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Featured Reviews

Spartacus Legends review (XBLA)
11 years ago

Spartacus Legends review (XBLA)

Spartacus Legends was developed by Kung Fu Factory and published by Ubisoft. It was released June 26, 2013 for free.

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Despite being made as a tie-in to a television series on Starz, Spartacus Legends is a free-to-play fighting game that doesn’t require any previous knowledge of the show. The game puts you in the role of battle-hardened slaves rising up the ranks to become legendary gladiators. Buckets upon buckets of blood will be shed as you fight your way through Roman arenas. There was a lot of potential here for this to be a fun, mature fighting game. In the end, the game’s bright ideas were murdered by a slew of technical problems.

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Pacific Rim review (XBLA)
11 years ago

Pacific Rim review (XBLA)

Pacific Rim was developed and published by Yuke’s. It was released on July 12, 2013 for 800 MSP. A copy was provided for review purposes.

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The Pacific Rim film has been praised for being big budget new IP that isn’t quite perfect, but is a lot of fun to watch. With Giant robots (aka Jaegers) versus giant alien monsters (aka Kaijus), could you ask for anything more in a summer blockbuster? A fighting game tie-in, perhaps? Well that’s what Yuke’s has developed for the XBLA and we check it out to see if it is worth your time.

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Magic 2014: Duels of the Planeswalkers review (XBLA)
11 years ago

Magic 2014: Duels of the Planeswalkers review (XBLA)

Magic 2014: Duels of the Planeswalkers was developed by Stainless Games and Wizards of the Coast and published by Microsoft Studios. It retails for 800 MSP and was released on June 26, 2013. A copy was provided for review purposes. MTG2014-1

Magic 2014: Duels of the Planeswalkers (Magic 2014) is the fourth edition of the popular series to grace the Xbox 360 and unsurprisingly, it delivers new cards, new features (including a sealed play mode) and an all new campaign mode. Like any annual release such as FIFA or Madden, your decision to buy (or not to buy) Magic 2014 will largely depend upon factors related to whether or not you actually enjoy the core experience and what value the new features provide over previous iterations.

The Duels of the Planeswalkers series (DOTPW) is designed to provide a fun and cost effective gateway for new players to enter the Magic The Gathering (MTG) arena, and Magic 2014 carries on that tradition admirably. MTG is a complicated card game which features a basic set of rules for placing cards (spells) onto an imaginary battlefield. Each spell costs a set amount of mana, which is in turn generated from the placement of land cards. The real skill of MTG is found in building a deck of cards which complement each other well enough to overcome the opposing deck and reduce your enemy’s health from twenty to zero. Magic 2014 explains these complex mechanics through a series of simple tutorials positioned before the main campaign, and then with helpful text boxes from then on.

For veterans of the DOTPW series or those who have strong knowledge of MTG in general, Magic 2014 provides the most feature rich installment to date and we are pleased to report that all of the new features enhance the overall experience without detracting in any way from the core gameplay.

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State of Decay review (XBLA)
11 years ago

State of Decay review (XBLA)

State of Decay was developed by Undead Labs and published by Microsoft Studios. It was released June 5, 2013 for 1600 MSP. A copy was provided for review purposes.

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When a collection of zombie-obsessed game industry veterans formed Undead Labs, their sole passion was to play in the ashes of fallen society. They would craft an open sandbox world and fill it with extinction-level contagion. They’d insist upon hard decisions and scraping by one day at a time, and in return, you’d be afforded the opportunity to live out your fantasies in a simulated zombie apocalypse. Now, so many years after that kernel of an idea was born, State of Decay narrowly misses the mark, drooped under its own weighty ambition.

Yet, despite its flaws, State of Decay aims so high that it achieves something many games never aspire to reach. Like the apocalypse it portrays: once the shock and awe begins to wane, once we accept the imperfections of the world, there’s joy to be found and a story to write. As you ponder the layout of your temporary shelter, tally up your resources and balance the fragility of your flock, it becomes clear there’s something special about State of Decay residing around its rough edges. It’s an experience unlike many other, and uncovering it is well worth the investment.

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Call of Juarez: Gunslinger review (XBLA)
11 years ago

Call of Juarez: Gunslinger review (XBLA)

Call of Juarez: Gunslinger was developed by Techland and published by Ubisoft. It was released May 22, 2013 for 1200 MSP. A copy was provided for review purposes.

