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Invisible Inc.

Invisible Inc. preview: Reading ahead
10 years ago

Invisible Inc. preview: Reading ahead

Invisible Inc. KOed Guard

Even when they’re right in front of your face, you can’t see words written in invisible ink without “decoding” them. It’s appropriate then that you can’t see what’s right in front of your face in Klei Entertainment’s Invisible Inc. without first performing what amounts to in-game decoding work.

The game’s PAX East demo places the player in a room of some evil corporation or another’s building. In the room is a pair of controllable secret agents who are equipped with skills and equipment to furtively navigate their way past guards and turrets and to the top of the building. We don’t get to see what’s at the top, but Klei explains that at the top of buildings will be the culmination of “multifaceted” objectives. Several floors must be accessed and information and/or keycards obtained along the way before ultimately cracking a computer core or something of the sort.

“The main objective of each floor is to get to the next floor,” says Klei’s Matthew Marteinsson, “but there will be some objectives that you can complete along the way. And there’s different things you can find, like documentation for your player. We give a bonus for exploring the whole floor. You get more credits the more you explore, you get credits for not having killed anybody. So those sort of things that you can…do if you want to do.”

Klei wants players to explore the buildings they enter as much as possible. To do that, we’ll have to get out of that room we started in. Invisible Inc. is turn-based, and each room’s floor consists of tile grids. Moving agents across tiles costs movement points, of which naturally come in limited supply per turn. Once I’ve moved the agents as far as I can towards the room’s exit door the unseen enemy takes its turn, scurrying about performing unseen actions in the surrounding blacked-out rooms. Well, not entirely unseen. The game shows dotted lines and arrows indicating where the bad guys are moving in the darkness.

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