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Defense Technica: Rotate, Repair, and Attack

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Kuno Interactive announced via Twitter this week that they’ll be releasing Defense Technica on XBLA and PSN on October 9th. Steam users can download the game on October 10th.

Who are Kuno Interactive? They are a new developer from Seoul South Korea and on their site it mentions that they either are working on or have released such games as Moro Moro Train and Mutant Defense; both titles are for the PSN. A quick search of the internet did not yield any results for either game.

Very little is out on the internet about Defense Technica. Below is a a short paragraph that was posted on Xbox.com and clearly written in broken English:

“New strong man Defense Technica high-quality 3D Tower Defense! Defense Technica you with a great balance and strategic system to protect the core with a rapidity judgment and beautiful graphics, It is a defense game of the best thing to defend the core effectively against the enemy coming to attack is an object.”

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Foul Play takes to the stage come mid-September

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Baron Dashforth, the Victorian demon-hunter, might not be a household name, yet, but all that is about to change come September. Mediatonic along with Mastertronic and Devolver Digital announced …
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Trailer for The Wolf Among Us
13 years ago

Trailer for The Wolf Among Us

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Telltale Games recently released the first trailer for The Wolf Among Us, a new adventure game based on the comic book series Fables, originally written by Bill Willingham. Given …
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Scourge: Outbreak update imminent
13 years ago

Scourge: Outbreak update imminent

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Tragnarion Studios announced last Monday, August 5 that it plans to release an update for its Xbox LIVE Arcade title, Scourge: Outbreak. The update will roll out later this …
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Charlie Murder review (XBLA)
13 years ago

Charlie Murder review (XBLA)

Charlie Murder was developed by Ska Studios and published by Microsoft Game Studios. It was released August 14, 2013 for 800 MSP. A copy was provided for review purposes.

Charlie Murder

Charlie murders. Charlie — in concert with the other members of the band of his namesake — brutally, bloodily murders undead and demonic foes by the score. Oh, he also skateboards, puts on concerts, drops acid, flies on a broomstick and does a whole bunch of other crazy crap. Mostly, though, Charlie murders. He makes a point of stomping on downed adversaries’ defenseless faces, sending their eyeballs and somehow-still-intact brains flying out of the noggins that contained them only a second earlier. He shoots, he slashes, he bludgeons, he punches — he murders. Such wanton destruction might prompt another round of those discussions as to whether or not those damn video games the kids play really have gotten too violent, whether or not they really are rotting gamers’ brains (at least they have the good courtesy to leave them in their respective noggins). It might do that, but it shouldn’t. It shouldn’t do that because the death and dismemberment is all so outrageous, so ridiculous, so…hilarious, that no one should take any of it seriously.

Absurdity is never in short supply in Charlie Murder. The two-person team of James Silva and Michelle Juett-Silva have distributed it with liberally enough here that Charlie Murder crashes right through genre convention, and, for the most part, keeps on rockin’. Silva once commented to XBLAFans that he had no need for a design document. It wasn’t entirely clear at the time how serious he was about that statement, but it’s obvious now that there was at least some truth to his words. It’s impossible to believe that anyone at Microsoft told the Silvas what they could and could not do when designing their game. In fact, it’s hard to believe that they themselves were even capable of as much. Yes, the tried-and-true brawler staples are all here, but so are myriad off-the-wall ideas that somehow come together in a way that (usually) works. Charlie Murder isn’t the first brawler to load up on crazy — but it is one of the best.

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Xbox One changes always on policy with Kinect
13 years ago

Xbox One changes always on policy with Kinect

The one sure thing about the Xbox One at this point is that any news about the system is fluid right up till launch day. Following several …
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Brothers: A Tale of Two Sons review (XBLA)
13 years ago

Brothers: A Tale of Two Sons review (XBLA)

Brothers: A Tale of Two Sons was developed by Starbreeze Studios and published by 505 Games. It was released August 7, 2013 for 1200 MSP. A copy was provided for review purposes.

Brothers logo

Known for its extensive portfolio of dark and gritty shooters, this humble offering from Starbreeze Studios is a sharp left turn into delicate territory. Framed in vibrant fantasy, Brothers: A Tale of Two Sons follows two boys whose father has suddenly fallen ill. The only known cure for his elusive illness exists far away, and so they embark on a perilous journey through dungeons, caves, and forests in desperate pursuit to save his life.

At the core of Brothers is an unprecedented mechanic. You have simultaneous control of both siblings—each one delegated to a control stick and its corresponding trigger as their context-sensitive action button. As you explore the gorgeous vistas of the fairytale land, you must control both brothers cooperatively to solve puzzles, climb mountains, and occasionally outsmart the beasts to reach your mystic destination together.

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Xbox One: Sharing is the Future

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With the release of the Xbox One being mere months away, Microsoft is increasingly releasing more news about their next gen console. Last Friday was no different, as Marc Whitten, Chief Product Officer, posted news on the Xbox Wire site about sharing digital games and Xbox Gold.

In Whitten’s article, he explained that essentially any digital game that is download is now tied to the gamertag and/or the Xbox One it was purchased on. What this means is that if a household has at least one Xbox Gold account, all other gamertags can play that same digital game. The Xbox Gold account does not need to be signed in.

Also, if a gamer goes to his/her friend’s house, they can sign into that friend’s Xbox One with the purchasing Xbox Gold credentials and the game will become available for them to play. No more traveling around with a USB stick that contains pre-loaded games.

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SDKs for Xbox One in hands of developers
13 years ago

SDKs for Xbox One in hands of developers

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As  the release of Xbox One closes in, little bits of news trickles in about the system itself almost everyday. Now we get another drip with confirmation …
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Microsoft Points being phased out in favor of local currency
13 years ago

Microsoft Points being phased out in favor of local currency

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Microsoft has announced that the current system of Microsoft Points will be transitioning to local currency sometime in “late 2013.” It’s not a stretch to imagine that this switch …
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