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There’s a revered mysticism to the myths and legends of the Old West – larger-than-life characters carving out their own niche in American history through gritty living and frontier justice. No one can say for certain how much of it is true, and Call of Juarez: Gunslinger acknowledges that, embraces it and delivers one of the best examples of storytelling you’ll find west of the Mississippi. Its modern approach in form and function elevates the material rather than overshadowing it, and in the process creates a wholly unique experience that’s not to be missed.

Here’s what we liked:

How the West was won, sort of – Gunslinger weaves the tale of famed bounty hunter Silas Greaves as he recounts his murderous exploits to a handful of saloon patrons over the course of an afternoon and too many whiskies. You’ll play through a series of flashbacks as Silas, all the while his narration and foggy recollection frame and change each level like an evolving campfire story that plays off the audience. When he backs himself into a corner or spins a yarn too ridiculous to believe, he’ll slyly conjure up an escape route, parting the mountainside to reveal a new path or remembering things a little differently and going back to reveal how it really happened. It’s this light-hearted, self-aware delivery that makes Gunslinger so effective. Though the story itself is quite good – especially in those moments Silas grapples with personal demons – the banter between Silas and his audience and the way it transforms the game world mid-mission is the creative and endearing draw of the campaign.

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CastleStorm review (XBLA)
11 years ago

CastleStorm review (XBLA)

CastleStorm was developed by Zen Studios and published by Microsoft Game Studios. It was released May 29, 2013 for 800 MSP. A copy was provided for review purposes.

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In CastleStorm you’ll sometimes shoot sheep. Out of a ballista. Into a castle. It’s made possible by a unique propulsion technique: rainbow excrement. Zen Studios’ CastleStorm is obviously not a game that takes itself seriously. It has a story, but it’s intentionally dumb. There are blue guys. There are red guys. The red guys steal a shiny object of immense power from the blue guys, and the blue guys, somewhat reluctantly, go to war in an attempt to retrieve it. Cutscenes filled with overtly cheesy and occasionally humorous jokes frequently interrupt the tower-defense-meets-Angry-Birds gameplay, but the joy of launching projectiles, which are only occasionally weaponized beasts, out of your ballista and towards enemy castles and opposing forces marching on your own castle will keep you coming back for more.

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Here’s what we liked:

Plenty of options — At first, CastleStorm will seem simple to a fault. You have a castle. The enemy has a castle. You have a ballista. The enemy has a ballista. You have soldiers. The enemy has soldiers. It’s a feeling that quickly evaporates as you progress through the campaign and unlock an impressive variety of unit types, ballista projectiles, magic spells, castles — including those you build yourself — and upgrades. Though you will encounter the occasional mission objective that changes things up a bit, most levels involve you defending your castle and flag while electing to either capture the enemy’s flag or tear their castle down to its foundation. Thanks to the numerous tools of destruction at your disposal and those employed by the enemy, this formula never gets old. It’s challenging and satisfying to implant arrows in troops’ heads, crash down gates with flying quadrupeds and blow castle rooms to smithereens with bombs. Good thing, too, because success in later levels is achieved only by nimbly managing your war assets. Fail to do so, and you’ll be overwhelmed as the no man’s land between the safety of the opposing castle gates quickly becomes the enemy’s land.

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Sacred Citadel review (XBLA)
12 years ago

Sacred Citadel review (XBLA)

Sacred Citadel was developed by Southend Interactive and published by Deep Silver. It was released April 17, 2013 for 1200 MSP. A copy, including the Jungle Hunt downloadable content, was provided for review purposes.

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The recently independent studio Southend Interactive is no stranger to XBLA. Previous games include the cute puzzler ilomilo—a favorite among many players—along with new takes on old classics like R-Type Dimensions and Tecmo Bowl Throwback. Southend’s newest game, Sacred Citadel, puts a twist on the RPG franchise Sacred, trading in the point-and-click action for side-scrolling brawling reminiscent of Golden Axe and the great Dungeons & Dragons: Shadows Over Mystara. While it may not have the lasting impact of those titles, it’s more than capable of hanging with that crowd.

