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About Todd Schlickbernd

I've been writing off and on since High School and finally decided to try and write for a site; now I write for XBLA Fans. I'm a huge fan of breaking games down into their smaller pieces, and as such I do that as often as possible, with or without a sledge hammer. Writing is fun and I intend to have fun with my writing. And smashing.
Latest Posts | By Todd Schlickbernd

Crimson Alliance Argosy Road level guide

Argosy Road Secret Areas (5):

  1. After the first checkpoint there’s a fork in the road. Going both directions will result in a secret area, but head right first since …
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Crimson Alliance Asturi boss guide

Asturi

Asturi, the final boss and level of the game, is no fun past hard difficulty. However one of the greatest annoyances of this level is also the key to …
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Crimson Alliance audio interview and walkthrough
13 years ago

Crimson Alliance audio interview and walkthrough

At Comic Con we were lucky enough to get some quality time with Mike McCarthy, UI designer on Certain Affinity’s Crimson Alliance. Mike discusses the goals and focuses of …
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SkyDrift soars onto XBLA September 7

SkyDrift, another Digital Reality project (if you haven’t, check out Sine Mora, their collaboration with Grasshopper Manufacture), takes to the skies in a powerful way. As Senior Game Designer …
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Toxic Games’ Q.U.B.E. may go XBLA
13 years ago

Toxic Games’ Q.U.B.E. may go XBLA

By  •  News

Toxic Games, a UK-based team founded by former classmates, began development of Q.U.B.E. as a student project in 2009 with no programming experience whatsoever. With the help of many around them and the Indie Fund startup, they were able to bring their dreams of creating a full game to life. Right now it’s PC only, but Toxic Games has informed XBLA Fans they have “strong ambitions to bring the game to XBLA in the Future.”

That game is Q.U.B.E., or “Quick Understanding of Block Extrusion”. Q.U.B.E. takes everything delightful about spatial puzzles, jigsaws and physics manipulating challenges and turns them first person, adding in some platforming to boot. Here’s how it works:

With the aid of technologically enhanced gloves, the player manipulates and navigates a deep space training facility packed with cubes. The player can pull red blocks one at a time, extract multiple cubes of yellow all at once, use blue for jumping, and push green cubes around in the environment.

Not sure how that all comes together? Check out their tech demo and screenshots after the jump. If this has you intrigued, check out Q.U.B.E. at PAX this year between August 26– 28 at Booth 6407 on Level 6. Read More

Toy Soldiers: Cold War Basic Training level guide

Refer to our Minigame guide for the two minigames at the start of this level

Decorations: Engineer’s Debut: Upgrade any turret This is achieved by simply upgraded your first …
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Toy Soldiers: Cold War – tips and tricks

Versus

  • Use a barrage or drivable vehicle to destroy your opponents turrets while your units head into their toy box.
  • Focus your attacks on the type of turrets …
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Toy Soldiers: Cold War Jungle Heat level guide

Decorations: Over the Top: Destroy three helicopters with Commando Earn a Commando Barrage and activate during and wave that has 3 or more helicopters, then use the rockets (LT) …
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Toy Soldiers: Cold War Beached level guide

Decorations: Hard Counter: Shoot down 10 helicopters with an Anti-Air turret This is as simple as it sounds, build an Anti-Air turret take control of it and take out …
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Toy Soldiers: Cold War Panic at the Wall level guide

Decorations: Collateral Damage: Destroy 20 parked cars. The quickest way to achieve this goal is take the tank back towards your Toy Box and on the left hand side …
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