Sales data from the NPD Group shows that Nintendo’s 3DS outsold the Xbox 360 and PS3 in August 2013. This is the second summer month in which the 3DS …
Read More
In a recent conversation with Official Xbox Magazine, Unity CEO David Helgason discussed a collaborative partnership between Unity and Microsoft, providing Unity support for the Xbox One. This, Helgason …
Read More
12 years ago
Focus Home Interactive and developer Mighty Rocket Studio have released an overview trailer for the upcoming stylized side-scrolling brawler Final Exam, arriving on Xbox Live Arcade November 8. Most high school …
Read More
12 years ago
12 years ago
Chris Charla, director of Independent Developers for Xbox (or ID@Xbox), spoke with Game Informer recently and talked about why indie developers should consider self-publishing on the Xbox …
Read More
12 years ago
Coming this fall, owners of Pinball FX2 will be getting new DLC. But not just any new DLC, this time around Zen Studios has cooked up Star …
Read More
12 years ago
Ubisoft has announced the formerly PlayStation Vita-exclusive Assassin’s Creed Liberation is making its way to the Xbox 360, receiving the HD treatment in the process. Liberation showcases the series’ first playable female protagonist, Aveline de …
Read More
12 years ago
There’s an uneasy moment when the green light flashes on a videogame adaption of a beloved television series. Call it apprehension, call it skepticism, call it whatever you’d like, but there’s a good reason for knee-jerk worry – most of them don’t pan out. Sometimes the source material isn’t really conveyable in another medium; sometimes the ball is just dropped during development. More often than not it’s a little from column A, and a little from column B, even when the planets have spectacularly aligned to guarantee a surefire success. Whatever the cause, cross-pollinating entertainment can often deliver a dud, but it can also bring about completely new ways to enjoy something we love. In the 24/7 cacophonous overload that is modern-day television programming, there are few series more suited for the game treatment than Archer.
For the uninitiated, Archer follows the exploits of the International Secret Intelligence Service (ISIS) which trots the globe undertaking missions ranging from espionage to personal errands. Without overselling it, Archer is one of the most cleverishly written and reliably funny shows on television, thanks to the character-driven plots that don’t so much focus on the mission at hand but rather the many ways in which the tidy collection of lovable psychopaths will unflinchingly undermine and berate one another.
So what makes Archer suited for the fertile lands of videogamedom? In a word? Everything. Logistically, the show takes place in an intentionally ambiguous time period, seemingly set during the ‘60s while regularly incorporating elements of contemporary culture and other historical eras. The agents have been to space, the ocean floor, a pirate fortress, and most countries in the known world, especially the ones ending in “stan.” With a license to kill, seemingly unending resources, diplomatic-ish immunity and a never ending supply of super villains, communist and/or tracksuit-sporting cyborgs, environmental terrorists and.. regular terrorists – there’s literally no limits to what you would be able to do in this universe. The real question then is – how is Archer not already a videogame?
12 years ago
Spiders Studio’s next project Bound By Flame is already confirmed for the Xbox 360 early next year. It’s described as a dark fantasy RPG that assimilates much of the gameplay crafted in Mars: War Logs, Spiders’ previous offering, and builds upon that foundation with a bigger budget and more development time.
The premise places you in the role of a cursed mercenary, bound to a demonic being who tempts you with power in exchange for bits of your soul. You’ll choose whether to entertain this pact for shunned power in the face of increasingly deadly opposition, or go it alone, training in the purer ways of the hero. Intriguingly, scenarios and experiences within the game are said to change depending on the entity’s influence over you, altering your appearance in the process.
Combat in Bound By Flame unfolds in real-time, similarly to its predecessor with three skill trees dedicated to the holy trinity of combat, stealth and magic, but expanded to a much a larger degree. On the features front, genre staples confirmed to be making an appearance include: a crafting system to create and improve weapons and armor at both ends of the experience spectrum, the option to customize your character’s gender and facial features, and of course, droves of creatures in all shapes, sizes and levels of lethality.
The first teaser trailer seems to confirm that elves, dwarves, goblins and other high fantasy fare are thankfully missing, opting for a more gothic bestiary with somewhat of a Dark Souls vibe. Finally it should come as no surprise, like both of Spiders’ previous RPG offerings, Bound By Flame looks gorgeous. Hit the jump to see for yourself, and definitely keep this one on your radar.
12 years ago
Digital games have grown up this generation, enough to rival their $60 retail counterparts. One of the key games that helped to blur those lines with its triple-A production …
Read More