Today, Microsoft confirmed that Twisted Pixel’s latest game LocoCycle will be available on the Xbox marketplace on the day the Xbox One is released. It will also launch on the Xbox …
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Xbox Live Arcade is a dead platform downloading. Microsoft’s designated home for small and inexpensive downloadable video games will not make the jump to the next generation. When the Xbox One releases later this year, all of its video games will live in the same space. The nearly nine-years-old Xbox Live Arcade might continue to exist on the Xbox 360 and slowly fade away during the transitional year(s), or Microsoft might quickly yank it like a Band-Aid through a dashboard update. In either case, XBLA has been read its last rights.
One day soon, gamers everywhere will turn on their Xboxes and find all available games under an aptly named Games section of the dashboard. It’s tempting to read this move as another case of Microsoft pushing independent developers farther away from the green glow of the Xbox spotlight. It’s tempting to assume that the new dashboard will shine that light even brighter on big-budget game releases and multimedia options, and that may well end up being the case. However, some indies, believe it or not, actually enjoy working with Microsoft. Additionally, Microsoft’s Phil Spencer told Eurogamer that he feels the new layout, which includes a recommendation system, will “solve fantastically some of the challenges that independent developers face, particularly around discovery and connecting their game to an audience, by some of the platform features we have in the machine itself.”
We’ll have to check back in a few years into the Xbox One’s life to verify whether or not Spencer spoke truly — but no one wants to wait that long. So here and now, what does the elimination of Xbox Live Arcade mean? Will it continue the Flight of the Indies? Or will it better a system that obviously has more than a few kinks and bring back the downtrodden and departed?
At a quick glance, the new Xbox One controller looks a lot like its predecessor, but look closer and you’ll notice some significant design changes. One such change is …
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Those hoping the Xbox One will provide a more open platform for independent games studios, such as the teams behind XBLA hits like Fez, Super Meat Boy and Limbo, may …
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The above achievement picture may be an old (bad) joke, but it looks like we’re getting closer and closer to this actually happening. Ever wish you could unlock achievements …
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Achievements have long been a core part of the Xbox 360 experience, and the Xbox One will continue that legacy. Players will be able to build up their Gamerscore with the …
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The new architecture driving the Xbox One gives users the ability to add up to 1000 of their closest and dearest comrades to the newly expanded friends list. Now …
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In the above screenshot of the Xbox One dashboard, you will notice that the categories above lists “Games” alongside other categories like “TV & Movies” and “Music” with equal representation. This matches our current Xbox 360 dashboard. However, in the Xbox 360, “Games” is further divided into categories such as “featured,” “arcade,” “on demand,” “indie,” etc. Each category represents the different tiers of games in expected presentation, length, genre, and pricing. Obviously, our own website is based exclusively around the Arcade games.
Well, it looks like all that will change with the Xbox One. In an interview with Eurogamer, Microsoft VP Phil Harrison said the following:
Phil Harrison: In the past we had retail games which came on disc, we had Xbox Live Arcade and we had Indie Games, and they had their own discrete channels or discrete silos. With Xbox One and the new marketplace, they’re games. We don’t make a distinction between whether a game is a 50-hour RPG epic or whether it is a puzzle game or whether it is something that fits halfway between the two–
Eurogamer: So no Xbox Live Arcade, no Xbox Live Indie Games – just games?
Phil Harrison: Just games, right. Search, recommendation, what your friends are playing, game DVR – these all go to helping you discover the games you want to play, so I think we solve fantastically some of the challenges that independent developers face, particularly around discovery and connecting their game to an audience, by some of the platform features we have in the machine itself.
Yesterday, Microsoft pulled back the curtain on its next-generation home game console. Dubbed “Xbox One,” the machine will hit retail shelves at an unannounced date later this year. With E3 right around the corner, Microsoft held back much of its next-generation software, among other things. Still, much was shown and discussed during the console holder’s presentation, and XBLAFans has more than a few feelings towards it all. Read on to find out how we’re feeling about the Xbox One’s look, TV and Kinect focus, lack of game announcements and more.
Nick Santangelo: Let’s start with the obvious. Microsoft came right out and showed the new controller, Kinect sensor and console. Sony of course showed its PlayStation 4 controller back in February but not the console, so that was a pretty big departure. Were you guys happy to see what the box actually looks like? Does that matter to you? Did you like the hardware design?
Ryan Thompson: I thought the design was excellent. I especially enjoyed the textured analog sticks on the controller, which are taking a beat from the MLG Pro Controller, it seems.
Shawn Saris: It was nice to see. It looks like what I had expected. They kept it pretty straightforward, although it does seem a little bland, more like a cable box and not a console full of power.
Shawn Ryan: It’s a bit boxy, but I personally love how it looks. I don’t mind the size either. The controller looks like a great evolution of the 360 design, and to me it just looks “next-gen.”
Ryan Thompson: “Like a cable box” is an excellent observation. (Editor’s note: Perhaps “like an alarm clock” is a more apt comparison.)