard at work on the Xbox One edition of Minecraft, and it looks like their next-gen port is going to be a lot bigger. They’ve released screenshots …
Read More
12 years ago
Even when they’re right in front of your face, you can’t see words written in invisible ink without “decoding” them. It’s appropriate then that you can’t see what’s right in front of your face in Klei Entertainment’s Invisible Inc. without first performing what amounts to in-game decoding work.
The game’s PAX East demo places the player in a room of some evil corporation or another’s building. In the room is a pair of controllable secret agents who are equipped with skills and equipment to furtively navigate their way past guards and turrets and to the top of the building. We don’t get to see what’s at the top, but Klei explains that at the top of buildings will be the culmination of “multifaceted” objectives. Several floors must be accessed and information and/or keycards obtained along the way before ultimately cracking a computer core or something of the sort.
“The main objective of each floor is to get to the next floor,” says Klei’s Matthew Marteinsson, “but there will be some objectives that you can complete along the way. And there’s different things you can find, like documentation for your player. We give a bonus for exploring the whole floor. You get more credits the more you explore, you get credits for not having killed anybody. So those sort of things that you can…do if you want to do.”
Klei wants players to explore the buildings they enter as much as possible. To do that, we’ll have to get out of that room we started in. Invisible Inc. is turn-based, and each room’s floor consists of tile grids. Moving agents across tiles costs movement points, of which naturally come in limited supply per turn. Once I’ve moved the agents as far as I can towards the room’s exit door the unseen enemy takes its turn, scurrying about performing unseen actions in the surrounding blacked-out rooms. Well, not entirely unseen. The game shows dotted lines and arrows indicating where the bad guys are moving in the darkness.
12 years ago
The 1.2 update to World of Tanks: Xbox 360 Edition fires in two new maps: Abbey and Fisherman’s Bay. It also adds a nighttime mode as well as snow and …
Read More
12 years ago
Minecraft is celebrating its two-year anniversary for the Xbox 360 by giving out yet another “Birthday” skin pack. From May 8 through the 18, players can get the new …
Read More
12 years ago
Super Time Force was developed and published by Capybara Games. It was released May 14, 2014 on Xbox One and Xbox 360 for $14.99/£11.99. An Xbox One copy was provided for review purposes.
Super Time Force (STF) is a game that wears its 8-bit inspired graphics with nothing but the utmost pride. At its simplest, this is a Contra-style shooter with one hell of a modern twist to keep things interesting. As you might expect from this kind of game, the action predominantly takes place from left to right as players battle their way towards the inevitable massive boss encounter — the twist, however, is that there is absolutely no chance of (or incentive to) finish levels with just one life. That’s right folks, the clue is in the name: in STF, players are actively encouraged to roll back time, pick another character and repeat stages over and over again.
Of course, you might ask, why bother? Well, Super Time Force doesn’t just allow players to retry sections of a level after failure; it actually encourages rewinding (“Timeout”), changing characters and replaying sections to maximise collectables and because of a mechanic that Capy calls “single-player co-op.” This idea basically works by having the ghost of each previous attempt fight alongside the current character to deal damage, collect stuff and protect the live player with abilities like blocking. When a previously killed ghost survives as the result of a later playthrough, that ghost then becomes a power-up for the current player as a little thank you. Make sense? Don’t worry if it doesn’t, you’ll get the hang of things and the system will become second nature within no time at all.
Microsoft recently announced that it will no longer be requiring an Xbox Live Gold subscription for access to entertainment apps such as Netflix and Hulu. In June, Xbox Gold …
Read More