In Sacred Citadel, the world of Ancaria is threatened by Lord Zane’s quest to destroy the peaceful Seraphim. Players will stand against Zane’s evil Grimmoc army by taking control of one of four heroes: the Seraphim Mage, Safiri Warrior, Ancarian Ranger or the Khukuri Shaman. Throughout four acts (five with the Jungle Hunt DLC), the heroes will gain experience, level up and find new weapons and armor to further their quest towards victory. Players can experience all of this through a single player or three player co-op campaign. Get your button-mashing thumb ready because Sacred Citadel is going to put it to the test. Read More

Far Cry 3: Blood Dragon review (XBLA)
12 years ago

Far Cry 3: Blood Dragon review (XBLA)

Far Cry 3: Blood Dragon was developed by Ubisoft Montreal and published by Ubisoft. It was released May 1, 2013 for 1200 MSP. A copy was provided for review purposes.

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Far Cry 3: Blood Dragon is an interesting game. Far Cry 3 was a huge success for Ubisoft so it only seemed natural for some sort of DLC to come our way. Instead what we have is a standalone game that is radically different in design and tone, a game that can stand on its own two feet even if a player had no prior knowledge of anything Far Cry. That is the true beauty of this game. Far Cry 3: Blood Dragon shares no story or setting from the original game. Veteran players will be able to jump in and play through this crazy world with familiar controls and elements from previous Far Cry games, while newcomers can pick it up and not be worried about having no prior knowledge of events from other games.

Far Cry 3: Blood Dragon takes place in an alternate future where the land has been ravaged by war. With that in mind, you may think this game is a serious, post apocalyptic adventure. That is far from the truth. Blood Dragon is a parody of all those great action movies from the 70’s and 80’s. You play as a cybernetic commando who engages in outrageous combat, makes crude jokes as he takes down his enemies and fires gigantic guns with reckless abandon. Cutscenes are done with an extremely retro 8-bit vibe, voice actors sound so macho and tough that it is hard to take anything seriously and the music sounds like something from 30 years ago that went out of style long before this game was conceived. All these things come together however to form one of the craziest, most enjoyable experiences we have seen on the XBLA platform.

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Alien Spidy review (XBLA)
12 years ago

Alien Spidy review (XBLA)

Alien Spidy was developed by Enigma Software Productions and published by Kalypso Media. It was released March 20, 2013 for 800 MSP. A copy was provided for review purposes.

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In the interest of full disclosure, we were unable to complete Alien Spidy for this review. Finishing a game before it’s reviewed is the ideal, but as you read you’ll understand the issues encountered that led to these circumstances.

Enigma Software Productions may not be a familiar name to most gamers, especially on the Xbox Marketplace. Their previous titles include History Channel: Legends of War – Patton, War Leaders: Clash of Nations and several other RTS and action games. Coming from a lineage of titles like that, it’s surprising to see a game like Alien Spidy come from the same studio. With its cute animation style and what looks to be fun, laid-back platformer gameplay, the game is a real step into uncertain territory — which is something we’d normally encourage. However, looks can be deceiving, and even though it’s nice to see a developer step out of their comfort zone, there’s something to be said for sticking to your strengths. In this case, Alien Spidy is a game that would have been better left unspun.

Alien Spidy puts players in the role of an alien spider named, you guessed it, Spidy. As the game opens, Spidy’s friend Virgi sets out on an exploratory mission to the planet Earth; however, Spidy quickly becomes concerned when he loses contact with her. Being the adventurous sort, Spidy decides to set out for Earth to save his friend. As he approaches the planet, his ship runs in to some technical difficulties. Crash landing on Earth, pieces of the ship are scattered across 70 levels in three unique areas. It is here players set out to find the missing parts of Spidy’s ship and save Virigi.

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Motocross Madness review (XBLA)
12 years ago

Motocross Madness review (XBLA)

Motocross Madness was developed by Bongfish Games and published by Microsoft Studios. It was released April 10, 2013 for 800 MSP. A copy was provided for review purposes.

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Excitebike 64. Motocross Madness 2. MX Unleashed. These were the games that defined what a great 3D dirtbike should be. Each gave you the feeling that you could compete with the likes of Jeremy McGrath and Ricky Carmichael. They immersed players with their perfect blend of arcade-meets-simulation gameplay. With their tight control scheme and interesting courses they brought a semi-niche genre to the forefront and gave players the opportunity to soar like eagles while performing a Cordova.

With Motocross Madness Bongfish Games and Microsoft Studios seek to provide those same thrills and a fluffy, avatar-filled world. The result is an interesting take on an established formula. The game feels social, with a large portion dedicated to local and online play. Exploration of the open worlds is encouraged, and collectables entice players to return for more. And the draw of earning new avatar awards and playing using your existing avatar is always enticing. That being said, this avatar racer isn’t without flaws.

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