Pillar was developed and published on Xbox 360 Indie Games by MichaelArts. It was released on February 17, 2015 for $4.99. A copy was provided by MichaelArts for review purposes.
Pillar is a perplexing assortment of puzzling mini-games by Michael Hicks of MichaelArts and was released with trophies on PlayStation 4 and as an indie game on Xbox 360. Hicks was responsible for the game’s design, programming, score and other components. In fact, only one other person, Gonçalo Antunes (art), is credited with working on the game in a role other than tester. As a game that was largely created by one person, the attention to detail is significant, and the player can feel the developer’s passion. Hicks also seems to be very sentimental about his work and appreciative of his family, friends and the community. If you have any interest in Pillar, you may want to take a look at this blog post at some point. It’s pretty heart warming.
As for the game itself, it abruptly starts off with a screen asking, “Who Are You?” and then follows with one inquiring “What Are You?” You are then thrown into the game with no rhyme or reason. In fact, you don’t even see a semblance of a title screen until you press pause. While it’s tempting to cut some slack for a lack of features due to the incredibly small team of people behind Pillar, I’ll be treating the title like any other game. Unfortunately, Pillar‘s seeming lack of direction hampers the potential that it could have.
Blue Estate was developed and published on Xbox One by HESAW. It will be released on February 18, 2015 for $12.99. A copy was provided for review purposes.
Four letters can easily sum up my thoughts about Blue Estate: “YMMV.” It’s an acronym used in many internet forums to shorthand the phrase, “Your Mileage May Vary.” Little other explanation is needed for anyone who understands that phrase. Truly, it’s been a long time since I’ve played a game that I had such a hard time commenting on and has also left me both indifferent and satisfied at the same time. Blue Estate is a dark humor rail shooter based on the Eisner Award-nominated Blue Estate comic books from Viktor Kalvachev. While I don’t know the storyline or details within the comic, I can kind of imagine them after playing through this game.
There is one easy way to tell if you’ll like this game or not, and that’s watching a gameplay trailer. After about two or three minutes, you’ll have a good idea whether or not you’ll like the gameplay and can tolerate the humor. If you like rail shooters, chances are you’ll enjoy this game. If you don’t like rail shooters, Blue Estate won’t win you over. Blue Estate never strays far from its core concept throughout the entire game. The game objectifies women, goes through many racial stereotypes and essentially makes fun of everyone and everything. It also doesn’t take itself very seriously, so why should you? As a game that presents itself as humorous, it is very hit or miss.
Hand of Fate was developed and published on Xbox One by Defiant Development. It will be released on February 17, 2015 for $19.99. A copy was provided by Defiant Development for review purposes.
Hand of Fate is a unique game containing rogue-like elements in its gameplay and storytelling by way of playing cards. Because some of you are likely wondering, this game is completely unrelated to the 1966 movie Manos: The Hands of Fate. One of the first things that came to mind while playing was that this game is probably the closest thing we’ll get to a Munchkin video game for a long time. To me, this game came out of nowhere and is a fresh breath of air from most of the games that have released recently.
I have to admit, I had to play this game for about a week before I could come to a consensus on my thoughts. On some days, Hand of Fate is amazingly addicting, spawning thoughts like “let me push to defeat one more boss” or “please let me complete more subquests and make progress in unlocking everything.” On other days, this game was a very unpleasant game in which I would curse its existence due to unfair random luck, unfair scenario cards or a random assortment of strange frame rate issues (which luckily have all but disappeared in the last few days). Hand of Fate is a gambler’s paradise.
Game of Thrones Episode 2: The Lost Lords was developed and published on Xbox One and Xbox 360 by Telltale Games. It was released February 4, 2015 for $4.99. A copy was provided by Telltale for review purposes.
In my review of Game of Thrones Episode 1: Iron From Ice, I mentioned that whilst things were being set up rather nicely for the series ahead, the episode in isolation was a little uneventful. Thankfully, The Lost Lords goes some way to correcting this and features more action, more opportunity for intrigue and at least one twist which I certainly did not see coming.
The Escapists was developed by Mouldy Toof Studios and will be published on Xbox One by Team 17 Digital. It is set for release on February 13, 2015 for $19.99. A copy was provided for review purposes.
The Escapists positions itself as a kind of craft-em-up roguelike set across a number of fiendishly designed secure facilities including prisons and POW camps. Think of it as somewhere between Terraria, Monaco and any number of top down action-RPGs. The main difference is that in order for you to be successful, The Escapists demands significantly more time and patience than almost any other game I’ve played — and what’s more, it’s perfectly suited to being a cute 8-bit indie title.
With only a very small number of simple core mechanics to rely upon, The Escapists turns the table on the typical sandbox approach taken by similar games. Instead, players are literally forced to adhere to a strict regimen of roll calls, mealtimes, break-times and work whilst simultaneously plotting their escape. It’s an inspired system that asks an awful lot from players and results in the rewards being all the sweeter.
