I recently had a chance to sit down to do a short interview with Brian Provinciano of Vblank Entertainment. What I had intended to be a short interview that wouldn’t take up too much of his time turned out to be a great 30 minute conversation about his roots in the gaming industry, Retro City Rampage, and its predecessor, Grand Theftendo. Below you’ll find just a few of the highlights from our conversation. Special thanks to Brian for giving us such an in-depth interview. We’ve posted the audio below. Give it a listen and see some of the highlights after the jump.[podcast]https://xblafans.com/wp-content/uploads/2011/04/XBLAFancastRetroCityRampageInterview.mp3[/podcast]
One of the beauties of being an indie studio is the ability to experiment; there is a freedom to development as there are no true limitations. The game can become a total fan service to the developers themselves. Brian Provinciano of VBlank Entertainment took the time to sit down with us recently and discuss this very fact. His title Retro City Rampage is a culmination of various pop culture references and game design mash-ups that merge into a totally unique game. We were given the opportunity to test it out and loved what we saw.
For the uninitiated, Retro City Rampage parodies the open-world action genre combining dozens of game mechanics into an 8-bit game. The game has a beautiful sense of humor, lampooning an entire era of movies, games and pop culture. Players take on the role of THE PLAYER, an anti-hero, who signs up as a henchman for a local crime syndicate. But things go chronically awry and he must soon defeat the EVIL GOOD GUYS, who will stop at nothing to end his RAMPAGE OF DOOM.
Grand Theftendo, the game that started indie developer Brian Provinciano’s drive to create Retro City Rampage, is being shown today at Game Developer’s Conference 2011. The game is a demake of Grand Theft Auto III’s Portland area and runs on a Nintendo cartridge. Provinciano described the game as:
“a port of Grand Theft Auto III for the original Nintendo Entertainment System (NES). It is Grand Theft Auto III running on an 8 bit, 256×240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! It includes the entire Portland city!”
See the entire press release after the jump.