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Telltale Games’ The Walking Dead has been the subject of many a thrilling conversation in the past few months. With each episodic release …
With everyone out for PAX and such, this week I roped in our Video Co-ordinator Shawn and Facebook Guy Kyle. We talk at length about Rock Band Blitz and The Walking Dead (no spoilers though) before moving onto news and then a nice big dose of community talk.
Our previous RSS has run into some issues, so we’ll be switching to a new one as of this episode. Unfortunately that means the old iTunes feed is also going to change. But that will take a week or two, in the meantime you can just use the new RSS in iTunes and it will work just the same.
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Episode 3 of The Walking Dead is not fun, you will not enjoy the experience. You’ll walk away from it with a sick feeling in the pit of your stomach, and possibly tears in your eyes. It is a harrowing, depressing and almost hopeless tale, even more so than the two episodes preceding it.
The worst part of all that? It is an experience you absolute must take part in, this is a game that will make you feel and think things you’d never have considered a game could. In three short episodes Telltale Games have become masters of the zombie apocalypse, telling horribly believable, shocking stories through an interactive medium.
Those wondering what happening to The Walking Dead Episode 3 will be pleased to hear that the next instalment, entitled Long Road Ahead, has been sent to Microsoft for …
After launching on the original Xbox back in 2004, Xbox Live Arcade matured when it made the leap to the 360 and became home to an impressive stable of downloadable titles from small and independent developers. More recently, however, scores of indies have retreated from XBLA in favor of platforms such as Steam, iOS and Android. Corporate Vice President of Microsoft Studios Phil Spencer, speaking with Games Industry International, addressed the current role indie developers play in the Xbox Live Arcade landscape.
“The term indie does not necessarily mean ‘small.’ Some of the most independent studios I’ve ever met are some of the largest studios I’ve ever met,” said Spencer. “I think if what we’re saying is if there is content available for Xbox at multiple price points, both from what it costs to build the content and buy the content, or does everything have to compete at $60 and beyond? I’m really happy with the different price points that we see on Xbox; we just put out Minecraft last month and sold 2 million units. Trials came out and did incredibly well. Further down on price point, I’m playing The Walking Dead, which is an episodic game for $5 or so [Editor’s Note: The two episodes currently sell for 400 Microsoft Points each], forgot the exact price. We have price points for content across the 360.
“The nice thing is we have successes at these different prices; there are real businesses that can be made at the different levels that are available. That’s a strength of the Live marketplace.”