“It’s like Gone Home,” my roommate tells his curious D&D buddies of the game I’m playing for review. A cursory glance at the screen would lead you to believe that he wasn’t wrong, either. The game in question, Life is Strange: Chrysalis from Dontnod Entertainment and Square Enix, does feature a similar protagonist. Main character Max Caulfield is a young, confused girl looking for answers about the disappearance of another girl. After five years away in Seattle she’s returned to her small hometown of Arcadia Bay, OR to attend a prestigious boarding school. Chrysalis‘ setting puts Max in classes, at the school dormitories and at an old friend’s home. She’s not literally alone like Kaitlin Greenbriar in Gone Home, but as the shy kid in the back of the class, Max often feels like it.
If you stopped reading this review after that first paragraph, no one would blame you for describing Life is Strange as that game that’s “like Gone Home.” The two titles have one big difference, however: Gone Home is about solving puzzles, while Life is Strange is about solving conversations. And whereas video game puzzles usually only have one correct solution, conversations have room for many possible options to carry a game forward.
Riptide GP2 was developed and published by Vector Unit. It was released on Xbox One on January 23, 2015 for $4.99. A code was provided by the publisher for review purposes.
In Riptide GP2 you take control of a hydro jet and take to the waterways to put your racing skills to the test against AI, your local friends and/or the Xbox leaderboards. The better your racing skills are, the faster you will rake in the winnings and progress to the next set of challenges. You can use the money you’ve won to upgrade your current hydro jet or purchase one of 10 others that unlock as you progress higher in rank. With over 25 stunts at your disposal, and with doing stunts being the main way to increase your boost, finding the right line to hit a jump at max speed will take some time and patience but will ultimately help you win events.
Even before playing Riptide GP2, the mere mention of its developer, Vector Unit, immediately made me think of Hydro Thunder Hurricane (HTH), an Xbox Live Arcade game released in 2010. Hydro Thunder Hurricane is also made by Vector Unit. Unfortunately, Riptide GP2 is so similar to HTH that it feels more like an updated port or unreleased HTH downloadable content than a complete game in itself, which is what it should feel like.
Unmechanical: Extended Edition was developed and published on Xbox One by Grip Games as an improvement to Talawa Games’ and Teotl Studios’s Unmechanical. It will release on January 30, 2015 for $9.99. A copy was provided by Talawa Games for review purposes.
Up until January 21, 2015, I didn’t even know this game existed until I happened to come across an achievement list for the Xbox One version. The game peaked my interest, and I’m glad I saw that achievement list. Unmechanical was originally released on Steam and Android in 2012 and has been rereleased to home consoles with a new extra side level called “Extended”.
Unmechanical: Extended Edition claims itself as a simple game with a variety of puzzles. After starting the game and looking at the controls, it was definitely simple. The left or right stick can move the character and every button and trigger besides the Y button was a tractor beam. That’s it. What can a simple game bring to the table?
Resident Evil was developed and published on Xbox One and Xbox 360 by Capcom Entertainment Inc. It was released on January 20, 2015 for $19.99. An Xbox One copy was provided by Capcom for review purposes.
So for those of you that have been living under a rock, this is the Resident Evil that started it all in remastered HD glory. This is the start of the franchise that eventually grew into a larger series with many sequels, animated movies and even live action movie spin-offs that played in movie theaters. We’re up to Resident Evil 6 and I’m sure Resident Evil 7 is hiding somewhere in the shadows. So right, my rock has been rather comfortable. This is my first time playing through the entirety of Resident Evil. I might have played it briefly when I was young but I don’t remember a thing.
My historical experiences start with playing Resident Evil Outbreak: File 2 online non-stop on PlayStation 2 before playing the first game of that spin-off, Resident Evil Outbreak. Since then I’ve played Resident 4 on the Nintendo Wii, Resident Evil 5, Resident Evil Revelations, and Resident Evil Umbrella Chronicles. Oh, I’ve also played Resident Evil: Operation Raccoon City which many people try to pretend never existed. I’ve watched my friends stream Resident Evil 0, Resident Evil, Resident Evil 2, and Resident Evil 3 and enjoyed it. The plot and background stories of Resident Evil the franchise are quite interesting to me. I’d like to think I’m as well informed as it can be without playing the earlier games of the series. I plan to play the rest of the series one day and it starts here. So what are my thoughts of the beginning of the franchise?
#IDARB is scheduled for release on Xbox One in February 2015 and will be free for all Xbox Live Gold subscribers. It was developed by Other Ocean Interactive (and the people of the internet) and published by Other Ocean Interactive. A copy of the game was provided by Other Ocean for review purposes.
Based on what I have read over the past week or two, the gaming press have been generally disappointed by a lack of both quality and innovation across almost all platforms in 2014. Many of the most anticipated games of last year were sequels or remakes. Worse still, almost all of the triple-A holiday releases were clearly rushed, unfinished and in some cases almost entirely unplayable. It seems fitting to me then that one of the first key indie releases of 2015, #IDARB, is the complete opposite of these bloated, cynical big-studio productions in every way. Let me tell you all about it.