Hawaii Shakedown, the 16-bit sequel to XBLA’s Retro City Rampage, isn’t coming to Xbox One — at least not at launch. Announced on the PlayStation Blog yesterday, Hawaii Shakedown is …
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Following on from some of the negative XBLA press that has recently hit the headlines, Ska Studios’ James Silva has decided to set the record straight on his experiences …
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In recent interviews with Edge and Eurogamer, the makers of Braid and Super Meat Boy expressed their frustration with developing for Xbox Live Arcade. As independent developers, taking on the heated business of console development on top of development costs is more stress than its worth, say the developers.
“The overhead cost of just developing for those consoles is insane,” explained Tommy Refenes from Team Meat. “It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo, you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation – you have to do all these things and at the end of the day it’s like, ‘I could have developed for other platforms and it would’ve been easier.'”
On top of development costs, there are lawyers, fees and ambiguity to sort through that cause an equally overwhelming headache. Ed McMillen from Team Meat said that to bring his studio’s games to consoles, his team would need “some magical middleman who would just appear and do all of our business for us… We went in and found out what it was like to develop for a console and the reality is there’s no loyalty on either side and it’s a business. And when you step in to that business arena it goes from us making art and it turns into business.”
Brian Provinciano, the developer of Retro City Rampage, made an interesting revelation on Twitter recently: the PlayStation Vita version of his game sold more copies than its XBLA and PSN counterparts.
Indies should definitely jump onto the PS Vita. RCR's sold much more on PSN than XBLA and more on PS Vita than even PS3.
— Brian Provinciano (@BriProv) February 26, 2013
In surprisingly singing the praises of the struggling handheld as a viable platform for indie developers, he also took the opportunity to fire a few passive-aggressive potshots at XBLA.
The 8-bit action-adventure parody, Retro City Rampage, is finally headed for Xbox Live Arcade, reports Eurogamer. Marred by delays, the title was initially to be released simultaneously across multiple platforms, …
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[springboard type=”youtube” id=”8pW3e7x2T3U” player=”xbla001″ width=”640″ height=”400″] Brian Provinciano’s eagerly anticipated Grand Theft Auto inspired shooter Retro City Rampage launches today on PSN and PC, with an XBLA release scheduled for later …
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It has been confirmed that the highly anticipated old-school game Retro City Rampage will release with a 1200 MSP price tag. Developer Brian Provinciano discussed why he chose that price; …
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Ever since the announcement of a May release, the wait for Retro City Rampage is getting harder and harder. Fortunately, you can check out the soundtrack right now on …
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A game we’ve been reporting on for a good year without a solid release date, Retro City Rampage is finally settling its rampage down. Creator Brian Provinciano told Joystiq …
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As the new year begun, we’re expecting Retro City Rampage to grace XBLA very shortly in the new year after previous ratings shot out. A new teaser was released …
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