We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2012 XBLA Game Release List. We anticipated one heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:
XBLAFans Anticipated 2012 Releases A-B
XBLAFans Anticipated 2012 Releases C-F
XBLAFans Anticipated 2012 Releases G-L
XBLAFans Anticipated 2012 Releases M-O
XBLAFans Anticipated 2012 Releases P-R
XBLAFans Anticipated XBLA Game Releases S
XBLAFans Anticipated XBLA Game Releases T-Z
Read More
We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2012 XBLA Game Release List. We anticipated one heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:
XBLAFans Anticipated 2012 Releases A-B
XBLAFans Anticipated 2012 Releases C-F
XBLAFans Anticipated 2012 Releases G-L
XBLAFans Anticipated 2012 Releases M-O
XBLAFans Anticipated 2012 Releases P-R
XBLAFans Anticipated XBLA Game Releases S
XBLAFans Anticipated XBLA Game Releases T-Z
Read More
We’ve spent the past week searching the internet and hounding our industry contacts in an effort to compile the ultimate 2012 XBLA Game Release List. We anticipated one heck of a year for Xbox Live Arcade. So epic we couldn’t even fit everything on one page. So without further ado, check out the list:
XBLAFans Anticipated 2012 Releases A-B
XBLAFans Anticipated 2012 Releases C-F
XBLAFans Anticipated 2012 Releases G-L
XBLAFans Anticipated 2012 Releases M-O
XBLAFans Anticipated 2012 Releases P-R
XBLAFans Anticipated XBLA Game Releases S
XBLAFans Anticipated XBLA Game Releases T-Z
Read More
Now that the dust has settled on another holiday season, many folks are turning to the internet to check out information on their new gifts. For those of you who have recently acquired a new Xbox 360, we at XBLA Fans are here to help! After you get it all set up, here’s a quick rundown of some of the things you can do to get started on the awesome path of Xbox ownership.
To celebrate our game of the year awards, which you should totally check out. Myself, Todd and Perry discuss a few of our favourite XBLA games from the past year. What were some of yours?
Please subscribe, comment, review the podcast on iTunes and tell your friends! We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question.
Big thanks again to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too@BlurredEdge.
[podcast]https://xblafans.com/xblafancast/XBLAFancastEp42.mp3[/podcast]XBLA Primer is an on-going feature in which we delve into the history of a given developer, catalog their XBLA releases, and look at why they make great games.
Way back in the 1980’s, a game designer named Tim Schafer started to make a name for himself at LucasArts. Working on and later leading development on cult classics such as Maniac Mansion, Monkey Island and Grim Fandango, Mr. Schafer quickly garnered a reputation around the industry as one of the most creative minds in the business. At the turn of the century, Schafer left LucasArts and started his own development studio which came to be known as Double Fine Productions.
Double Fine blew out of the gates with a platformer named Psychonauts, a game that literally put you inside the minds of others. You can only imagine the crazy things you’d find in the depths of people’s minds. Next up, Double Fine released Brutal Legend, an action/real-time strategy hybrid centered around the fantasy world of heavy metal. While both Psychonauts and Brutal Legend were received very well by critics and gamers alike, neither game managed to create the bucket loads of cash that publishers now look for.
The 12 Days of XBLA was an amazing success and we hope to bring you all more contests like this in the years to come. Thanks to all of our awesome community members for participating with over 1700 entries in a twelve day span, that’s quite an impressive turnout. And a huge thanks to the fine people at Microsoft and all the developers/publishers that donated all the prizes. Without them, none of this would be possible.
With that said, let’s get to the moment we have all been waiting for. After all the dust settled and we ran our random number generator for one last time in 2011, we are now proud to announce @OnyxPrimal as the winner of the Grand Prize worth over $150! Congratulations, you have won a copy of the following XBLA games: Read More
Today is the last day of the 12 days of XBLA promotion and today’s prize is a secret. But you can find out what game we are giving away if you can successfully identify the game that is distorted in the screen shot above. This is an actual screen shot taken from actual an gameplay moment with a simple Photoshop filter applied to it. Guess it right and you gain an entry in the daily and grand prize drawings. Good Luck! And don’t forget to follow us on Twitter for even more chances to win great games!
The winner of yesterday’s contest is: David (@RoostedVulture) – You have won a copy of From Dust. We will be in touch with you today on Twitter!
It’s that time of the year again. The Fall 2011 Xbox Dashboard update has arrived and brought with it a slew of changes. Fans and detractors alike have turned out in force, clamoring to make their side of the argument the loudest, and therefore the best. No one is wrong. The Kinect integration is miles better than it was before but brought with it a somewhat clunky interface where unwelcome things are given the prized center panel, and the game you were hoping to play is a small box in the top left. Roaming profiles and cloud saving are so ridiculously awesome that you almost don’t notice the weird lag that sometimes crops up when browsing through the menus. Almost. We could argue the pros and cons of the new dashboard all day, but eventually everyone will get used to the new way of doing things and forget about it.
One question, though, will continue to ring out long after all others have disappeared on the gently wafting winds of time. One question that’s been around since the service launched: Why no love for the indie game market? Have the issues finally been answered in this update? Let’s take a look and see for ourselves.