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Mark of the Ninja gets new DLC

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Mark of the Ninja will sneak back onto your Xbox with the release of its first piece of downloadable content on August 16. The Special Edition DLC will include …
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Headset will now be inlcuded with Xbox One bundle
12 years ago

Headset will now be inlcuded with Xbox One bundle

Microsoft announced today that a headset will now be included with the Xbox One. Due to the bundling of the Kinect sensor, Microsoft had previously stated that a headset was …
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Microsoft wants you for Xbox Enforcement United
12 years ago

Microsoft wants you for Xbox Enforcement United

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Microsoft recently announced its new user driven policy policing program called Xbox Enforcement United. While Xbox Live members have always been able to moderate other users by avoiding them …
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July XBLA sales roundup
12 years ago

July XBLA sales roundup

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The numbers are in for the month of July, and it seems as though Pacific Rim: The Video Game is one of the more popular new additions …
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Sega’s Castle of Illusion looks to change the game for remakes
12 years ago

Sega’s Castle of Illusion looks to change the game for remakes

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XBLAFans stopped to chat with Sega Studios Australia’s Omar Woodley, producer on Castle of Illusion Starring Mickey Mouse during E3. We discovered that calling the new version of Castle of Illusion a “remake” or “rerelease” doesn’t do it justice. Unlike other modern ports of classic games, such as Ubisoft’s Prince of Persia Classic or Capcom’s soon-to-be-released Ducktales Remastered, Castle of Illusion was described to us by Woodley as “a full reimagining of the game.”

The biggest, most immediately noticeable change beyond updated graphics and sound (which includes a charming voiceover for Mickey during gameplay) is the addition of a hub world. In the original game, Mickey wandered the Castle of Illusion to introduce each new level. Here, the castle is envisioned along the lines of Super Mario 64, as a three-dimensional hub world by which all of the levels are accessed. It’s a fun change that makes the castle feel like an actual place, instead of merely a setpiece for the plot.

According to Woodley, Sega Studios Australia had lots of “creative freedom to redesign the levels… When we played the original and we tried translating that to the new 3D world, some of those levels weren’t as challenging as they were back in the day. They actually played out to be quite long in length to this contemporary feel so we had to compensate for that, and we also just wanted to challenge the player and keep that difficultly setting pretty high to what the classic was. So we added these various components and a few different puzzles and tricks here and there to keep the challenge intact.”

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Xbox One puts you in control with Smart Match

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At the Xbox One reveal event, one of the highlights that was touted about the new Xbox Live was a feature called Smart Match. Last week on Xbox Wire, …
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Xbox One is saying goodbye to the Xbox guide

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As summer is winding down, Microsoft is steadily releasing new info, almost on a daily basis, about some of the new features that are coming with the Xbox One. …
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Free prisoners in BattleBlock Theater this week

BattleBlock fans, The Behemoth has something special for you! This week only, you can grab the Boot, the Moose, and the 50%-Off Prisoner (that’s the one with half a …
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Newsbits: Xbox 360 no longer king, devs down on Xbox One, Happy Wars update
12 years ago

Newsbits: Xbox 360 no longer king, devs down on Xbox One, Happy Wars update

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  • After a poll of Europeon developers, they seem to be down on the Xbox One. However, this was done before Microsoft’s change on self-publishing, so these results may …
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Max: The Curse of Brotherhood shows some brotherly love for Xbox One
12 years ago

Max: The Curse of Brotherhood shows some brotherly love for Xbox One

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Copenhagen-based development studio Press Play has announced that Max: The Curse of Brotherhood will keep it in the family by extending the adventure to the Xbox 360’s younger sibling, …
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