“To take what everybody loved about Sanctum and elevate it,” Reverb Publishing’s Ted Lange says, speaking to the motivation behind Coffee Stain Studios’ upcoming sequel. Lange is leaning comfortably in his chair, discussing Sanctum 2 with XBLAFans in a small white room on the second floor of a San Francisco gallery. As point man for the game, you would expect a flurry of information and glossy rhetoric about the many wonderful things that are in store. But Lange exhibits a calm enthusiasm, content to let the game speak for itself — which says quite a bit.
The original Sanctum released exclusively for PC and Mac markets, garnering praise for its innovative concoction of methodical tower defense and furious FPS elements and selling notably well for an independent venture. Though there were criticisms. Sanctum shipped with only three maps and a similarly restricted number of weapons. There were no connecting threads between each of the maps or explanations for these vibrantly glowing aliens in the first place. Who was this spunky redhead with an arsenal of future-tech? Why must she single-handedly stem the onslaught?
Reverb Publishing has announced that Sanctum 2, a hybrid tower defense and FPS, will be available this spring on the Xbox Live Marketplace. This announcement comes nearly a year after …
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JAM Live Music Arcade was developed by Zivix and published by Reverb Publishing and 505 Games. It was released May16, 2012 for 800 MSP. A copy was provided for review purposes.
It’s been quiet in the world of music games recently, leaving our plastic guitars and drums to collect dust for over a year. JAM set out to deliver a brand new music experience, hoping to gamers a new reason to break out the fake six string. JAM lets players get creative with the game’s 32 tracks, allowing elaborate mixing and recording through the game’s soundboard. It may sound good, but it could have been so much better. There was potential, but it was crushed under the weight of trying to make it a game.
Jeremy McGrath’s Offroad Racing will fishtail onto Xbox Live Arcade on June 27 for 800 Microsoft Points, says Reverb Publishing. Developed by 2XL Games, the off-road racing title …
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Exis Interactive has entered into a publishing deal with Reverb to bring its side-scrolling action title, Majestic-12, to “digital platforms” on Xbox 360 and PC. The co-op shooter will be on display throughout PAX East in Boston from April 6—8. Ted Lange, executive producer of Reverb Publishing, described Majestic-12 as a retro game “in the vein of old-school shooters like Contra.” Exis previously did some work on F.E.A.R. 3 and XCOM.
The game is a classic story of a friendship gone awry: man and alien were once the best of buds, but no longer. Mankind, being the slimy backstabbing race it is, decided they’d had enough of that whole buddy-buddy routine and cooked up some diabolical plot or another to cross the aliens. Trouble is, the aliens found out; and they’re not exactly taking it in stride. Players will be thrown into bullet hell scenarios that Reverb seems to be attempting to coin a new term to describe — “core-casual.” It essentially breaks down to the old easy to learn, hard to master approach to gameplay.
Reverb Publishing has agreed to a licensing deal with Epic Games that will allow the publisher’s development partners to make use of Epic’s omnipresent Unreal Engine 3 (UE3). Unrestrained access to the engine’s source code will now be at the disposal of all devs who release their titles under the Reverb banner.
“This UE3 site license gives Reverb another tool we can add to our menu of services for independent developers,” Reverb’s Vice President of Business Development, Katie Morgan, said of the arrangement.
The deal is the first of its kind between Epic and a publishing house that focuses solely on downloadable titles. Cary, North Carolina-based Epic’s UE3 has previously been used to power games as diverse as Mass Effect 3, Gears of War 3 (Unreal 3.5) and the Reverb-published Dungeon Defenders.
Reverb Publishing (Dungeon Defenders) announced today that Sanctum 2 is in development at Coffee Stain Studios for XBLA, PSN and PC. The game is a direct sequel to April 2011’s Sanctum (pictured above), which was a mix of the FPS and tower-defense genres. Speaking with Joystiq, the publisher stated that they are targeting a 2013 release.
Welcome to the XBLAFans Dungeon Defenders Insane Challenge Guide. We would like to thank RhinoStarr, ThC x LeThaL and the multitude of people who filled the fourth spot for …
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Congratulations are in order as Trendy Entertainment, D3Publisher and Reverb Publishing have announced that Dungeon Defenders is a runaway success with over 250,000 sales total on all three platforms including XBLA, 200,000 of which were from PC sales alone. To celebrate, Trendy Entertainment have revealed one of its many plans to continue to support the game across all platforms, with free, weekly community events for PS3 and Xbox 360 players. Starting now till the end of the year, these events will allow gamers to play special game modes with the devs and have a chance to win unique loot found nowhere else. The event schedule and instructions on how to join is posted on four wallpapers one for each character class which you can either download for yourself here or view in the gallery after the jump. Read More
Dungeon Defenders devs Trendy Entertainment have just announced they’re doing a community event for the next two hours. Here are the details:
XBLA COMMUNITY EVENT TEST: Hey all! …
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